200 Participants Needed

Virtual Reality for Mental Health

Thomas J Caruso, MD, MEd profile photo
Overseen ByThomas J Caruso, MD, MEd
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Thomas Caruso
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment Virtual Reality Therapy for mental health?

Research shows that virtual reality (VR) therapy can help reduce anxiety and avoidance in people with psychosis and has shown promise in treating anxiety disorders, eating disorders, and other mental health conditions. VR therapy is effective in providing psychological treatments, especially for those who have limited access to traditional therapy.12345

Is virtual reality therapy safe for mental health treatment?

Virtual reality therapy is generally safe for treating mental health conditions like anxiety disorders, though it can cause mild and temporary side effects such as nausea, dizziness, or headache.678910

How is virtual reality therapy different from other mental health treatments?

Virtual reality therapy is unique because it uses immersive, computer-generated environments to simulate real-life activities, which can help patients engage with their treatment in a more interactive and controlled way. This approach can be more cost-effective and accessible, offering new techniques like embodiment and self-led interventions that traditional therapies may not provide.911121314

What is the purpose of this trial?

The goal is to explore the use of Virtual Reality (VR) as an intervention to increase self-efficacy in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient self-efficacy compared to standard of care (i.e no VR).

Eligibility Criteria

This trial is for pediatric patients aged 5 to 25 at LPCH/SHC facilities looking to improve their self-efficacy in healthcare settings. It's not suitable for those who are pregnant, clinically unstable, non-consenting, use corrective glasses (incompatible with VR), prone to motion sickness or seizures, or currently nauseous.

Inclusion Criteria

I am between 5 and 25 years old and treated at LPCH/SHC.

Exclusion Criteria

Current use of corrective glasses (not compatible with VR headset)
Participants who do not consent
My health condition is not stable.
See 4 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1 week

Treatment

Participants receive either standard care or virtual reality intervention on the first day, and the alternate intervention on the second day of in-patient care

2 days
In-patient care

Follow-up

Participants are monitored for changes in self-efficacy, mental well-being, and self-esteem after the intervention

1 week

Treatment Details

Interventions

  • Standard of Care
  • Virtual Reality
Trial Overview The study is testing whether using Virtual Reality (VR) can boost self-confidence in young patients during healthcare compared to the usual care without VR. Participants will be randomly assigned to receive either the standard of care alone or with an additional educational VR experience.
Participant Groups
2Treatment groups
Experimental Treatment
Group I: Virtual Reality then Standard of CareExperimental Treatment2 Interventions
Participants will be randomized to receive the virtual reality intervention on the first day and receive standard of care on the second day of in-patient care.
Group II: Standard of Care then Virtual RealityExperimental Treatment2 Interventions
Participants will be randomized to receive the standard of care on the first day and receive virtual reality intervention on the second day of in-patient care.

Virtual Reality is already approved in United States for the following indications:

🇺🇸
Approved in United States as Virtual Reality Therapy for:
  • Functional Dyspepsia
  • Irritable Bowel Syndrome (IBS)
  • Gastroparesis

Find a Clinic Near You

Who Is Running the Clinical Trial?

Thomas Caruso

Lead Sponsor

Trials
2
Recruited
220+

Findings from Research

Virtual reality (VR) technology has shown promising effectiveness in treating various psychiatric conditions, particularly anxiety disorders, and is also being explored for conditions like eating disorders, addictions, autism, ADHD, and schizophrenia.
Current VR interventions primarily target symptoms that are challenging to treat with medication, such as auditory hallucinations and delusions, but more rigorous research, including long-term studies, is needed to fully establish their efficacy and safety.
[Virtual Reality in psychiatry and psychotherapy].Simon, L., Pénzváltó, T., Vass, E.[2021]
Integrating virtual reality (VR) with existing evidence-based treatments for eating disorders, like cue exposure therapy, shows promise in improving treatment outcomes and reducing dropout rates, which currently affect about 24% of patients.
The paper emphasizes the need for a structured clinical protocol to support the implementation of VR-based interventions, aiming to enhance their acceptance and effectiveness in real-world settings.
Bringing Virtual Reality From Clinical Trials to Clinical Practice for the Treatment of Eating Disorders: An Example Using Virtual Reality Cue Exposure Therapy.Brown, T., Nauman Vogel, E., Adler, S., et al.[2020]
The study aims to explore the initial expectations and experiences of psychiatric staff and patients regarding automated virtual reality (VR) therapy, specifically the gameChange program, which is designed to help patients overcome anxiety and re-engage with everyday activities.
By conducting focus groups across 5 NHS mental health trusts, the research seeks to gather insights on the feasibility of implementing VR therapy in psychiatric wards, potentially increasing access to psychological treatments for inpatients.
Virtual Reality Cognitive Therapy in Inpatient Psychiatric Wards: Protocol for a Qualitative Investigation of Staff and Patient Views Across Multiple National Health Service Sites.Brown, P., Waite, F., Lambe, S., et al.[2023]

References

[Virtual Reality in psychiatry and psychotherapy]. [2021]
Bringing Virtual Reality From Clinical Trials to Clinical Practice for the Treatment of Eating Disorders: An Example Using Virtual Reality Cue Exposure Therapy. [2020]
Virtual Reality Cognitive Therapy in Inpatient Psychiatric Wards: Protocol for a Qualitative Investigation of Staff and Patient Views Across Multiple National Health Service Sites. [2023]
A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy. [2023]
Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework. [2023]
Virtual reality interventions for the treatment of anxiety disorders: A scoping review. [2023]
[Virtual reality therapy in anxiety disorders]. [2017]
[VR-supported therapy for anxiety and posttraumatic stress disorder: current possibilities and limitations]. [2023]
Virtual Reality Clinical Research: Promises and Challenges. [2023]
Maximizing the impact of virtual reality exposure therapy for anxiety disorders. [2021]
Virtual reality for treatment compliance for people with serious mental illness. [2022]
Virtual reality in mental health : a review of the literature. [2022]
13.United Statespubmed.ncbi.nlm.nih.gov
Virtual reality: using the virtual world to improve quality of life in the real world. [2019]
Advances in immersive virtual reality interventions for mental disorders: A new reality? [2021]
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