Virtual Reality Training for Vestibular Disorders

(VR-HS-WST Trial)

KO
Overseen ByKwadwo O Appiah-Kubi, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Clarkson University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores a new training approach using virtual reality to assist people with vestibular disorders, which can cause dizziness and balance issues. The focus combines head movements and weight shifts to improve balance more effectively than traditional methods. Participants will wear a virtual reality headset while practicing these movements to determine if this method enhances balance and eye reflexes. The trial seeks healthy older adults who can stand without assistance and have not experienced concussions or balance problems in the last six months. As an unphased trial, it offers participants the opportunity to contribute to innovative research that could lead to new treatments for balance disorders.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It might be best to discuss this with the trial coordinators or your doctor.

What prior data suggests that this virtual reality training is safe for vestibular disorders?

Research has shown that virtual reality training for balance problems is generally safe, with fewer side effects by the fourth week of use. This treatment uses virtual reality to address balance and dizziness, common issues in individuals with vestibular disorders.

Although specific side effects are not listed, most participants appear to tolerate the treatment well, indicating a generally positive response over time. The virtual reality component provides a modern approach to traditional balance exercises, aiming to improve posture through engaging and enjoyable activities.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality training for vestibular disorders because it offers a unique approach that combines physical activation with immersive technology. Unlike traditional therapies that might involve basic physical exercises or medication, this method uses virtual reality to engage patients in interactive environments, enhancing their balance and spatial awareness more dynamically. This innovative approach could potentially accelerate recovery and improve postural control by creating a more engaging and effective rehabilitation experience.

What evidence suggests that this virtual reality training is effective for vestibular disorders?

Research has shown that virtual reality for rehabilitation can greatly reduce dizziness and improve balance in people with inner ear balance problems. In this trial, participants will divide into two groups. One group will receive vestibular activation training using virtual reality, involving activities that move the head and improve balance by training the inner ear system. This method aims to enhance the vestibular-ocular reflex (VOR), which helps keep vision steady during head movements, and promote better balance. Studies have indicated that this approach may help the body adjust better to changes in balance and movement. The other group will not receive any training during the trial period. Overall, virtual reality training for balance disorders shows promise for improving balance and reducing symptoms.12346

Are You a Good Fit for This Trial?

This trial is for individuals aged 55-80 with vestibular disorders who can stand independently without assistance. Participants will engage in postural assessments and perform headshake activities along with weight shift training.

Inclusion Criteria

I can do balance tests after sudden movements.
I can stand on my own without help.
Participants will also perform headshake activities and weight shift training in standing for 20 mins with mini breaks
See 1 more

Exclusion Criteria

I had orthopedic surgery in the last 6 months affecting my posture.
I have issues with my muscles or bones that affect my posture.
I have had issues with concussion, balance, or eye movements in the last 6 months.
See 3 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1 week

Treatment

Participants undergo vestibular activation training with headshake activities and postural tasks using virtual reality for 7 days, followed by a 6-day washout period and a 7-day no-training period.

3 weeks

Follow-up

Participants are monitored for safety and effectiveness after treatment, including assessments of balance equilibrium, EMG amplitude, eye movement variability, and VOR gain.

3 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Concurrent Vestibular Activation and Postural Training Using Virtual Reality
Trial Overview The study tests a new rehabilitation method using virtual reality to improve balance and sensory reweighting in people with vestibular dysfunction. It involves concurrent headshake and weight shift training, which may enhance traditional therapy outcomes.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Vestibular activation trainingExperimental Treatment2 Interventions
Group II: No trainingActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Clarkson University

Lead Sponsor

Trials
4
Recruited
110+

Published Research Related to This Trial

A 4-week virtual reality-based vestibular rehabilitation therapy (VRT) program significantly improved dizziness and balance in 25 patients with peripheral vestibular hypofunction, as shown by a reduction in Dizziness Handicap Inventory scores from 54.60 to 16.84 (p < 0.001).
The therapy also enhanced sensory organization and stability, with significant improvements in the Sensory Organization Test scores and movement parameters, indicating that VR-based VRT can effectively enhance posture stability and quality of life for patients with PVH.
Effectiveness of virtual reality-based vestibular rehabilitation in patients with peripheral vestibular hypofunction.Başoğlu, Y., Şerbetçioğlu, MB., Çelik, İ., et al.[2023]
Adding virtual reality-based home exercises to conventional vestibular rehabilitation significantly improved vestibulo-ocular reflex gain and posturography scores in patients with unilateral vestibular hypofunction, with the mixed-method group showing a gain score of 0.71 compared to 0.64 in the conventional group after one year.
Patients who engaged in virtual reality exercises reported greater improvements in their dizziness-related quality of life, as indicated by a Dizziness Handicap Inventory score of 24.34 versus 35.73 in the conventional group, highlighting the efficacy of this approach in long-term rehabilitation.
Long-term effects of vestibular rehabilitation and head-mounted gaming task procedure in unilateral vestibular hypofunction: a 12-month follow-up of a randomized controlled trial.Viziano, A., Micarelli, A., Augimeri, I., et al.[2019]
Virtual reality (VR) interventions significantly improve vestibular rehabilitation outcomes, as shown by better scores on various measures like the Dizziness Handicap Inventory and posturography, based on a meta-analysis of six controlled trials.
VR therapy shows potential clinical benefits over traditional rehabilitation methods for patients with uncompensated peripheral vestibular disorders, but more research is needed to determine the best protocols and any possible side effects.
Effectiveness of virtual reality-based programs as vestibular rehabilitative therapy in peripheral vestibular dysfunction: a meta-analysis.Hazzaa, NM., Manzour, AF., Yahia, E., et al.[2023]

Citations

Concurrent Vestibular Activation and Postural Training ...The investigators propose that this training strategy would show improved outcomes over traditional training methods by improving vestibular- ...
Concurrent Vestibular Activation and Postural Training Using ...The investigators propose that this training strategy would show improved outcomes over traditional training methods by improving vestibular-ocular reflex (VOR) ...
3.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/38968181/
Concurrent vestibular activation and postural training ...The aim of the study was to assess sensory reweighting of postural control processing and VOR after concurrent vestibular activation and weight shift training ...
Concurrent vestibular activation and postural training ...The aim of the study was to assess sensory reweighting of postural control processing and VOR after concurrent vestibular activation and weight shift training ...
Virtual Reality Training for Vestibular Disorders (VR-HS ...Research shows that virtual reality-based rehabilitation can significantly reduce symptoms of vestibular disorders, such as dizziness, and improve patients' ...
Concurrent vestibular activation and postural training ...Concurrent vestibular activation and WST demonstrated significantly decreased horizontal eye movement and increased automatic postural response ...
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