200 Participants Needed

Virtual Reality Goggles for Procedural Pain in Children

KO
CA
Overseen ByCourtney A McNamara, MD
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Montefiore Medical Center
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 3 JurisdictionsThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

This is a randomized non-blinded trial evaluating the effect of virtual reality goggles on perceived pain and anxiety scores during venipuncture on hospitalized children ages 5-21. We will randomized patients to either standard of care (including Lidocaine 2.5%/Prilocaine 2.5% cream as a topical anesthetic 60-240 minutes prior to venipuncture) or standard of care plus virtual reality goggles.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It focuses on using virtual reality goggles and a topical anesthetic cream for pain management during venipuncture.

What data supports the effectiveness of the treatment Virtual Reality Goggles for Procedural Pain in Children?

Research shows that using virtual reality (VR) can help reduce pain and anxiety in children during medical procedures like needle insertions. In one study, children reported 41.2% less pain when using VR compared to not using it, suggesting VR can be a powerful tool to help manage pain without medication.12345

How does the virtual reality treatment for procedural pain in children differ from other treatments?

Virtual reality (VR) goggles offer a unique, non-drug approach to managing procedural pain in children by immersing them in a computer-generated world, which helps distract them from the pain. Unlike traditional pain medications, VR provides a fun and engaging experience that can reduce both the intensity and unpleasantness of pain without the side effects associated with drugs.12467

Research Team

CA

Courtney A McNamara, MD

Principal Investigator

Montefiore Medical Center

Eligibility Criteria

This trial is for hospitalized children and young adults aged 5-21 who are scheduled for a venipuncture. It's not suitable for those who don't speak English, Spanish or Arabic, refuse topical anesthetic cream, can't use VR due to physical or developmental reasons, have discomfort with goggles (like recent neurosurgery), photosensitive seizures, or infections like scabies, lice, COVID-19.

Inclusion Criteria

I am between 5 and 21 years old and scheduled for a blood draw on the 6th floor.

Exclusion Criteria

I am willing to use Lidocaine/Prilocaine cream.
I (or my guardian) can communicate in English, Spanish, or Arabic.
You are not able to use the virtual reality equipment because of health reasons, such as recent head surgery, sensitivity to light, or infectious conditions like scabies or COVID-19 that can't be easily cleaned.

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1 hour
1 visit (in-person)

Treatment

Participants undergo venipuncture with or without virtual reality goggles and receive Lidocaine/Prilocaine cream

1 day
1 visit (in-person)

Follow-up

Participants are monitored for changes in pain, anxiety, heart rate, and simulator sickness immediately after venipuncture

Immediate post-procedure
1 visit (in-person)

Treatment Details

Interventions

  • Virtual Reality Goggles
Trial OverviewThe study tests if virtual reality goggles can reduce pain and anxiety during venipuncture in patients aged 5-21 compared to the standard care which includes a topical anesthetic. Participants will be randomly assigned to either receive standard care alone or with the addition of VR goggles.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: VR goggle with venipunctureExperimental Treatment1 Intervention
Virtual reality goggles SamsungGearVR supplied by KindVR will be placed on patients at least 2 min prior to venipuncture. All patients will also receive Lidocaine 2.5%/Prilocaine 2.5% cream at least 60 min prior to venipuncture.
Group II: no VR goggle with venipunctureActive Control1 Intervention
Patients will receive Lidocaine 2.5%/Prilocaine 2.5% cream at least 60 min prior to venipuncture but NO virtual reality goggles.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Montefiore Medical Center

Lead Sponsor

Trials
468
Recruited
599,000+

Findings from Research

In a study involving 64 children aged 7 to 16 undergoing venous cannulation, the use of a three-dimensional virtual reality (VR) game as a distraction led to higher patient satisfaction compared to standard care, with 100% of children in the VR group preferring it for future procedures.
Although the VR intervention did not significantly reduce pain scores or procedural times compared to standard care, it was well-received and had a low incidence of adverse effects, suggesting it can be a valuable addition to pain management strategies for children.
Immersive Virtual Reality for Pediatric Procedural Pain: A Randomized Clinical Trial.Walther-Larsen, S., Petersen, T., Friis, SM., et al.[2020]
A case study involving a 16-year-old patient with cerebral palsy showed that using virtual reality (VR) during physiotherapy sessions significantly reduced pain levels by 41.2% compared to sessions without VR.
This study suggests that VR can be an effective non-pharmacologic pain management strategy for children recovering from surgery, especially for those who may not tolerate traditional pain medications.
Virtual reality as a pediatric pain modulation technique: a case study.Steele, E., Grimmer, K., Thomas, B., et al.[2011]
The INOVATE-Pain consortium, consisting of 16 experts, aims to improve the use of virtual reality (VR) and augmented reality (AR) in treating pediatric chronic pain by establishing best practices for designing and evaluating these interventions.
Key recommendations include fostering partnerships among stakeholders, standardizing outcome measures for evaluation, and ensuring access to resources, all of which are essential for developing effective VR-based pain management solutions for children.
Leveraging Virtual Reality and Augmented Reality to Combat Chronic Pain in Youth: Position Paper From the Interdisciplinary Network on Virtual and Augmented Technologies for Pain Management.Logan, DE., Simons, LE., Caruso, TJ., et al.[2021]

References

Immersive Virtual Reality for Pediatric Procedural Pain: A Randomized Clinical Trial. [2020]
Virtual reality as a pediatric pain modulation technique: a case study. [2011]
Leveraging Virtual Reality and Augmented Reality to Combat Chronic Pain in Youth: Position Paper From the Interdisciplinary Network on Virtual and Augmented Technologies for Pain Management. [2021]
Pediatric Coping During Venipuncture With Virtual Reality: Pilot Randomized Controlled Trial. [2021]
A randomized controlled trial on virtual reality distraction during venous cannulation in young children. [2022]
Feasibility of articulated arm mounted Oculus Rift Virtual Reality goggles for adjunctive pain control during occupational therapy in pediatric burn patients. [2022]
The Effect of Virtual Reality on Pain Experienced by School-Age Children During Venipuncture: A Randomized Controlled Study. [2023]