40 Participants Needed

Virtual Reality Therapy for Stroke Recovery

Recruiting at 1 trial location
AL
AB
Overseen ByAndréanne Blanchette, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: McGill University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 3 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores whether virtual reality (VR) can help stroke survivors improve their walking skills in real-world settings. Participants will use VR goggles and game controllers to navigate a simulated shopping mall and surrounding streets. The goal is to determine if this approach, known as Virtual Reality and Field Training (VRFT), is safe, well-received, and effective for those who have difficulty walking after a stroke. Ideal participants are stroke survivors who still struggle with walking, have mild movement limitations, and can walk for at least one minute with or without a walking aid. As an unphased trial, this study offers participants the chance to contribute to innovative research that could enhance rehabilitation techniques for stroke survivors.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this virtual reality therapy is safe for stroke recovery?

Research has shown that virtual reality (VR) therapy offers a safe and effective method for stroke recovery. Studies have found that VR therapy enhances balance, movement, and the ability to perform everyday tasks in stroke survivors. Specifically, a review of 16 studies with 496 participants revealed that VR therapy significantly improved leg movement compared to those who did not use VR.

The engaging nature of VR keeps patients interested and motivated during recovery, making it both helpful and enjoyable. These studies have reported no serious side effects, indicating that most people tolerate VR well. Overall, VR therapy appears to be a promising and safe option for improving stroke recovery.12345

Why are researchers excited about this trial?

Researchers are excited about Virtual Reality and Field Training (VRFT) for stroke recovery because it offers a unique, immersive experience that standard physical therapy options don't provide. Unlike traditional methods, which often involve repetitive physical exercises, VRFT uses virtual reality to simulate real-world environments, making rehabilitation more engaging and motivating. This approach not only enhances the patient's ability to perform daily tasks but also has the potential to accelerate recovery by making therapy sessions more enjoyable and personalized. By integrating cutting-edge technology, VRFT could bring a fresh and dynamic element to stroke rehabilitation, aiming to improve outcomes in a shorter time frame.

What evidence suggests that Virtual Reality and Field Training is effective for stroke recovery?

Research has shown that virtual reality (VR) can significantly aid stroke recovery, particularly in enhancing movement and balance. Studies have found benefits for both arm and leg recovery, as well as walking speed and balance. VR engages and motivates patients, encouraging them to persist with therapy. Previous patients demonstrated significant improvements in physical abilities after using VR for rehabilitation. In this trial, participants will engage in Virtual Reality and Field Practice Training (VRFT), which combines VR with real-world practice, potentially helping stroke survivors walk better in their communities.13678

Who Is on the Research Team?

AL

Anouk Lamontagne, PhD

Principal Investigator

McGill University

Are You a Good Fit for This Trial?

This trial is for chronic stroke survivors aged 40-74 with walking, cognitive, or visual-perceptual deficits. They must have had their first-ever unilateral stroke 9-24 months prior and be able to walk independently at a certain speed. Participants need normal vision/hearing (with aids if necessary) and mild-to-moderate hemiparesis.

Inclusion Criteria

I have long-term effects from a stroke affecting my walking, vision, or thinking.
Your ability to see and understand things is mostly normal or only slightly affected.
I can walk on my own with or without help for at least 1 minute.
See 5 more

Exclusion Criteria

You have other health conditions that affect your ability to see.
You haven't been given permission by a doctor to exercise.
I have health conditions that make it hard for me to walk.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Pre-intervention Assessment

Participants are assessed on measures of functional walking, balance, and mobility before the intervention

4 weeks
2 visits (in-person)

Treatment

Participants engage in a 4-week VR and field training program, including VR sessions in a clinical setting and community ambulation practice

4 weeks
3 visits (in-person) per week for VR, 2 supervised sessions per week for field training

Post-intervention Assessment

Participants are assessed immediately after the intervention on various outcome measures

4 weeks
1 visit (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks
1 visit (in-person)

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality and Field Training (VRFT)
Trial Overview The study tests a new intervention combining virtual reality (VR) and field training aimed at improving community walking skills in stroke survivors. It involves VR exercises in a simulated environment and supervised outdoor walking practice over a four-week program.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Virtual Reality and Field Practice Training (VRFT)Experimental Treatment1 Intervention

Virtual Reality and Field Training (VRFT) is already approved in European Union, United States, Canada for the following indications:

🇪🇺
Approved in European Union as Virtual Reality Therapy for:
🇺🇸
Approved in United States as Virtual Reality Rehabilitation for:
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Approved in Canada as Virtual Environment Training for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

McGill University

Lead Sponsor

Trials
421
Recruited
1,017,000+

Jewish Rehabilitation Hospital

Collaborator

Trials
7
Recruited
810+

Laval University

Collaborator

Trials
439
Recruited
178,000+

Integrated University Health and Social Services Center of the Capitale-Nationale

Collaborator

Trials
5
Recruited
580+

Published Research Related to This Trial

Patients with upper limb motor impairments who participated in virtual reality (VR) training were significantly more active during sessions, with an activity rate of 77.6% compared to 67.3% in conventional task-oriented training (CT).
This increased activity was particularly notable in patients with severe motor impairments, suggesting that VR training may enhance engagement and potentially improve recovery outcomes, although further results from the VIRTUES trial are needed to confirm this effect.
Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content.Brunner, I., Skouen, JS., Hofstad, H., et al.[2022]
A meta-meta-analysis of 10 studies involving nearly 550 stroke patients found that virtual reality (VR) training significantly improves upper limb function and balance, with effect sizes indicating strong benefits (SMD 4.606 for upper limb function and SMD 2.101 for balance).
Despite the positive results, the analysis revealed considerable heterogeneity among the studies, suggesting that the findings should be interpreted with caution and indicating a need for further research, particularly regarding the impact of VR on walking ability.
Effects of Virtual Reality Training on Upper Limb Function and Balance in Stroke Patients: Systematic Review and Meta-Meta-Analysis.Wu, J., Zeng, A., Chen, Z., et al.[2021]
Virtual reality therapy (VRT) has been shown to safely enhance motor and functional recovery in stroke patients, improving upper limb function, gait, balance, and quality of life when used alongside conventional therapy.
While VRT demonstrates significant benefits, it does not show clear superiority over traditional rehabilitation methods, indicating a need for further research to identify which patients respond best to this therapy and to establish optimal treatment protocols.
[Current evidence on virtual reality and its potential usefulness in post-stroke neurorehabilitation].León-Ruiz, M., Pérez-Nieves, MT., Arce-Arce, S., et al.[2020]

Citations

Virtual reality in stroke recovery: a meta-review of systematic ...Evidence from high-quality systematic reviews suggests that there is benefit from VR in upper limb, lower limb, gait, and balance recovery.
Patient-centered insights into virtual reality rehabilitation for ...Most stroke survivors experienced significant improvements in physical function after participating in VR rehabilitation training. This ...
Review Rehabilitation applied with virtual reality improves ...The aim of this study was to systematically explore the effects of VR rehabilitation program on functional capacity of stroke patients. We conducted a ...
Virtual reality for stroke rehabilitation - Laver, KE - 2025Outcomes. The critical outcome of interest was upper limb function and activity. Important outcomes included mobility outcomes (gait speed, ...
Exploring the efficacy of virtual reality-based rehabilitation ...VRBR holds promise as an efficacious intervention in stroke rehabilitation. Its immersive nature enhances patient engagement and motivation.
Virtual reality in stroke recovery: a meta-review of systematic ...Evidence from high-quality systematic reviews suggests that there is benefit from VR in upper limb, lower limb, gait, and balance recovery.
Virtual reality-based robotic training for lower limb ...The VR-based robotic training for lower limb rehabilitation showed promise in improving motor function, activities of daily living, and quality of life in ...
Effect of Virtual Reality–Based Therapies on Lower Limb ...Meta-analysis of 16 studies (496 participants) showed VR therapy significantly improved lower limb mobility in patients with stroke compared to ...
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