13 Participants Needed

VR Therapy for Stroke Rehabilitation

RH
VC
Overseen ByVirginia Chu, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Virginia Commonwealth University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 3 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to explore how virtual reality (VR) therapy can improve arm movement in individuals who have experienced a stroke. The focus is on using an immersive VR environment to encourage specific arm exercises and enhance rehabilitation. Ideal candidates for this trial are those who had a stroke over six months ago and continue to struggle with arm movement. Participants should have completed any structured therapy at least two months before joining the trial and must be free of severe cognitive issues. As an unphased trial, this study offers a unique opportunity to contribute to innovative research that could enhance rehabilitation techniques for stroke survivors.

Do I have to stop taking my current medications for the trial?

The trial protocol does not specify whether you need to stop taking your current medications.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this VR therapy is safe for stroke rehabilitation?

Research has shown that immersive virtual reality (VR) therapy is generally safe for aiding stroke recovery. In several studies, VR therapy improved arm and hand movement in stroke patients. Importantly, these studies reported no serious side effects.

One study found that a similar method, VR-based robotic training, was safe and well-received by users. Another study demonstrated that VR therapy can mimic real-life situations, helping stroke survivors regain physical abilities without causing harm.

Overall, the evidence suggests that VR therapy is safe and well-tolerated by stroke patients. While these studies do not mention specific side effects, the absence of reported issues indicates a positive safety profile.12345

Why are researchers excited about this trial?

Researchers are excited about VR immersive therapy for stroke rehabilitation because it offers a unique, engaging way to help patients recover. Unlike traditional physical therapy, which often involves repetitive physical exercises, VR therapy immerses patients in a virtual environment, making rehabilitation more interactive and motivating. This innovative approach could enhance neuroplasticity, the brain's ability to reorganize itself, potentially speeding up recovery and improving outcomes. Additionally, VR therapy can be customized to each patient's needs, providing a personalized rehabilitation experience that may be more effective than one-size-fits-all methods.

What evidence suggests that VR immersive therapy is effective for stroke rehabilitation?

Research has shown that Virtual Reality (VR) therapy, which participants in this trial will receive, can improve arm movement after a stroke. Studies have found that VR exercises for the arms lead to noticeable improvements in movement. One study discovered that fully immersive VR led to the greatest improvements in basic motor skills, crucial for daily activities. Another study highlighted that VR can mimic real-life tasks, aiding stroke patients in regaining arm and hand use. Overall, immersive VR therapy appears to be a promising tool for stroke recovery.13467

Who Is on the Research Team?

VC

Virginia Chu, PhD

Principal Investigator

Virginia Commonwealth University

Are You a Good Fit for This Trial?

This trial is for adults over 18 who had a stroke at least 6 months ago and have limited arm movement because of it. They must not be doing Yoga or Tai-Chi during the study, should have no severe cognitive issues, and can't have had multiple strokes or conditions like cyber-sickness that could affect participation.

Inclusion Criteria

My arms were fully functional before my stroke.
I finished my last treatment 2 months ago.
I will not attend Yoga, Tai-Chi, or similar classes during the study.
See 3 more

Exclusion Criteria

I experience significant pain in my arm that affects my daily activities.
I have had more than two strokes.
I cannot put on or take off a fitness tracker by myself and have no one to help me.
See 5 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants receive immersive Virtual Reality therapy combined with task-specific training

12 days

Follow-up

Participants are monitored for changes in hemiplegic arm movements after treatment

2-4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • VR immersive therapy
Trial Overview The study tests how well immersive Virtual Reality (VR) therapy combined with specific tasks helps improve arm function in people who've had a stroke. It looks to see if this high-tech approach encourages more arm movement than traditional methods.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Virtual reality (VR) therapyExperimental Treatment1 Intervention

VR immersive therapy is already approved in European Union, United States, Canada for the following indications:

🇪🇺
Approved in European Union as Immersive Virtual Reality Therapy for:
🇺🇸
Approved in United States as VR Rehabilitation for:
🇨🇦
Approved in Canada as Virtual Reality-Based Arm Training for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Virginia Commonwealth University

Lead Sponsor

Trials
732
Recruited
22,900,000+

Published Research Related to This Trial

The pilot study aims to assess the feasibility and tolerability of a therapeutic virtual reality (VR) platform in inpatient stroke rehabilitation, focusing on its potential to enhance upper extremity recovery and pain management for veterans over a 4-6 week period.
Preliminary findings suggest that VR interventions could provide effective adjunct therapy in stroke rehabilitation, with the potential for seamless transition from hospital to home, thereby improving patient engagement in self-management.
Immersive Virtual Reality to Improve Outcomes in Veterans With Stroke: Protocol for a Single-Arm Pilot Study.Tran, JE., Fowler, CA., Delikat, J., et al.[2021]
The study involved 12 chronic stroke patients who participated in either immersive virtual reality-based bilateral arm training (VRBAT) or normal bilateral arm training (NBAT) for 30 minutes, five times a week over four weeks, showing significant improvements in upper limb function for both groups.
Both VRBAT and NBAT were effective in enhancing upper limb function and electroencephalographic activity, although there was no significant difference in muscle activity between the two training methods.
Effect of Immersive Virtual Reality-Based Bilateral Arm Training in Patients with Chronic Stroke.Song, YH., Lee, HM.[2021]
This feasibility trial involves 40 stroke patients to assess the use of home-based virtual reality training (VRT) for rehabilitation, focusing on improving arm function, balance, and walking after discharge from inpatient care.
The study aims to evaluate the practicality of VRT in a home setting, including participant recruitment, technology handling, compliance, and perceived effectiveness, which could pave the way for a larger trial on its efficacy in stroke recovery.
Home-based virtual reality training after discharge from hospital-based stroke rehabilitation: a parallel randomized feasibility trial.Sheehy, L., Taillon-Hobson, A., Sveistrup, H., et al.[2020]

Citations

Immersive Virtual Reality in Stroke RehabilitationThe findings indicate that imVR-based bilateral is an effective intervention for improving upper limb functions in patients with chronic stroke.
The efficacy of virtual reality for upper limb rehabilitation in ...Fully immersive VR showed the greatest gains in gross motor function, while non-immersive approaches enhanced fine dexterity. Interventions ...
Design and usability evaluation of an immersive virtual ...VR-based MT techniques have the potential to help people with stroke improve arm and hand function by simulating real-life situations in a ...
Virtual reality-based robotic training for lower limb ...The VR-based robotic training for lower limb rehabilitation showed promise in improving motor function, activities of daily living, and quality of life in ...
The Effects of Virtual Reality Training on Post-Stroke Upper ...This meta-analysis presents an updated comparison between virtual reality (VR) training and conventional training (CT) in post-stroke rehabilitation.
Virtual Reality in Occupational Therapy Upper Limb Stroke ...The study aims to assess the feasibility of using Resynk, a virtual reality (VR) software platform for upper limb rehabilitation for stroke ...
Patient-centered insights into virtual reality rehabilitation for ...Most stroke survivors experienced significant improvements in physical function after participating in VR rehabilitation training. This included ...
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