Gamification for Improving Mobility After Hospitalization
(MOVE_ON Trial)
Trial Summary
What is the purpose of this trial?
The objective of this study is to test the feasibility of using behavioral economic interventions (gamification with social incentives) to increase physical activity after hospital discharge to reduce incident mobility disability among older adults.
Do I need to stop my current medications to join the trial?
The trial information does not specify whether you need to stop taking your current medications.
What data supports the effectiveness of the treatment Social Support Gamification for improving mobility after hospitalization?
Research shows that gamification, which uses game-like elements to motivate people, has been effective in healthcare settings. For example, it has helped clinicians improve care for sepsis (a severe infection) and supported self-management in chronic illnesses, suggesting it could also help patients improve mobility after hospitalization.12345
How does the Social Support Gamification treatment improve mobility after hospitalization?
Social Support Gamification is unique because it uses game-like elements to encourage physical and cognitive activity, making recovery more engaging and enjoyable for patients. Unlike traditional treatments, it focuses on increasing patient motivation and adherence through interactive and fun activities, which can lead to better mobility and overall recovery.13678
Research Team
Ryan Greysen, MD, MHS, MA
Principal Investigator
University of Pennsylvania
Eligibility Criteria
This trial is for adults aged 50 or older who can walk on their own and were recently in the hospital for conditions like heart failure, high blood pressure, diabetes, or mobility issues. They must be able to use a smartphone with a wearable device daily and not be part of another physical activity study.Inclusion Criteria
Exclusion Criteria
Timeline
Screening
Participants are screened for eligibility to participate in the trial
Intervention
Participants receive a wearable device and engage in a gamification intervention with a virtual health coach to increase physical activity
Follow-up
Participants continue passive data collection of step counts and complete assessments and surveys
Treatment Details
Interventions
- Social Support Gamification
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Pennsylvania
Lead Sponsor
National Institute on Aging (NIA)
Collaborator