Virtual Reality for Mental Health

Thomas J Caruso, MD, MEd profile photo
Overseen ByThomas J Caruso, MD, MEd
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Thomas Caruso
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests whether Virtual Reality (VR) can increase confidence in children and young adults regarding their healthcare. Participants will use VR during in-patient care to determine if it enhances their self-efficacy, or belief in their ability to succeed. The trial compares VR with standard hospital care (Standard of Care) by alternating the order of these treatments over two days. It suits patients aged 5 to 25 who do not have conditions like seizures or motion sickness and who do not wear glasses incompatible with VR headsets. As an unphased trial, this study provides a unique opportunity to explore innovative care methods and contribute to groundbreaking research.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this virtual reality intervention is safe for pediatric patients?

Research has shown that virtual reality (VR) in mental health care is generally safe and well-tolerated. Studies have found that VR treatments for issues like phobias and PTSD (post-traumatic stress disorder) do not cause major negative effects. Many participants report feeling better emotionally and less stressed after VR sessions, indicating that the treatment is not only safe but also helpful. Although VR is a newer tool in healthcare, current research supports its safety for mental health treatments.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality for mental health because it offers a unique and immersive way to engage patients compared to traditional therapies like medication or talk therapy. Unlike standard treatments, virtual reality provides a controlled environment where patients can safely explore and work through their feelings or fears, potentially leading to quicker and more profound insights. This method could also make therapy more accessible and engaging, especially for younger patients or those who find it challenging to open up in conventional settings.

What evidence suggests that Virtual Reality is effective for increasing self-efficacy in pediatric patients?

Research shows that virtual reality (VR) can aid mental health treatments. For example, studies have found that VR significantly reduces PTSD (post-traumatic stress disorder) symptoms compared to traditional therapy. VR-based exposure therapy achieves success rates between 60% and 90% when treating specific fears, depending on the fear and the individual. In this trial, participants will experience both VR therapy and standard care in different sequences. These findings suggest that VR could be a promising tool for boosting confidence in healthcare, especially for young patients.23467

Are You a Good Fit for This Trial?

This trial is for pediatric patients aged 5 to 25 at LPCH/SHC facilities looking to improve their self-efficacy in healthcare settings. It's not suitable for those who are pregnant, clinically unstable, non-consenting, use corrective glasses (incompatible with VR), prone to motion sickness or seizures, or currently nauseous.

Inclusion Criteria

I am between 5 and 25 years old and treated at LPCH/SHC.

Exclusion Criteria

Current use of corrective glasses (not compatible with VR headset)
Participants who do not consent
Current motion sickness
See 4 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1 week

Treatment

Participants receive either standard care or virtual reality intervention on the first day, and the alternate intervention on the second day of in-patient care

2 days
In-patient care

Follow-up

Participants are monitored for changes in self-efficacy, mental well-being, and self-esteem after the intervention

1 week

What Are the Treatments Tested in This Trial?

Interventions

  • Standard of Care
  • Virtual Reality
Trial Overview The study is testing whether using Virtual Reality (VR) can boost self-confidence in young patients during healthcare compared to the usual care without VR. Participants will be randomly assigned to receive either the standard of care alone or with an additional educational VR experience.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Virtual Reality then Standard of CareExperimental Treatment2 Interventions
Group II: Standard of Care then Virtual RealityExperimental Treatment2 Interventions

Virtual Reality is already approved in United States for the following indications:

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Approved in United States as Virtual Reality Therapy for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Thomas Caruso

Lead Sponsor

Trials
2
Recruited
220+

Published Research Related to This Trial

A systematic review of three short-term trials involving 156 participants found that virtual reality had minimal effects on treatment compliance and cognitive functioning in individuals with serious mental illness, indicating low efficacy for these outcomes.
While participants reported greater satisfaction with the virtual reality intervention compared to standard care, the overall evidence quality was low, and further high-quality studies are needed to better understand the potential benefits and risks of using virtual reality in mental health treatment.
Virtual reality for treatment compliance for people with serious mental illness.Välimäki, M., Hätönen, HM., Lahti, ME., et al.[2022]
Virtual reality (VR) therapy has shown positive results for treating anxiety disorders, particularly phobic disorders, and is recommended in current German treatment guidelines.
While VR applications for posttraumatic stress disorder (PTSD) are still in early development, advancements in mobile and cost-effective VR solutions hold promise for enhancing psychotherapy practices.
[VR-supported therapy for anxiety and posttraumatic stress disorder: current possibilities and limitations].Diemer, J., Kothgassner, OD., Herrmann, MJ., et al.[2023]
Over 50 studies on virtual reality (VR) applications for mental health were identified, mostly consisting of case studies, with some focusing on specific phobias and anxiety disorders.
While VR therapy shows promise as a treatment option, current research does not sufficiently demonstrate its effectiveness compared to traditional therapeutic methods, highlighting the need for more rigorous controlled trials.
Virtual reality in mental health : a review of the literature.Gregg, L., Tarrier, N.[2022]

Citations

1.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/39709995/
The Effectiveness of Immersive Virtual Reality-Based ...VR interventions may potentially have benefits, particularly when compared to passive control conditions, however, the evidence remains ...
Mental health clients' perspectives on telehealth-based ...The goal of this study was to understand mental health clients' perspectives on telehealth-based virtual reality therapy.
The use of virtual reality in the treatment of mental ...The purpose of this study is to evaluate the effectiveness and potential of using virtual reality (VR) technology in the treatment of phobias and PTSD.
Exploring the potential of virtual reality (VR) in mental ...Their findings indicated that VR significantly reduced PTSD symptoms compared to traditional CBT methods, highlighting VR's potential as a ...
VR Therapy Careers: Virtual Reality Mental Health 2025Research shows 60–90% success rates for VR-based exposure therapy for specific phobias, though results vary by condition and patient. To work in ...
Virtual reality as a clinical tool in mental health research and ...Virtual reality (VR) is a potentially powerful technology for enhancing assessment in mental health.
Virtual reality in adolescent mental health management ...The results revealed that the participants' emotional regulation skills improved and their levels of stress and anxiety decreased. Lindner (2021) ...
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