15 Participants Needed

Virtual Reality Therapy for Stroke

CP
RR
Overseen ByRuth Reinsel, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Stony Brook University
Stay on Your Current MedsYou can continue your current medications while participating
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 3 JurisdictionsThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

Use the template below as a guide to write a brief study description in plain language. Tailor the text that appears in brackets and yellow to your research study. To finalize, delete the text in italics. The goal of this single-arm study is to explore the use of early virtual reality-based rehabilitation as an adjunct to conventional physical/occupational therapy in adult patients with acute ischemic stroke. The main question it aims to answer is: Feasibility and tolerability of using immersive Virtual Reality technology-based therapy for patients suffering from acute ischemic stroke in an inpatient hospital setting Participants will receive 1 or 2 virtual reality therapy sessions and complete surveys at the end of each session.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of the treatment Virtual Reality Based Rehabilitation (VRBR) for stroke?

Research shows that virtual reality therapy can help stroke patients improve their movement and daily activities by providing engaging exercises that enhance brain recovery. Studies have found that virtual reality-based rehabilitation can be more effective than standard therapy for improving walking speed, balance, and mobility after a stroke.12345

Is virtual reality therapy safe for stroke rehabilitation?

Virtual reality therapy has been studied for stroke rehabilitation and is generally considered safe for use in humans, with no major safety concerns reported in the research.26789

How is virtual reality therapy different from other stroke treatments?

Virtual reality therapy for stroke is unique because it uses immersive technology to create a simulated environment that engages multiple senses, enhancing motor, cognitive, and psychological recovery. Unlike traditional therapies, it provides real-time feedback and task-specific training, which can drive brain plasticity and improve functional recovery.2671011

Research Team

JM

Jason Mathew, MD

Principal Investigator

Stony Brook University Hospital

Eligibility Criteria

This trial is for adults who have recently had an ischemic stroke and are currently in the hospital. They should be able to participate in physical or occupational therapy sessions and willing to try virtual reality-based exercises.

Inclusion Criteria

I am older than 18 years.
MRI or CT imaging confirmed ischemic stroke
I can understand and follow complex instructions.

Exclusion Criteria

Pregnant patients
Patients with a pre-existing condition that interferes with virtual reality usage (e.g., visual impairment, limitation of either upper extremity or neck)
I have epilepsy.
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants receive 1 or 2 virtual reality therapy sessions as an adjunct to conventional therapy

5 weeks
1-2 sessions per week

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

Treatment Details

Interventions

  • Virtual Reality Based Rehabilitation
Trial Overview The study is testing how feasible and tolerable it is for patients with acute ischemic stroke to use immersive Virtual Reality (VR) as part of their rehabilitation while they're still hospitalized.
Participant Groups
1Treatment groups
Experimental Treatment
Group I: Virtual Reality TherapyExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Stony Brook University

Lead Sponsor

Trials
225
Recruited
41,700+

Good Samaritan Hospital

Collaborator

Trials
2
Recruited
170+

Findings from Research

Virtual reality therapy (VRT) has been shown to safely enhance motor and functional recovery in stroke patients, improving upper limb function, gait, balance, and quality of life when used alongside conventional therapy.
While VRT demonstrates significant benefits, it does not show clear superiority over traditional rehabilitation methods, indicating a need for further research to identify which patients respond best to this therapy and to establish optimal treatment protocols.
[Current evidence on virtual reality and its potential usefulness in post-stroke neurorehabilitation].León-Ruiz, M., Pérez-Nieves, MT., Arce-Arce, S., et al.[2020]
The Rapael Smart Board™ (SB) showed significant improvements in upper limb function for stroke survivors, particularly in shoulder abduction and internal rotation, when compared to conventional therapy, indicating its efficacy as a rehabilitation tool.
The study demonstrated that the SB not only enhances functional outcomes but also correlates well with clinical assessments of upper limb ability, suggesting it can be a valuable tool for both rehabilitation and evaluation in stroke recovery.
Effects of virtual reality-based planar motion exercises on upper extremity function, range of motion, and health-related quality of life: a multicenter, single-blinded, randomized, controlled pilot study.Park, M., Ko, MH., Oh, SW., et al.[2020]
In a study of 26 individuals in the acute stage of stroke, those who received intensive virtual reality (VR) training alongside conventional therapy showed significant improvements in upper extremity function as measured by the Fugl-Meyer Assessment (FMA) and Manual Function Test (MFT).
Both the VR and control groups improved in activities of daily living (ADL), but there were no significant differences between the two groups in overall upper extremity function or ADL performance, suggesting that while VR is beneficial, it may not provide additional advantages over conventional therapy alone.
Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial.Kwon, JS., Park, MJ., Yoon, IJ., et al.[2016]

References

[Current evidence on virtual reality and its potential usefulness in post-stroke neurorehabilitation]. [2020]
Effects of virtual reality-based planar motion exercises on upper extremity function, range of motion, and health-related quality of life: a multicenter, single-blinded, randomized, controlled pilot study. [2020]
Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial. [2016]
Cochrane review: virtual reality for stroke rehabilitation. [2022]
Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review. [2022]
Effects of virtual reality in the early-stage stroke rehabilitation: A systematic review and meta-analysis of randomized controlled trials. [2023]
Immersive Virtual Reality to Improve Outcomes in Veterans With Stroke: Protocol for a Single-Arm Pilot Study. [2021]
A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation. [2021]
Effectiveness and safety of virtual reality rehabilitation after stroke: an overview of systematic reviews. [2023]
Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence. [2023]
11.United Statespubmed.ncbi.nlm.nih.gov
Effect of Traditional Plus Virtual Reality Rehabilitation on Prognosis of Stroke Survivors: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. [2022]
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