Virtual Reality for Mental Health
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests whether Virtual Reality (VR) can increase confidence in children and young adults regarding their healthcare. Participants will use VR during in-patient care to determine if it enhances their self-efficacy, or belief in their ability to succeed. The trial compares VR with standard hospital care (Standard of Care) by alternating the order of these treatments over two days. It suits patients aged 5 to 25 who do not have conditions like seizures or motion sickness and who do not wear glasses incompatible with VR headsets. As an unphased trial, this study provides a unique opportunity to explore innovative care methods and contribute to groundbreaking research.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
What prior data suggests that this virtual reality intervention is safe for pediatric patients?
Research has shown that virtual reality (VR) in mental health care is generally safe and well-tolerated. Studies have found that VR treatments for issues like phobias and PTSD (post-traumatic stress disorder) do not cause major negative effects. Many participants report feeling better emotionally and less stressed after VR sessions, indicating that the treatment is not only safe but also helpful. Although VR is a newer tool in healthcare, current research supports its safety for mental health treatments.12345
Why are researchers excited about this trial?
Researchers are excited about using virtual reality for mental health because it offers a unique and immersive way to engage patients compared to traditional therapies like medication or talk therapy. Unlike standard treatments, virtual reality provides a controlled environment where patients can safely explore and work through their feelings or fears, potentially leading to quicker and more profound insights. This method could also make therapy more accessible and engaging, especially for younger patients or those who find it challenging to open up in conventional settings.
What evidence suggests that Virtual Reality is effective for increasing self-efficacy in pediatric patients?
Research shows that virtual reality (VR) can aid mental health treatments. For example, studies have found that VR significantly reduces PTSD (post-traumatic stress disorder) symptoms compared to traditional therapy. VR-based exposure therapy achieves success rates between 60% and 90% when treating specific fears, depending on the fear and the individual. In this trial, participants will experience both VR therapy and standard care in different sequences. These findings suggest that VR could be a promising tool for boosting confidence in healthcare, especially for young patients.23467
Are You a Good Fit for This Trial?
This trial is for pediatric patients aged 5 to 25 at LPCH/SHC facilities looking to improve their self-efficacy in healthcare settings. It's not suitable for those who are pregnant, clinically unstable, non-consenting, use corrective glasses (incompatible with VR), prone to motion sickness or seizures, or currently nauseous.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants receive either standard care or virtual reality intervention on the first day, and the alternate intervention on the second day of in-patient care
Follow-up
Participants are monitored for changes in self-efficacy, mental well-being, and self-esteem after the intervention
What Are the Treatments Tested in This Trial?
Interventions
- Standard of Care
- Virtual Reality
Virtual Reality is already approved in United States for the following indications:
- Functional Dyspepsia
- Irritable Bowel Syndrome (IBS)
- Gastroparesis
Find a Clinic Near You
Who Is Running the Clinical Trial?
Thomas Caruso
Lead Sponsor