This trial will test whether a new video game can help reduce risky alcohol behaviors and increase knowledge about topics like blood alcohol content and standard drink sizes. The game will also aim to encourage players to help others who have overdrunk in the game.
1 Primary · 7 Secondary · Reporting Duration: Baseline
Experimental Treatment
20 Total Participants · 1 Treatment Group
Primary Treatment: Experimental: Augmented Reality ("No Time Wasted") · No Placebo Group · N/A
Age 16 - 18 · All Participants · 4 Total Inclusion Criteria
Mark “Yes” if the following statements are true for you: