Gamified Rehabilitation for Low Back Pain
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores new ways to help people with non-specific low back pain through exercise. Participants will use either a gamified rehab program (Gamified Rehab) featuring leaderboards and videos or a traditional paper-based rehab packet (Take-home Packet Rehab). The goal is to determine which method better reduces pain and disability over time. Suitable candidates have recently experienced low back pain or have had multiple episodes in the past few years. As an unphased trial, this study provides a unique opportunity for participants to explore innovative rehabilitation methods that could enhance their quality of life.
Do I have to stop taking my current medications for the trial?
Yes, you must stop using lidocaine patches or prescription pain medicine to participate in the trial.
What prior data suggests that this gamified rehabilitation protocol is safe for low back pain?
Research has shown that gamified rehabilitation is generally safe and well-received. For instance, one study on hand rehabilitation found that using games serves as a safe alternative to traditional physical therapy. Another study on virtual reality exercises, similar to gamified methods, demonstrated improvements in pain and movement without major safety concerns. Surveys indicate that gamified methods often lead to positive changes in muscle activity and heart rate, which are good indicators of safety.
No specific reports of negative effects from gamified rehabilitation for low back pain exist. However, using technology in rehabilitation has yielded promising results in managing pain and encouraging adherence to exercise routines, suggesting it is a safe option for many patients.
For the take-home exercise program, specific safety data is unavailable, but traditional exercise plans for low back pain are usually safe and well-tolerated.12345Why are researchers excited about this trial?
Researchers are excited about gamified rehabilitation for low back pain because it introduces a fun and interactive approach to recovery, unlike traditional physical therapy. This method uses on-demand videos and leaderboards to engage patients, potentially increasing their motivation and adherence to the rehab program. Compared to standard take-home paper packets, this digital approach can offer real-time feedback and a more personalized rehabilitation experience. By making rehab more engaging, it could lead to better outcomes and a more enjoyable healing process for patients.
What evidence suggests that this trial's treatments could be effective for low back pain?
Research has shown that game-like activities in rehabilitation can reduce pain and improve the quality of life for individuals with muscle and joint problems. In this trial, participants in the "Leaderboard group" will engage in gamified rehab, featuring weekly leaderboards and on-demand videos. Studies have found that virtual reality exercises can significantly lessen pain, reduce disability, and increase movement for those with long-term low back pain. Meanwhile, the "Take-home packet group" will use paper take-home packets for rehabilitation. A review of research found that smartphone apps for rehabilitation noticeably decreased pain and disability. Additionally, doing rehab exercises at home with motion sensors and virtual reality has shown promise for managing pain and improving movement. Overall, gamified rehab offers a fun and effective way to manage low back pain.12467
Are You a Good Fit for This Trial?
This trial is for adults aged 18-45 who have had low back pain in the last 6 months or at least three episodes of it in the past three years. It's not for those currently treated by rehab specialists, with specific back conditions like herniated discs, previous spine surgery, pregnancy, neurological symptoms, inability to exercise properly, or using certain pain medications.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants complete a 6-week exercise program with either a gamified experience or a take-home packet
Follow-up
Participants are monitored for changes in pain, disability, and muscle thickness
What Are the Treatments Tested in This Trial?
Interventions
- Gamified Rehab
- Take-home Packet Rehab
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Central Florida
Lead Sponsor