Virtual Reality Games for Healthy Aging

No longer recruiting at 1 trial location
ÉM
Overseen ByÉdith Martin
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: TOPMED
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 3 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how virtual reality games can help older adults maintain health as they age. It examines the effects of these games on physical, cognitive, and social well-being, focusing on the needs and expectations of older adults. Participants will try both individual and multiplayer virtual reality games and provide feedback. Individuals aged 50 or older, without functional or cognitive limitations, and without a pacemaker may be suitable for this trial. As an unphased trial, participants have a unique opportunity to contribute to innovative research that could enhance well-being in aging through technology.

Do I need to stop my current medications for this trial?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that these virtual reality games are safe for older adults?

Research has shown that virtual reality (VR) games are generally safe for older adults. Studies suggest that VR can enhance their quality of life by improving physical health, mental abilities, and social connections. For instance, one study found that VR group activities encouraged older adults to be more active and engage more with others.

Although initial challenges, such as learning the technology, may arise, no major safety issues have been reported. Older adults generally handle VR games well. So far, no significant negative effects have been linked to VR use in older adults, making VR a promising way to improve their lives without major safety concerns.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality (VR) games for healthy aging because they offer a fun and engaging way to potentially boost cognitive and social functions in older adults. Unlike traditional methods like puzzles or physical exercises, VR games provide immersive experiences that can stimulate the brain in novel ways. This trial is exploring both individual and multiplayer VR games, which could help enhance not just mental agility but also social interaction, giving a well-rounded approach to maintaining cognitive health as we age.

What evidence suggests that virtual reality games are effective for healthy aging?

Research has shown that virtual reality (VR) games can greatly benefit older adults. One study found that VR activities might surpass regular activities in improving mood and mental skills. Another study demonstrated that older adults find VR games easy to use and helpful for learning. VR has also improved physical health, balance, and reduced anxiety in older adults. Additionally, using VR can enhance overall quality of life by boosting both physical and mental health. This trial will explore two different approaches: one group will focus on individual VR games first, followed by multiplayer games, while another group will start with multiplayer games before moving to individual ones. These findings suggest that VR games could be a promising tool for supporting healthy aging.12367

Are You a Good Fit for This Trial?

This trial is for individuals who are 50 years or older and interested in how virtual reality can support healthy aging. It's not suitable for those with functional limitations, cognitive impairments, epilepsy risks, non-autonomy, or a pacemaker.

Inclusion Criteria

You are 50 years or older.

Exclusion Criteria

Having functional limitations
Having cognitive impairments
Being at risk of epilepsy
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Preliminary Assessment

Participants complete a preliminary questionnaire about their activity habits and preferences

1 week
1 visit (virtual)

Intervention

Participants engage in individual or multiplayer virtual reality game trials followed by a post-trial discussion and questionnaire completion

2 weeks
Multiple sessions (virtual)

Follow-up

Participants are monitored for changes in interest and perception of immersive activities

Immediately after intervention

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality Games
Trial Overview The study explores the impact of virtual reality games on physical, cognitive, and social health in older adults. Participants will answer questions about their habits and try out VR games to see if different modes affect their experience.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Multiplayer then individual gamesExperimental Treatment1 Intervention
Group II: Individual then multiplayer gamesExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

TOPMED

Lead Sponsor

Trials
10
Recruited
290+

Natural Sciences and Engineering Research Council, Canada

Collaborator

Trials
63
Recruited
3,000+

Fédération de l'Age D'Or du Québec

Collaborator

Trials
1
Recruited
50+

Fédération Québécoise des Loisirs en Institution

Collaborator

Trials
1
Recruited
50+

Conseil de recherches en sciences naturelles et en génie du Canada

Collaborator

Trials
3
Recruited
110+

SEC Fonds Immobilier Groupe Maurice

Collaborator

Trials
2
Recruited
100+

Published Research Related to This Trial

A 30-day virtual reality training program using Xbox 360 Kinect significantly improved balance and mobility in 23 elderly participants, as evidenced by enhanced scores in multiple functional tests, including the 6-minute walking test and Dynamic Gait Index.
The VR training not only improved physical performance but also reduced depressive symptoms, indicating that this innovative rehabilitation method can enhance both physical and mental well-being in fall-prone elderly individuals.
The effectiveness of virtual reality training in reducing the risk of falls among elderly people.Kamińska, MS., Miller, A., Rotter, I., et al.[2022]
Virtual reality (VR) technology can effectively assess fall risk in elderly individuals by capturing stepping performance parameters, providing a more immersive and intuitive experience compared to traditional clinical tests.
Using interactive game technology as a cost-effective alternative to expensive clinical equipment allows for reliable fall risk measurement, enabling seniors to focus on their motor and cognitive functions during the assessment.
A Virtual Reality Game-Like Tool for Assessing the Risk of Falling in the Elderly.Garcia, JA.[2019]
Non-immersive virtual reality (VR) balance exercises significantly improve overall balance function in older adults, with a moderate to large effect size based on a meta-analysis of 25 studies.
The presence of avatars and knowledge of performance (KP) feedback during VR exercises enhances their effectiveness, particularly for static balance compared to gait improvement.
Effectiveness of non-immersive virtual reality exercises for balance and gait improvement in older adults: A meta-analysis.Park, JH., Jeon, HS., Kim, JH., et al.[2023]

Citations

Virtual Reality Gaming and Its Impact and Effectiveness in ...These findings suggest that VR-based interventions may be more effective than standard activities in enhancing EHC and AC. The results confirm ...
A virtual reality game for older adults' immersive learningFindings revealed positive feedback on the VR game's effectiveness in facilitating learning among older adults, including ease of use and ...
Effectiveness of Immersive Virtual Reality Simulation ...VR with HMDs improved physical and psychological outcomes in older adults, including balance, gait, reduced anxiety, and overall well-being.
The Effect of Immersion Technology on the Quality of Life ...Immersive technologies, especially virtual reality (VR), significantly improve the quality of life for older adults by enhancing physical health, cognitive ...
Immersive virtual reality for older adults: Challenges and ...In this narrative review, we examine the challenges older adults face with IVR and explore strategies to optimize its design for this population.
Immersive Technologies and Elderly Users: Current use, ...XR offers a unique way to engage older adults, providing them with opportunities for cognitive stimulation, physical rehabilitation, and social interaction.
Impact of Virtual Reality–Based Group Activities on Activity ...In this study, we examined whether VR-based group activities can have a positive impact on activity level and group interaction among older adults living in ...
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