200 Participants Needed

Virtual Reality Goggles for Procedural Pain in Children

Recruiting at 1 trial location
KO
CA
Overseen ByCourtney A McNamara, MD
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Montefiore Medical Center
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 3 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores whether virtual reality goggles can reduce pain and anxiety in children and young adults during blood draws in a hospital setting. Participants will either use the VR goggles or receive standard care, which includes a numbing cream, before the procedure. The goal is to determine if the goggles make the experience less stressful. This trial suits children and young adults aged 5-21 who are hospitalized and scheduled for a morning blood draw. Participants should not have conditions like recent head surgery or migraines that would make wearing the goggles uncomfortable. As an unphased trial, this study offers participants the chance to contribute to innovative research that could enhance hospital experiences for young patients.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It focuses on using virtual reality goggles and a topical anesthetic cream for pain management during venipuncture.

What prior data suggests that virtual reality goggles are safe for children during venipuncture?

Research has shown that virtual reality goggles are generally safe for children during medical procedures. Studies have found that these goggles can help reduce pain and anxiety in kids undergoing procedures like surgery or blood draws. In one study, children reported feeling less pain and anxiety when using virtual reality goggles compared to not using them.

Regarding safety, virtual reality goggles are well-tolerated. Most children handle the experience without issues. These studies have reported no serious side effects, suggesting that virtual reality is a safe tool to make medical procedures less stressful for children.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality goggles for managing procedural pain in children because they offer a unique, immersive distraction from the pain associated with procedures like venipunctures. Unlike traditional methods that rely solely on topical anesthetics like Lidocaine/Prilocaine cream, virtual reality goggles provide an engaging experience that can significantly reduce the perception of pain and anxiety. This innovative approach could revolutionize how we manage procedural pain by making the experience more comfortable for young patients without additional medications.

What evidence suggests that virtual reality goggles are effective for reducing procedural pain in children?

Research shows that virtual reality (VR) goggles can reduce pain and anxiety in children during medical procedures. In this trial, one group of participants will use VR goggles during venipuncture, while another group will not. One study found that children using VR during blood draws experienced significantly less pain than those without VR. Another study demonstrated that VR reduces anxiety and pain in children during various medical procedures. Additionally, children using VR reported less discomfort and stress. These findings suggest that VR goggles could be a valuable tool for making medical procedures less painful and stressful for children.25678

Who Is on the Research Team?

CA

Courtney A McNamara, MD

Principal Investigator

Montefiore Medical Center

Are You a Good Fit for This Trial?

This trial is for hospitalized children and young adults aged 5-21 who are scheduled for a venipuncture. It's not suitable for those who don't speak English, Spanish or Arabic, refuse topical anesthetic cream, can't use VR due to physical or developmental reasons, have discomfort with goggles (like recent neurosurgery), photosensitive seizures, or infections like scabies, lice, COVID-19.

Inclusion Criteria

I am between 5 and 21 years old and scheduled for a blood draw on the 6th floor.

Exclusion Criteria

I am willing to use Lidocaine/Prilocaine cream.
I (or my guardian) can communicate in English, Spanish, or Arabic.
You are not able to use the virtual reality equipment because of health reasons, such as recent head surgery, sensitivity to light, or infectious conditions like scabies or COVID-19 that can't be easily cleaned.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1 hour
1 visit (in-person)

Treatment

Participants undergo venipuncture with or without virtual reality goggles and receive Lidocaine/Prilocaine cream

1 day
1 visit (in-person)

Follow-up

Participants are monitored for changes in pain, anxiety, heart rate, and simulator sickness immediately after venipuncture

Immediate post-procedure
1 visit (in-person)

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality Goggles
Trial Overview The study tests if virtual reality goggles can reduce pain and anxiety during venipuncture in patients aged 5-21 compared to the standard care which includes a topical anesthetic. Participants will be randomly assigned to either receive standard care alone or with the addition of VR goggles.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: VR goggle with venipunctureExperimental Treatment1 Intervention
Group II: no VR goggle with venipunctureActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Montefiore Medical Center

Lead Sponsor

Trials
468
Recruited
599,000+

Published Research Related to This Trial

An 11-year-old burn patient experienced significant pain reduction during therapy when using inexpensive Oculus Rift Virtual Reality (VR) goggles, with pain intensity ratings dropping from severely painful to moderately painful.
This study suggests that immersive VR environments can be an effective and cost-efficient method for managing acute procedural pain in burn patients, warranting further research into its broader applications in pain control and therapy.
Feasibility of articulated arm mounted Oculus Rift Virtual Reality goggles for adjunctive pain control during occupational therapy in pediatric burn patients.Hoffman, HG., Meyer, WJ., Ramirez, M., et al.[2022]
In a study involving 64 children aged 7 to 16 undergoing venous cannulation, the use of a three-dimensional virtual reality (VR) game as a distraction led to higher patient satisfaction compared to standard care, with 100% of children in the VR group preferring it for future procedures.
Although the VR intervention did not significantly reduce pain scores or procedural times compared to standard care, it was well-received and had a low incidence of adverse effects, suggesting it can be a valuable addition to pain management strategies for children.
Immersive Virtual Reality for Pediatric Procedural Pain: A Randomized Clinical Trial.Walther-Larsen, S., Petersen, T., Friis, SM., et al.[2020]
A case study involving a 16-year-old patient with cerebral palsy showed that using virtual reality (VR) during physiotherapy sessions significantly reduced pain levels by 41.2% compared to sessions without VR.
This study suggests that VR can be an effective non-pharmacologic pain management strategy for children recovering from surgery, especially for those who may not tolerate traditional pain medications.
Virtual reality as a pediatric pain modulation technique: a case study.Steele, E., Grimmer, K., Thomas, B., et al.[2011]

Citations

1.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/31160472/
Immersive Virtual Reality for Pediatric Procedural PainOur aim for this study is to investigate patient satisfaction and pain reduction by using a three-dimensional VR interactive game as a distraction.
Systematic Review and Meta-analysis of Virtual Reality in ...This meta-analysis is the first to collate evidence on the effectiveness of VR on reducing pain and anxiety in pediatric patients undergoing medical procedures.
Virtual reality for distraction during painful procedures in ...The study shows how VR affects the pain and anxiety of pediatric surgery patients. Children in the experimental group reported less pain and anxiety.
Effects of an Immersive Virtual Reality Intervention on Pain ...In this randomized clinical trial of 149 pediatric patients undergoing venipuncture, an IVR intervention significantly improved patient-reported pain.
Virtual Reality for Pediatric Postoperative Pain ManagementVirtual reality (VR) has emerged as a promising nonpharmacological intervention for pediatric pain management, offering immersive, multisensory ...
Immersive Virtual Reality for Pediatric Pain - PMCIn this paper, we review recent literature in pediatric virtual reality for procedural pain and anxiety, acute and chronic pain, and some rehabilitation ...
Virtual Reality Distraction From Procedural Pain in ChildrenIVR rehabilitation game experience will show less procedural pain, discomfort, and difficulties to movement, compared to usual physical therapy experiences. IVR ...
Immersive Virtual Reality for Pediatric Procedural PainOur aim for this randomized study was to investigate the efficacy and safety of VR distraction for decreasing pain in children aged 7 to 16 ...
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