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VR Therapy for Stroke Rehabilitation

Led By Virginia Chu, PhD
Research Sponsored by Virginia Commonwealth University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
The absence of upper extremity injury limiting functional use of the arm prior to the incident stroke
Age 18 or older
Screening 3 weeks
Treatment Varies
Follow Up baseline to approximately 12 days
Awards & highlights

Study Summary

This trial looks at how well Virtual Reality (VR) and exercises can help people with stroke regain arm movement. #VR #StrokeRehab

Who is the study for?
This trial is for adults over 18 who had a stroke at least 6 months ago and have limited arm movement because of it. They must not be doing Yoga or Tai-Chi during the study, should have no severe cognitive issues, and can't have had multiple strokes or conditions like cyber-sickness that could affect participation.Check my eligibility
What is being tested?
The study tests how well immersive Virtual Reality (VR) therapy combined with specific tasks helps improve arm function in people who've had a stroke. It looks to see if this high-tech approach encourages more arm movement than traditional methods.See study design
What are the potential side effects?
Potential side effects may include discomfort from wearing VR equipment, dizziness or nausea due to motion sickness within the virtual environment (known as cyber-sickness), and fatigue from performing tasks.

Eligibility Criteria

Inclusion Criteria

You may be eligible if you check “Yes” for the criteria below
My arms were fully functional before my stroke.
I am 18 years old or older.
I can't fully move my shoulder, elbow, or wrist because of an injury.


Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~baseline to approximately 12 days
This trial's timeline: 3 weeks for screening, Varies for treatment, and baseline to approximately 12 days for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Change in hemiplegic arm movements

Trial Design

1Treatment groups
Experimental Treatment
Group I: Virtual reality (VR) therapyExperimental Treatment1 Intervention

Research Highlights

Information in this section is not a recommendation. We encourage patients to speak with their healthcare team when evaluating any treatment decision.
Mechanism Of Action
Side Effect Profile
Prior Approvals
Other Research
The most common treatments for stroke that promote neuroplasticity and motor recovery include physical therapy, occupational therapy, and task-specific training. These therapies work by engaging the brain in repetitive, goal-oriented tasks that stimulate neural pathways and encourage the brain to reorganize and form new connections, a process known as neuroplasticity. This is crucial for stroke patients as it helps restore lost motor functions and improves overall physical and cognitive recovery. Virtual Reality (VR) enhances these effects by providing an immersive environment that can make the exercises more engaging and effective, thereby potentially accelerating the rehabilitation process.

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Who is running the clinical trial?

Virginia Commonwealth UniversityLead Sponsor
702 Previous Clinical Trials
22,886,771 Total Patients Enrolled
2 Trials studying Stroke
2,020 Patients Enrolled for Stroke
Virginia Chu, PhDPrincipal InvestigatorVirginia Commonwealth University
~2 spots leftby Sep 2024