13 Participants Needed

VR Therapy for Stroke Rehabilitation

RH
VC
Overseen ByVirginia Chu, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Virginia Commonwealth University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 3 JurisdictionsThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

This trial uses VR technology to help stroke survivors practice arm movements in a simulated environment. The goal is to improve their arm strength and coordination, making it easier for them to perform everyday tasks. Virtual reality (VR) has shown promising results in improving motor function and daily activities.

Do I have to stop taking my current medications for the trial?

The trial protocol does not specify whether you need to stop taking your current medications.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the idea that VR Therapy for Stroke Rehabilitation is an effective treatment?

The available research shows that VR Therapy for Stroke Rehabilitation is effective in improving arm function in stroke patients. One study found that patients who used immersive VR therapy showed greater improvements in arm movement and independence compared to those who received conventional therapy. Another review of multiple studies confirmed that VR therapy was more effective than traditional physical therapy in helping stroke patients regain arm function. These findings suggest that VR therapy can be a powerful tool for stroke rehabilitation.12345

What data supports the effectiveness of the treatment VR immersive therapy for stroke rehabilitation?

Research shows that immersive virtual reality (VR) therapy can significantly improve arm function in stroke patients compared to conventional therapy. This is because VR provides a realistic and engaging environment that helps patients practice movements and receive feedback, which can enhance brain recovery and improve physical abilities.12345

What safety data exists for VR therapy in stroke rehabilitation?

The studies provided focus on the effectiveness and feasibility of VR therapy for stroke rehabilitation, but they do not explicitly mention safety data. However, the consistent use of VR therapy in various settings, such as home-based and fully immersive environments, suggests it is generally considered safe. The studies highlight improvements in upper limb function and electroencephalographic activity, indicating positive outcomes without reported adverse effects. Further research specifically addressing safety data would be beneficial.16789

Is VR therapy safe for stroke rehabilitation?

Research on VR therapy for stroke rehabilitation suggests it is generally safe for use in humans, with studies showing it can improve arm function and brain activity without significant adverse effects.16789

Is VR immersive therapy a promising treatment for stroke rehabilitation?

Yes, VR immersive therapy is a promising treatment for stroke rehabilitation. It helps improve motor skills, cognitive abilities, and psychological recovery. It also makes therapy more engaging and motivating for patients, which can lead to better results.13101112

How is VR Therapy for Stroke Rehabilitation different from other treatments?

VR Therapy for Stroke Rehabilitation is unique because it uses immersive virtual environments to engage multiple senses, enhancing motor and cognitive recovery by promoting neuroplasticity (the brain's ability to reorganize itself). This approach can make rehabilitation more motivating and enjoyable compared to traditional therapies.13101112

Research Team

VC

Virginia Chu, PhD

Principal Investigator

Virginia Commonwealth University

Eligibility Criteria

This trial is for adults over 18 who had a stroke at least 6 months ago and have limited arm movement because of it. They must not be doing Yoga or Tai-Chi during the study, should have no severe cognitive issues, and can't have had multiple strokes or conditions like cyber-sickness that could affect participation.

Inclusion Criteria

My arms were fully functional before my stroke.
I finished my last treatment 2 months ago.
I will not attend Yoga, Tai-Chi, or similar classes during the study.
See 4 more

Exclusion Criteria

I experience significant pain in my arm that affects my daily activities.
I have had more than two strokes.
I cannot put on or take off a fitness tracker by myself and have no one to help me.
See 5 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants receive immersive Virtual Reality therapy combined with task-specific training

12 days

Follow-up

Participants are monitored for changes in hemiplegic arm movements after treatment

2-4 weeks

Treatment Details

Interventions

  • VR immersive therapy
Trial OverviewThe study tests how well immersive Virtual Reality (VR) therapy combined with specific tasks helps improve arm function in people who've had a stroke. It looks to see if this high-tech approach encourages more arm movement than traditional methods.
Participant Groups
1Treatment groups
Experimental Treatment
Group I: Virtual reality (VR) therapyExperimental Treatment1 Intervention

VR immersive therapy is already approved in European Union, United States, Canada for the following indications:

πŸ‡ͺπŸ‡Ί
Approved in European Union as Immersive Virtual Reality Therapy for:
  • Rehabilitation of hemiplegic arm function following stroke
  • Improvement of upper limb function
  • Enhancement of motor recovery
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Approved in United States as VR Rehabilitation for:
  • Post-stroke rehabilitation
  • Upper extremity function improvement
  • Motor function recovery
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Approved in Canada as Virtual Reality-Based Arm Training for:
  • Stroke rehabilitation
  • Arm function recovery
  • Neurological rehabilitation

Find a Clinic Near You

Who Is Running the Clinical Trial?

Virginia Commonwealth University

Lead Sponsor

Trials
732
Recruited
22,900,000+

Findings from Research

Virtual reality therapy (VRT) has been shown to safely enhance motor and functional recovery in stroke patients, improving upper limb function, gait, balance, and quality of life when used alongside conventional therapy.
While VRT demonstrates significant benefits, it does not show clear superiority over traditional rehabilitation methods, indicating a need for further research to identify which patients respond best to this therapy and to establish optimal treatment protocols.
[Current evidence on virtual reality and its potential usefulness in post-stroke neurorehabilitation].LeΓ³n-Ruiz, M., PΓ©rez-Nieves, MT., Arce-Arce, S., et al.[2020]
In a study of 65 ischemic stroke patients, immersive virtual reality (VR) rehabilitation significantly improved upper extremity function compared to conventional therapy, as measured by tests like the Fugl-Meyer Upper Extremity Scale and Action Research Arm Test.
While the VR group showed notable improvements in upper extremity function and self-care skills, it did not enhance overall functional independence, indicating that while VR is effective for specific rehabilitation goals, it may not address all aspects of recovery.
Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients.Γ–gΓΌn, MN., Kurul, R., Yaşar, MF., et al.[2020]
Virtual reality (VR) shows promise as a safe and beneficial tool for stroke rehabilitation, with studies indicating positive outcomes in areas like upper limb rehabilitation, gait, and balance.
However, the overall quality of evidence is weak to moderate, with only three randomized controlled trials showing statistical significance, highlighting the need for more rigorous research to fully assess VR's effectiveness in this context.
Virtual reality in stroke rehabilitation: still more virtual than real.Crosbie, JH., Lennon, S., Basford, JR., et al.[2016]

References

[Current evidence on virtual reality and its potential usefulness in post-stroke neurorehabilitation]. [2020]
Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients. [2020]
Virtual reality in stroke rehabilitation: still more virtual than real. [2016]
Effectiveness of virtual reality-based rehabilitation versus conventional therapy on upper limb motor function of chronic stroke patients: a systematic review and meta-analysis of randomized controlled trials. [2022]
Computer-Mediated Therapies for Stroke Rehabilitation: A Systematic Review and Meta-Analysis. [2022]
Virtual Reality Training for Upper Extremity in Subacute Stroke (VIRTUES): A multicenter RCT. [2022]
Effect of Immersive Virtual Reality-Based Bilateral Arm Training in Patients with Chronic Stroke. [2021]
Home-based virtual reality training after discharge from hospital-based stroke rehabilitation: a parallel randomized feasibility trial. [2020]
Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study. [2021]
Immersive Virtual Reality to Improve Outcomes in Veterans With Stroke: Protocol for a Single-Arm Pilot Study. [2021]
Effects of virtual reality-based planar motion exercises on upper extremity function, range of motion, and health-related quality of life: a multicenter, single-blinded, randomized, controlled pilot study. [2020]
Sony PlayStation EyeToy elicits higher levels of movement than the Nintendo Wii: implications for stroke rehabilitation. [2016]