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Behavioural Intervention

Active Video Gaming for Physical Disabilities

N/A
Recruiting
Research Sponsored by University of Alabama at Birmingham
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Self-reported physical disability that limits their mobility
18+ years of age
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 6 weeks
Awards & highlights

Study Summary

This trial will study if active video gaming can help people be more active and enjoy it. #ActiveVideoGaming #GAIMplank

Who is the study for?
This trial is for adults over 18 with physical disabilities that affect their mobility, who can communicate in English. It's not suitable for individuals over 400 lbs, those with cognitive issues or severe visual impairments, pregnant women, or people with recent cardiovascular events, severe lung disease or renal failure.Check my eligibility
What is being tested?
The study is testing the GAIMplank active video gaming system to see if it's a good way for people with physical disabilities to get more physically active during their free time.See study design
What are the potential side effects?
Since this intervention involves physical activity through video games, potential side effects may include muscle soreness or strain from movement. However, serious side effects are unlikely given the nature of the activity.

Eligibility Criteria

Inclusion Criteria

You may be eligible if you check “Yes” for the criteria below
Select...
I have a physical disability that limits my ability to move around.
Select...
I am 18 years old or older.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~6 weeks
This trial's timeline: 3 weeks for screening, Varies for treatment, and 6 weeks for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Level of physical activity from baseline to 6 weeks
Secondary outcome measures
Health-related quality of life from baseline to 6 weeks
Physical activity enjoyment from baseline to 6 weeks

Trial Design

1Treatment groups
Experimental Treatment
Group I: Active video gamingExperimental Treatment1 Intervention
Participants will engage in 6 weeks of active video gaming (AVG), 2x/week

Find a Location

Who is running the clinical trial?

University of Alabama at BirminghamLead Sponsor
1,590 Previous Clinical Trials
2,281,652 Total Patients Enrolled

Frequently Asked Questions

These questions and answers are submitted by anonymous patients, and have not been verified by our internal team.

Does this clinical experiment have any available spots for participants?

"Affirmative. The information provided on clinicaltrials.gov implies that this medical experiment is presently recruiting participants, having been first listed on October 12th 2023 and most recently updated on the 26th of October. Only 10 people are needed to be recruited from 1 trial site."

Answered by AI

How many participants are actively enrolled in this clinical experiment?

"Affirmative. The details on clinicaltrials.gov denote that this medical research is currently accepting participants; it was first published on October 12th 2023 and most recently edited the 26th of the same month. 10 willing subjects need to be sourced from a single test site."

Answered by AI
~1 spots leftby Jun 2024