Augmented Reality Game for Alcohol Abuse Prevention in Teens
Trial Summary
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
What data supports the effectiveness of the augmented reality treatment 'No Time Wasted' for alcohol abuse prevention in teens?
Research on similar augmented reality games for drug-use prevention in adolescents showed improvements in knowledge, life skills, and intentions to avoid drugs. This suggests that augmented reality could be a promising tool for alcohol abuse prevention in teens, although more research is needed to confirm its effectiveness.12345
Is the Augmented Reality Game for Alcohol Abuse Prevention in Teens safe for use?
How is the augmented reality game 'No Time Wasted' different from other treatments for preventing alcohol abuse in teens?
The augmented reality game 'No Time Wasted' is unique because it uses immersive technology to engage teens in a virtual environment, allowing them to practice decision-making skills in realistic scenarios, which can be more engaging and interactive compared to traditional educational methods.2471011
What is the purpose of this trial?
The goal of this research study is to develop the AR-based alcohol use prevention and harm reduction intervention, "No Time Wasted", with the further aim of conducting a pre-post pilot study to assess whether the game reduce risk behaviors associated with alcohol use, whilst also increasing knowledge about some of the following topics: BAC, standard drink sizes, signs of alcohol poisoning. The intervention will also seek to encourage bystander intervention to assist fictional characters in need of help due to overdrinking.
Research Team
Kimberly Hieftje, PhD
Principal Investigator
Yale University
Eligibility Criteria
This trial is for English-speaking high school students aged 16-18 who are willing to use an AR headset for about half an hour per session. The research team will decide if they're a good fit. It's not open to those outside this age group or not in high school.Inclusion Criteria
Timeline
Development
Development of the AR videogame prototype using input from focus groups and literature
Pilot Evaluation
Conduct a pre-post pilot study to evaluate the feasibility, acceptability, and preliminary efficacy of the AR videogame prototype
Follow-up
Participants are monitored for changes in knowledge, intentions, attitudes, and self-efficacy related to alcohol use after gameplay
Treatment Details
Interventions
- Augmented Reality ("No Time Wasted")
Find a Clinic Near You
Who Is Running the Clinical Trial?
Yale University
Lead Sponsor