30 Participants Needed

VR Speech-Language Therapy for Speech Disorders

AR
MF
Overseen ByMathieu Figeys, PhD, RN
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Alberta
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

Factors related to successful rehabilitation are often directly related to adherence; for instance, dosage, frequency, and intensity can burden the patient regarding time and motivational factors. Furthermore, surrounding salience, patients may lose interest or find an intervention boring after a few sessions. It is well documented that nonadherence not only impacts rehabilitation for the patient but can also further prolong treatment, and increase hospital and clinician costs, in addition to a higher prevalence of future comorbidities. Therefore, strategies that improve patient adherence can significantly help optimize patient care and treatment outcomes. One avenue to increase patient adherence is through the gamification of rehabilitation therapies using virtual reality (VR). Gamification of rehabilitation therapy can make mass practice required in rehabilitation therapies seemingly fun and more personally engaging for the patient. Additionally, the immersive experience achieved through VR can further promote salience and be customizable to individual patient requirements. As VR systems are now highly portable and relatively simple to utilize, they can provide an excellent opportunity to continue rehabilitation practice on the home front. Overall, the VR gamification of rehabilitation may increase adherence by shifting patients' perspectives of therapy as tedious, boring, or a hassle, to a fun and engaging game that ultimately helps their recovery processes. The GlenXRose VR-delivered speech-language therapies (Cognitive Projections Lab, University of Alberta) have been developed and piloted in collaboration with the Glenrose Rehabilitation Hospital with the overall goal of increasing patient adherence, treatment outcomes, and satisfaction with vocal therapy. The proposed studies are to investigate the feasibility of implementing this technology in routine clinical care (specific to voice disorders), obtaining clinician feedback, examining associated financial costs, and continuing to examine the effect of the GlenXRose VR speech-language therapies on patient adherence and clinical outcomes, compared to traditional clinical care.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment GlenXRose Virtual Reality Speech Therapies for speech disorders?

Research shows that virtual reality (VR) can be an effective tool for speech therapy, as it helps improve language skills and communication in people with speech disorders. Studies have found that VR-based therapies can lead to greater improvements in language comprehension, naming, and sentence construction compared to traditional methods, and they also enhance motivation and engagement.12345

How does the VR Speech-Language Therapy treatment differ from other treatments for speech disorders?

VR Speech-Language Therapy is unique because it uses immersive virtual reality to create realistic environments where patients can practice communication skills, which can help them transfer these skills to real-life situations. This approach is different from traditional therapies as it provides a safe, engaging, and interactive way to simulate real-world communication challenges.36789

Research Team

AM

Antonio Miguel Cruz, DrSc

Principal Investigator

University of Alberta

AR

Adriana Rios Rincon, PhD, R.OT

Principal Investigator

University of Alberta

JR

James Raso, MASc

Principal Investigator

Glenrose Rehabilitation Hospital, Alberta Health Services

Eligibility Criteria

This trial is for English-speaking adults with a speech disorder who are currently receiving speech-language therapy at the Glenrose Rehabilitation Hospital. They must be able to consent to participate. It's not for those with substance use disorders, comprehension issues due to communication disorders, severe cognitive or behavioral impairments, or a history of neurological or psychiatric conditions.

Inclusion Criteria

I am currently receiving speech-language therapy at Glenrose Rehabilitation Hospital.
Able to provide signed informed consent to participate in the study
Proficiency in English
See 1 more

Exclusion Criteria

You have had a neurological or psychiatric disorder in the past.
You have a problem with using drugs or alcohol.
You have trouble understanding and following spoken instructions and using the scales in the study.
See 1 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive GlenXRose VR-delivered speech-language therapies and standard clinical care

12 weeks
Weekly virtual and in-person sessions

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

Treatment Details

Interventions

  • GlenXRose Virtual Reality Speech Therapies
Trial OverviewThe study tests the effectiveness of Virtual Reality (VR) GlenXRose Speech-Language Therapies in improving patient adherence and treatment outcomes compared to traditional methods. It aims to make rehabilitation engaging through gamification and assesses feasibility, clinician feedback, costs, and clinical results.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Virtual Reality Delivered Therapy + Standard Clinical CareExperimental Treatment1 Intervention
The GlenXRose virtual reality therapies will be delivered to participants using a head-mounted device to allow vocal therapy and practice. Participants will also receive routine clinical care provided by speech-language pathologists.
Group II: Standard Clinical CareActive Control1 Intervention
Participants will receive routine clinical care provided by speech-language pathologists.

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Alberta

Lead Sponsor

Trials
957
Recruited
437,000+

Alberta Health services

Collaborator

Trials
168
Recruited
658,000+

Findings from Research

Virtual reality (VR) interventions showed a borderline significant reduction in the severity of language impairment in patients with post-stroke aphasia, based on a review of five studies involving 121 participants.
However, VR did not demonstrate a statistically significant impact on functional communication, word finding, or repetition compared to conventional rehabilitation methods, indicating that while VR may help with language severity, its overall effectiveness in communication skills needs further investigation.
Effects of virtual reality in post-stroke aphasia: a systematic review and meta-analysis.Cao, Y., Huang, X., Zhang, B., et al.[2021]
A systematic review of 14 studies involving 229 participants found that virtual reality (VR) is primarily used to target language impairments in aphasia rehabilitation, achieving positive outcomes in this area.
Despite the potential of VR to enhance communication activity and overall well-being, most studies focus narrowly on language remediation, indicating a need for broader applications in rehabilitation.
The use of virtual reality in the rehabilitation of aphasia: a systematic review.Devane, N., Behn, N., Marshall, J., et al.[2023]
Emerging research indicates that non-immersive virtual reality (VR) can effectively enhance communication interventions for individuals with communication disabilities, showing positive outcomes and the potential for skills learned in VR to transfer to real-world situations.
While VR presents exciting opportunities for speech-language pathology, it also raises important ethical and safety concerns, such as cybersecurity and the risk of cybersickness, which must be addressed in future research.
A review of virtual reality technologies in the field of communication disability: implications for practice and research.Bryant, L., Brunner, M., Hemsley, B.[2021]

References

Effects of virtual reality in post-stroke aphasia: a systematic review and meta-analysis. [2021]
The use of virtual reality in the rehabilitation of aphasia: a systematic review. [2023]
A review of virtual reality technologies in the field of communication disability: implications for practice and research. [2021]
Feasibility and Effectiveness of Speech Intervention Implemented with a Virtual Reality System in Children with Developmental Language Disorders: A Pilot Randomized Control Trial. [2023]
Conversational Therapy through Semi-Immersive Virtual Reality Environments for Language Recovery and Psychological Well-Being in Post Stroke Aphasia. [2021]
Speech-Language Pathologists' Views of Using Virtual Reality for Managing Cognitive-Communication Disorders Following Traumatic Brain Injury. [2023]
Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study. [2023]
Collaborative co-design and evaluation of an immersive virtual reality application prototype for communication rehabilitation (DISCOVR prototype). [2022]
Virtual Reality exposure therapy for public speaking anxiety in routine care: a single-subject effectiveness trial. [2021]