Virtual Reality Vestibular Rehabilitation for Vestibular Disorders

(VRVR Trial)

No longer recruiting at 1 trial location
KC
KG
KC
Overseen ByKeith Cole, DPT,PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: George Washington University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how virtual reality (VR) can improve symptoms for people with vestibular disorders, which often cause dizziness. Researchers aim to determine the optimal amount of exercise by comparing VR exercises (gaze stabilization exercises using a VR device) to standard physical therapy and to healthy participants without dizziness. The VR device controls visual distractions during exercises, making them more comfortable than real-life exercises. This trial may suit those who have experienced dizziness due to vestibular problems or concussions. As an unphased trial, it offers a unique opportunity to contribute to innovative research that could enhance treatment options for vestibular disorders.

Will I have to stop taking my current medications?

The trial excludes participants who are taking medications that affect the vestibular (balance-related) or oculomotor (eye movement-related) system, so you may need to stop taking such medications to participate.

What prior data suggests that this virtual reality vestibular rehabilitation is safe for individuals with vestibular disorders?

Research shows that virtual reality (VR) eye movement exercises can effectively and safely treat balance disorders. Studies have found that performing these VR exercises in a hospital setting improves balance, reduces dizziness, and enhances overall well-being. This indicates they are generally well-received and beneficial.

However, caution is advised. The immersive VR experience might increase the risk of falls or other accidents. Participants should remain aware of their surroundings and take steps to ensure safety when using the VR device.

In summary, while VR exercises seem promising and safe for many, following safety guidelines is crucial to prevent accidents during the exercises.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality (VR) for vestibular rehabilitation because it offers a cutting-edge approach to managing vestibular disorders. Unlike traditional physical therapy exercises, which are typically done in a clinic or at home without technology, the VR-based method immerses patients in a virtual environment that can make gaze stabilization exercises more engaging and potentially more effective. This innovative delivery method could enhance patient motivation and adherence to exercises, leading to better outcomes. Additionally, the use of VR technology allows for precise control and variation of exercise settings, which might lead to more personalized and adaptable rehabilitation programs.

What evidence suggests that this trial's treatments could be effective for vestibular disorders?

Research has shown that virtual reality (VR) can enhance balance training. One study found that VR-based exercises improved balance and quality of life for patients. In this trial, participants in the "Home Exercises Using Virtual Reality Device" arm will incorporate VR into their home exercise program. Other studies have demonstrated that VR can enhance traditional balance training by reducing dizziness and disability. Reviews of multiple studies confirm that VR surpasses conventional methods. In summary, using VR for balance exercises appears more effective in treating dizziness and related issues than standard approaches.23467

Who Is on the Research Team?

KG

Karen Goodman, DPT

Principal Investigator

The George Washington University

Are You a Good Fit for This Trial?

This trial is for people with dizziness due to vestibular disorders and healthy volunteers without dizziness. It's not for those with severe obesity, recent concussion, chronic kidney disease, heart issues, stroke history, or on certain medications affecting balance/eye movements.

Inclusion Criteria

I am healthy and do not experience dizziness.
You have a suspected or confirmed problem with your balance or inner ear.

Exclusion Criteria

I am immunocompromised due to a solid organ transplant.
I experience sudden, brief spells of dizziness.
Currently pregnant, or plan to become pregnant during the timeline of the study
See 9 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks
1 visit (in-person)

Treatment

Participants with Unilateral Vestibular Hypofunction (UVH) undergo a 4-week intervention, while those with Bilateral Vestibular Hypofunction (BVH) or post-concussion undergo a 12-week intervention. The intervention includes physical therapy visits and a home program of vestibular exercises using a virtual reality device.

4-12 weeks
Weekly visits (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment, with assessments including vestibulo-ocular assessment, balance, and clinical functional outcome measures.

4 weeks
2 visits (in-person)

Healthy Control Assessment

Healthy control subjects are tested for one day to compare outcomes with those of participants with vestibular disorders.

1 day
1 visit (in-person)

What Are the Treatments Tested in This Trial?

Interventions

  • Gaze stabilization Exercises using Virtual Reality Device
  • Gaze stabilization non-instrumented
Trial Overview The study tests how well virtual reality (VR) exercises improve symptoms compared to standard exercises in individuals with vestibular disorders. Participants will use a VR device that controls visual input during exercise to find the right type and dose of therapy.
How Is the Trial Designed?
3Treatment groups
Experimental Treatment
Active Control
Group I: Home Exercises Using Virtual Reality DeviceExperimental Treatment1 Intervention
Group II: Usual Vestibular Rehabilitation CareActive Control1 Intervention
Group III: Healthy ControlActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

George Washington University

Lead Sponsor

Trials
263
Recruited
476,000+

Published Research Related to This Trial

A study of 159 patients with vestibular deficits showed that modified VOR X1 exercises focusing on high-velocity head movements significantly improved dizziness and balance, achieving 93-99% of normal scores across multiple outcome measures.
This new speed-based approach, combined with balance training for postural realignment, outperformed traditional vestibular rehabilitation techniques, suggesting it could be a more effective method for treating peripheral vestibular hypofunction.
A speed-based approach to vestibular rehabilitation for peripheral vestibular hypofunction: A retrospective chart review.Roller, RA., Hall, CD.[2022]
Dynamic visual acuity (DVA) testing in virtual reality (VR) showed similar results to traditional clinical methods, indicating that VR can be a valid platform for vestibular assessments.
The study found that head motion conditions affected DVA scores, balance, and dizziness ratings, with no motion trials yielding the best results, suggesting that VR testing can effectively replicate traditional assessments in healthy individuals.
Leveraging virtual reality for vestibular testing: Clinical outcomes from tests of dynamic visual acuity.Holford, KC., Jagodinsky, AE., Saripalle, R., et al.[2022]
Vestibular rehabilitation therapy (VRT) is an effective exercise-based treatment that helps improve balance, reduce vertigo, and enhance daily activities for individuals with vestibular disorders, regardless of age or the cause of their symptoms.
Key exercises in VRT focus on head-eye movements and balance tasks, and even short, frequent sessions can significantly aid in vestibular recovery by promoting adaptation and substitution mechanisms.
Vestibular rehabilitation therapy: review of indications, mechanisms, and key exercises.Han, BI., Song, HS., Kim, JS.[2022]

Citations

Effectiveness of virtual reality-based vestibular rehabilitation in ...This study demonstrates that implementing a VR-based VRT protocol may be an efficient option to improve posture stability and the quality of life in patients ...
Clinical application of virtual reality for vestibular ...SUMMARY. In summary, numerous studies have demonstrated that virtual reality can enhance the effectiveness of vestibular rehabilitation by ...
Dose of Vestibular Rehabilitation for Vestibular HypofunctionIn this study, the investigators aim to use a commercially available virtual reality device to deliver usual vestibular rehabilitation exercises, while using ...
Effectiveness of conventional versus virtual reality-based ...Our results revealed that the virtual reality-based vestibular rehabilitation exercises may be an effective treatment in reducing dizziness, disability due to ...
Virtual reality-based vestibular rehabilitation therapy in ...Studies have shown VRT using virtual reality (VR) to be effective, with meta-analyses confirming its superiority over conventional methods.
Vestibular rehabilitation potential of commercially available ...In hospital VR has been shown to successfully improve stability, reduce dizziness, enhance quality of life, and reduce visual vertigo symptoms ...
Can virtual reality replace conventional vestibular ...This study aimed to determine whether a virtual reality (VR)-based rehabilitation program using HMDs is non-inferior to a conventional program.
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