40 Participants Needed

Virtual Rehabilitation for Post Bone Marrow Transplant Recovery

MQ
Overseen ByMuna Qayed, MD, MsCR
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Emory University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

Chronic GVHD (cGVHD) is a major cause of illness in patients who undergo hematopoietic transplantation (HCT). GVHD can affect any organ in the body, can require several years of treatment, and can impact the quality of life (QoL). Physical activity and exercise have been shown to enhance fitness and improve QoL in chronic illnesses including GVHD, however, patients often have barriers to attending sessions including distance, risk of infection, and physical therapists' lack of experience with pediatric patients. The team's goal is to assess whether a virtual rehabilitation program in children post-HCT (including children with chronic GVHD) is feasible and whether its implementation will improve physical functioning and QoL. Patients between the ages of 8 and 23 years who are at least one hundred days post-HCT will be eligible for participation. Patients will have an assessment by a pediatric physical therapist at the time of study entry, at the end of the rehabilitation program, and approximately 3 months later. They will be supplied with some exercise equipment (such as dumbbells and resistance bands). Patients will have twice weekly half-hour one-on-one online sessions with the physical therapist for 12 weeks. Patients will be recruited through the bone marrow transplant clinic.

Do I need to stop my current medications for this trial?

The trial protocol does not specify whether you need to stop taking your current medications. It is best to discuss this with your doctor.

Is virtual rehabilitation generally safe for humans?

Research on virtual rehabilitation, including telerehabilitation and virtual reality systems, suggests it is generally safe for use in humans. However, safety concerns exist when patients exercise without direct supervision, highlighting the need for careful implementation and monitoring.12345

How is the Virtual Rehabilitation treatment different from other treatments for post bone marrow transplant recovery?

Virtual Rehabilitation is unique because it uses online platforms to deliver physical therapy and rehabilitation remotely, allowing patients to recover at home with ongoing support from clinicians. This approach can overcome barriers to accessing traditional in-person rehabilitation services, making it more convenient and accessible for patients.15678

What data supports the effectiveness of the treatment Virtual Rehabilitation for Post Bone Marrow Transplant Recovery?

Research shows that telehealth-based rehabilitation, which includes virtual rehabilitation, can improve disability outcomes in pediatric cancer survivors. Additionally, virtual reality-integrated telerehabilitation has been found feasible and effective for remote monitoring without negatively affecting patient performance, suggesting potential benefits for post bone marrow transplant recovery.1591011

Who Is on the Research Team?

MQ

Muna Qayed, MD, MsCR

Principal Investigator

Emory University

Are You a Good Fit for This Trial?

This trial is for children and young adults aged 8-21 who are at least 100 days post bone marrow transplant. They should be cleared for exercise, have internet access, and a device to participate in virtual rehab sessions. Kids under 14 need a caregiver's help during exercises. Non-English speakers and those with physical impediments to exercise cannot join.

Inclusion Criteria

I am between 8 and 21 years old and had a bone marrow transplant over 100 days ago.
Patients should have access to devices and a reliable internet connection
I am between 8-14 years old and have a caregiver to help me with my exercises.
See 2 more

Exclusion Criteria

Any physical impediment to exercise as evaluated by the treating physician
Non-English speaking patients (due to a lack of available interpreters through the telemedicine platform)

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage in a virtual rehabilitation program with twice weekly half-hour online sessions for 12 weeks

12 weeks
24 virtual sessions

Follow-up

Participants are monitored for changes in physical functioning and quality of life after the rehabilitation program

4 weeks
1 visit (in-person) at the end of the program and approximately 3 months later

Long-term follow-up

Assessment of feasibility and adherence rate of the rehabilitation program over an extended period

Up to 4 years

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Rehabilitation
Trial Overview The study tests if a virtual rehabilitation program can improve physical function and quality of life in pediatric patients after hematopoietic transplantation (HCT), including those with chronic GVHD. It involves twice-weekly online sessions with a therapist over three months, plus assessments.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Virtual exercise and rehabilitation programExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Emory University

Lead Sponsor

Trials
1,735
Recruited
2,605,000+

Incyte Corporation

Industry Sponsor

Trials
408
Recruited
66,800+
Steven Stein profile image

Steven Stein

Incyte Corporation

Chief Medical Officer since 2015

MD from University of Witwatersrand

Hervé Hoppenot profile image

Hervé Hoppenot

Incyte Corporation

Chief Executive Officer since 2014

MBA from ESSEC Business School

Published Research Related to This Trial

Telehealth-based rehabilitation interventions show promise in improving disability outcomes for pediatric cancer survivors, with nine unique interventions identified, including methods like telephone, mobile health apps, and videoconferencing.
Three of the studies reviewed reported statistically and clinically significant improvements, highlighting the potential effectiveness of telehealth in this area, though more robust trials are needed to establish best practices and consistent outcome measures.
A Systematic Review of Telehealth-Based Pediatric Cancer Rehabilitation Interventions on Disability.Skiba, MB., Wells, SJ., Brick, R., et al.[2023]
A study involving six individuals post-stroke showed that a telerehabilitation application integrated with virtual reality (VR) maintained patient performance during a four-week training program, even when the therapist was remote in the final week.
Technical assessments indicated that the system's communication was effective, with suitable bandwidth and low lag, supporting the feasibility of remote VR-based rehabilitation without negatively impacting patient outcomes.
Technical and patient performance using a virtual reality-integrated telerehabilitation system: preliminary finding.Deutsch, JE., Lewis, JA., Burdea, G.[2016]
Virtual and augmented reality environments are being effectively used for rehabilitation, helping individuals with various impairments, such as balance and attention, especially in children with brain injuries.
The shift from commercial gaming systems to specialized rehabilitation technologies indicates a growing trend in using advanced virtual reality and motion tracking to enhance therapy outcomes.
Virtual Rehabilitation with Children: Challenges for Clinical Adoption [From the Field].Glegg, S.[2018]

Citations

A Systematic Review of Telehealth-Based Pediatric Cancer Rehabilitation Interventions on Disability. [2023]
Technical and patient performance using a virtual reality-integrated telerehabilitation system: preliminary finding. [2016]
Virtual Rehabilitation with Children: Challenges for Clinical Adoption [From the Field]. [2018]
American Telemedicine Association's Principles for Delivering Telerehabilitation Services. [2022]
Lessons Learned during a Naturalistic Study of Online Treatment for Pediatric Rehabilitation. [2021]
Autonomous rehabilitation at stroke patients home for balance and gait: safety, usability and compliance of a virtual reality system. [2022]
Effectiveness of physical therapy given by telerehabilitation on pain and disability of individuals with shoulder pain: A systematic review. [2022]
The challenge of using virtual reality in telerehabilitation. [2004]
A longitudinal multidimensional rehabilitation program for patients undergoing allogeneic blood and marrow transplantation (CaRE-4-alloBMT): Protocol for a phase II feasibility pilot randomized controlled trial. [2023]
Rehabilitation programme after stem cell transplantation: randomized controlled trial. [2019]
Lessons Learned From Clinicians and Stroke Survivors About Using Telerehabilitation Combined With Exergames: Multiple Case Study. [2022]
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