Gamified CPR Training for Cardiac Arrest
What You Need to Know Before You Apply
What is the purpose of this trial?
The trial aims to identify the most effective ways to teach CPR to students, focusing on training frequency, duration, and optimal tools. It will compare various CPR training methods, including traditional classes and gamified sessions, and test different manikin types, ranging from high-tech to improvised objects. Participants will engage in training sessions and complete questionnaires to help researchers assess skill retention and attitudes toward CPR. Students at participating schools who have not previously received CPR training and can physically perform CPR are ideal candidates for this trial. As an unphased trial, this study provides a unique opportunity for students to contribute to research that could enhance CPR training methods for future generations.
Do I have to stop taking my current medications for this trial?
The trial protocol does not specify whether participants need to stop taking their current medications. However, since the trial involves CPR training for students, it is unlikely that medication changes are required.
What prior data suggests that this gamified CPR training is safe?
Research has shown that gamified CPR training is safe and easy to handle. In a study with 97 first-year medical students, this training improved their retention of CPR skills, with no safety issues reported. Another study found that participants valued the interactive elements of gamified learning for understanding CPR. No negative effects were reported from using this training method. These findings suggest that gamified CPR training is both effective and safe for educational use.12345
Why are researchers excited about this trial?
Researchers are excited about this trial because it explores innovative ways to improve CPR training. Unlike traditional methods, which often rely on standard manikins with limited feedback, this trial includes gamified training to make learning more engaging and effective. By using serious games and prototypes like the "No-Head Manikin," the trial aims to enhance the quality of CPR compressions through realistic simulations. Additionally, it evaluates cost-effective alternatives, such as improvised materials, making CPR training more accessible. This trial could revolutionize CPR education by combining technology, affordability, and effectiveness.
What evidence suggests that this trial's training methods could be effective for CPR skill retention?
Research has shown that using games to teach CPR can greatly enhance how well people learn and retain these skills. In this trial, participants in the "High-Frequency, Blended Training" and "Annual Serious Game Training" arms will undergo game-based CPR training. One study found that first-year medical students who used a 3-D CPR game retained their skills better after three months. Early studies also found that learning through games, either alone or before traditional training, improves CPR training outcomes. This method makes learning more engaging, helping people retain their skills and maintain a positive attitude about CPR. The evidence suggests that games are an effective way to teach and sustain these crucial life-saving skills.12367
Who Is on the Research Team?
Lorrel Toft, MD
Principal Investigator
University of Nevada, Reno
Are You a Good Fit for This Trial?
This clinical trial is for 8th and 9th grade students enrolled in Health Class at participating schools. It's not for those who've had previous CPR training (though they can still learn CPR), or if the student or parent opts out, or if there's a physical injury preventing them from performing CPR.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Training
Participants receive CPR training using either the standard method or the gamified CPR experience
Immediate Post-Training Assessment
Participants perform 2 minutes of chest compressions and complete post-training questionnaires
Follow-up
Participants are monitored for CPR skill retention and attitudes through skills testing and questionnaires
What Are the Treatments Tested in This Trial?
Interventions
- Gamified CPR Training
Trial Overview
The study is testing whether an interactive game-based system improves CPR skills and attitudes towards providing it, especially addressing barriers faced by women and minorities. Students will be compared based on standard classroom training versus this novel gamified approach.
How Is the Trial Designed?
9
Treatment groups
Active Control
Receives two 60-minute instructor-led CPR trainings: once in 9th grade and again in 11th grade
Receives a 60-minute instructor-led CPR training each year for three years.
Starts with a 30-minute serious game-based session, followed by 10-minute refreshers every semester for four years (8 total sessions).
Receives a 30-minute serious game-based training session once per year for three years.
No CPR training
Uses a commercially available torso manikin with realistic chest mechanics and feedback. Serves as the gold standard comparator for CPR training.
Uses a basic inflatable torso manikin with minimal feedback or resistance. Represents a low-cost, commonly used alternative in schools and communities.
Uses a custom-built spring-based device with a silicone topper and realistic force-displacement properties that closely mimic the human chest. Tests whether an affordable, biomechanically accurate prototype can improve compression quality.
Uses improvised materials (e.g., toilet paper rolls) to simulate chest compressions. Evaluates the feasibility and effectiveness of ultra-low-cost CPR practice tools
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Who Is Running the Clinical Trial?
University of Nevada, Reno
Lead Sponsor
Published Research Related to This Trial
Citations
Gamified learning for resuscitation education: A systematic ...
Some preliminary studies have found that gamified learning results in improved knowledge and skill during CPR training, either alone or used as pre-training.
Systematic Review With Meta-Analysis of Randomized ...
This study aimed to assess the effect of serious games on CPR training and education by summarizing and pooling the results of previous studies.
Gamified CPR Training for Cardiac Arrest
A randomized control trial with 97 freshman medical students showed that using a 3-D CPR game significantly improved CPR skill retention after 3 months compared ...
Effects of gamification in advanced life support training for ...
We hypothesized that gamified learning would improve educational outcomes in in-hospital cardiac arrest response training, but the effectiveness may vary ...
The Effects of Serious Games on Cardiopulmonary ...
This study aimed to assess the effect of serious games on CPR training and education by summarizing and pooling the results of previous studies.
Resuscitating Cardiopulmonary Resuscitation Training in a ...
In our study, the vast majority of respondents agreed that the interactive gameplay elements were useful in understanding how to perform CPR and ...
Gamifying Autonomous CPR Training
The main objective of this thesis was to design and evaluate a gamified approach for CPR training. To this end, a first study aimed to review the literature ...
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