Gamified CPR Training for Cardiac Arrest

LT
Overseen ByLorrel Toft, MD
Age: Any Age
Sex: Any
Trial Phase: Academic
Sponsor: University of Nevada, Reno
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

The trial aims to identify the most effective ways to teach CPR to students, focusing on training frequency, duration, and optimal tools. It will compare various CPR training methods, including traditional classes and gamified sessions, and test different manikin types, ranging from high-tech to improvised objects. Participants will engage in training sessions and complete questionnaires to help researchers assess skill retention and attitudes toward CPR. Students at participating schools who have not previously received CPR training and can physically perform CPR are ideal candidates for this trial. As an unphased trial, this study provides a unique opportunity for students to contribute to research that could enhance CPR training methods for future generations.

Do I have to stop taking my current medications for this trial?

The trial protocol does not specify whether participants need to stop taking their current medications. However, since the trial involves CPR training for students, it is unlikely that medication changes are required.

What prior data suggests that this gamified CPR training is safe?

Research has shown that gamified CPR training is safe and easy to handle. In a study with 97 first-year medical students, this training improved their retention of CPR skills, with no safety issues reported. Another study found that participants valued the interactive elements of gamified learning for understanding CPR. No negative effects were reported from using this training method. These findings suggest that gamified CPR training is both effective and safe for educational use.12345

Why are researchers excited about this trial?

Researchers are excited about this trial because it explores innovative ways to improve CPR training. Unlike traditional methods, which often rely on standard manikins with limited feedback, this trial includes gamified training to make learning more engaging and effective. By using serious games and prototypes like the "No-Head Manikin," the trial aims to enhance the quality of CPR compressions through realistic simulations. Additionally, it evaluates cost-effective alternatives, such as improvised materials, making CPR training more accessible. This trial could revolutionize CPR education by combining technology, affordability, and effectiveness.

What evidence suggests that this trial's training methods could be effective for CPR skill retention?

Research has shown that using games to teach CPR can greatly enhance how well people learn and retain these skills. In this trial, participants in the "High-Frequency, Blended Training" and "Annual Serious Game Training" arms will undergo game-based CPR training. One study found that first-year medical students who used a 3-D CPR game retained their skills better after three months. Early studies also found that learning through games, either alone or before traditional training, improves CPR training outcomes. This method makes learning more engaging, helping people retain their skills and maintain a positive attitude about CPR. The evidence suggests that games are an effective way to teach and sustain these crucial life-saving skills.12367

Who Is on the Research Team?

LT

Lorrel Toft, MD

Principal Investigator

University of Nevada, Reno

Are You a Good Fit for This Trial?

This clinical trial is for 8th and 9th grade students enrolled in Health Class at participating schools. It's not for those who've had previous CPR training (though they can still learn CPR), or if the student or parent opts out, or if there's a physical injury preventing them from performing CPR.

Inclusion Criteria

I am an 8th or 9th grader enrolled in Health Class at a participating school.

Exclusion Criteria

I or my parent have chosen not to participate.
You have received CPR training before.
I have a physical injury that stops me from performing CPR.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Training

Participants receive CPR training using either the standard method or the gamified CPR experience

1 day
1 visit (in-person)

Immediate Post-Training Assessment

Participants perform 2 minutes of chest compressions and complete post-training questionnaires

1 day
1 visit (in-person)

Follow-up

Participants are monitored for CPR skill retention and attitudes through skills testing and questionnaires

4-6 months
1 visit (in-person)

What Are the Treatments Tested in This Trial?

Interventions

  • Gamified CPR Training
Trial Overview The study is testing whether an interactive game-based system improves CPR skills and attitudes towards providing it, especially addressing barriers faced by women and minorities. Students will be compared based on standard classroom training versus this novel gamified approach.
How Is the Trial Designed?
9Treatment groups
Active Control
Group I: Every 2 year standard CPR trainingActive Control1 Intervention
Group II: Annual Standard CPR trainingActive Control1 Intervention
Group III: High-Frequency, Blended TrainingActive Control1 Intervention
Group IV: Annual Serious Game TrainingActive Control1 Intervention
Group V: ControlActive Control1 Intervention
Group VI: Standard High-fidelity ManikinActive Control1 Intervention
Group VII: Low-Fidelity ManikinActive Control1 Intervention
Group VIII: No-Head Manikin (Prototype)Active Control1 Intervention
Group IX: Non-Traditional ObjectActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Nevada, Reno

Lead Sponsor

Trials
34
Recruited
20,200+

Published Research Related to This Trial

A randomized control trial with 97 freshman medical students showed that using a 3-D CPR game significantly improved CPR skill retention after 3 months compared to traditional training methods.
The game was also found to be highly usable, with average scores between 3.99 and 4.05 on a 5-point scale, indicating that it is both effective and user-friendly for teaching CPR skills.
3D CPR Game Can Improve CPR Skill Retention.Li, J., Xu, Y., Xu, Y., et al.[2019]
Pediatric residents often lack sufficient training and experience in performing primary surveys for critically ill patients, leading to delays and incomplete evaluations during emergencies.
Implementing gamification techniques with a low-fidelity paper doll model simulation aims to standardize and enhance training for pediatric residents, potentially improving their performance in real-life resuscitations.
Gamification of a Low-Fidelity Paper Doll to Teach Primary Survey to Pediatric Residents.Thomas, AA., Yoshida, H., Keilman, AE., et al.[2023]
The study outlines a comprehensive approach to integrating gaming into a level 'A' cardiopulmonary resuscitation (CPR) course, which includes needs assessment, planning, implementation, and evaluation phases.
Using gaming as an interactive teaching method can enhance the learning experience for instructors and participants in the Heartsaver CPR course, potentially improving engagement and retention of critical life-saving skills.
Playing games with cardiopulmonary resuscitation.Martin, R., Coleman, S.[2004]

Citations

Gamified learning for resuscitation education: A systematic ...Some preliminary studies have found that gamified learning results in improved knowledge and skill during CPR training, either alone or used as pre-training.
Systematic Review With Meta-Analysis of Randomized ...This study aimed to assess the effect of serious games on CPR training and education by summarizing and pooling the results of previous studies.
Gamified CPR Training for Cardiac ArrestA randomized control trial with 97 freshman medical students showed that using a 3-D CPR game significantly improved CPR skill retention after 3 months compared ...
Effects of gamification in advanced life support training for ...We hypothesized that gamified learning would improve educational outcomes in in-hospital cardiac arrest response training, but the effectiveness may vary ...
The Effects of Serious Games on Cardiopulmonary ...This study aimed to assess the effect of serious games on CPR training and education by summarizing and pooling the results of previous studies.
Resuscitating Cardiopulmonary Resuscitation Training in a ...In our study, the vast majority of respondents agreed that the interactive gameplay elements were useful in understanding how to perform CPR and ...
Gamifying Autonomous CPR TrainingThe main objective of this thesis was to design and evaluate a gamified approach for CPR training. To this end, a first study aimed to review the literature ...
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