Virtual Reality Software Usability in Healthy Volunteers Age 18-35 Years for Virtual Reality

Phase-Based Progress Estimates
1
Effectiveness
1
Safety
Virtual RealityVirtual Reality Software - Other
Eligibility
18+
All Sexes
What conditions do you have?
Select

Study Summary

This study aims to determine feasibility, acceptability, and usability, and to assess the safety of using a virtual reality-based software called ''ReCognitionVR'' in healthy volunteers.

Treatment Effectiveness

Effectiveness Progress

1 of 3

Study Objectives

1 Primary · 11 Secondary · Reporting Duration: 20 minutes after the start of software use

20 minutes after the start of software use
Percentage of Participants Using Virtual Reality Software at 20 Minutes after Start
Hour 2
Number of attempts to complete the game
Participant System Usability Scale score
Proportion of participants who complete the game without any user errors
Baseline and 10 minutes
Change from baseline in blood pressure after 10 minutes of virtual reality software use
Heart rate
Change from baseline in pulse oximetry oxygen saturation after 10 minutes of virtual reality software use
Change from baseline in respiratory rate after 10 minutes of virtual reality software use
Hour 2
Change from baseline in blood pressure after completion of virtual reality software use
Heart rate
Oximetry, Pulse
Change from baseline in respiratory rate after completion of virtual reality software use

Trial Safety

Safety Progress

1 of 3

Trial Design

2 Treatment Groups

Virtual Reality Software Usability in Healthy Volunteers Age 18-35 Years
1 of 2
Virtual Reality Software Usability in Healthy Volunteers Age 60 or Greater Years
1 of 2

Experimental Treatment

30 Total Participants · 2 Treatment Groups

Primary Treatment: Virtual Reality Software Usability in Healthy Volunteers Age 18-35 Years · No Placebo Group · N/A

Virtual Reality Software Usability in Healthy Volunteers Age 18-35 Years
Other
Experimental Group · 1 Intervention: Virtual Reality Software · Intervention Types: Other
Virtual Reality Software Usability in Healthy Volunteers Age 60 or Greater Years
Other
Experimental Group · 1 Intervention: Virtual Reality Software · Intervention Types: Other

Trial Logistics

Trial Timeline

Screening: ~3 weeks
Treatment: Varies
Reporting: 20 minutes after the start of software use

Who is running the clinical trial?

The Methodist Hospital Research InstituteLead Sponsor
239 Previous Clinical Trials
35,558 Total Patients Enrolled

Eligibility Criteria

Age 18+ · All Participants · 3 Total Inclusion Criteria

Mark “Yes” if the following statements are true for you:
You are aged 18-35 years or ≥60 years.