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Skills-Based VR for Finger Injury
Study Summary
This trial tests a VR program to help people w/acute orthopedic injuries. It measures feasibility, improvement, pain mechanisms, & user experience.
- Finger Injury
- Injury
- Ankle Injuries
- Knee Injuries
- Sports Injuries
- Wrist Injury
- Leg Injury
- Hand Injury
- Foot Injury
- Arm Injury
Timeline
Treatment Details
Study Objectives
Outcome measures can provide a clearer picture of what you can expect from a treatment.Trial Design
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Who is running the clinical trial?
Frequently Asked Questions
Is this investigation still seeking participants?
"That is correct. According to the information displayed on clinicaltrials.gov, this medical experiment continues to take in participants as of today; it was first posted in October 17th 2022 and last updated on March 13th 2023. In total, 10 patients are planned for recruitment from a single site."
How many participants are being invited to join this experiment?
"Affirmative. Clinicaltrials.gov reflects that, since its initial posting on October 17th 2022, this clinical trial is actively looking for 10 volunteers from one location."
What primary goal is this research attempting to achieve?
"This trial's primary outcome, assessed over the pre-intervention period of one week, is based on a Client Satisfaction Questionnaire. Other secondary outcomes include Motion Sickness & Nausea (determined by responses below midpoint), Feasibility of Recruitment (number of participants who agree to participate out of those approached) and Acceptability of Treatment (evaluated through module completion)."
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