Active Video Gaming for Physical Disabilities
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to explore how active video gaming (AVG) can increase physical activity for people with mobility-limiting physical disabilities. Participants will use the GAIMplank, a gaming tool, to replace sedentary leisure activities with more active ones. The trial lasts 6 weeks, with participants playing active video games twice a week. It suits adults with mobility-limiting disabilities who can see a TV screen and follow instructions in English. As an unphased trial, this study offers a unique opportunity to contribute to innovative research that could enhance the quality of life for individuals with mobility challenges.
Do I need to stop taking my current medications for the trial?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What prior data suggests that the GAIMplank is safe for individuals with physical disabilities?
Research shows that the GAIMplank video game controller is safe and easy to use, providing a fun way to engage in light-to-moderate exercise. Studies have found it accessible for adults, including those with mobility issues.
Participants have not reported major side effects. Since this trial is not in a typical clinical phase, safety does not seem to be a major concern. Testing has confirmed the GAIMplank's ease of use and enjoyment, which are positive indicators for safety.
Overall, the GAIMplank appears to be a well-tolerated option for physical activity.12345Why are researchers excited about this trial?
Researchers are excited about GAIMplank because it introduces a fun and engaging way to improve physical abilities for those with disabilities. Unlike traditional physical therapy, which can be repetitive and tedious, GAIMplank uses active video gaming to motivate participants through interactive and enjoyable exercises. This method not only enhances physical activity but also boosts mental engagement, potentially leading to better adherence and outcomes. By turning exercise into a game, GAIMplank offers a novel, accessible approach that could transform rehabilitation and physical therapy experiences.
What evidence suggests that the GAIMplank is effective for increasing physical activity in individuals with physical disabilities?
Research has shown that active video gaming (AVG) can help people with physical disabilities become more active. In this trial, participants will engage in 6 weeks of AVG using systems like the GAIMplank. Studies have found that these systems can help people burn more calories while playing. Participants report enjoying and engaging with these games, which suggests they might continue playing over time. The GAIMplank is designed for easy use by people with mobility challenges, making it a promising way to encourage a more active lifestyle. These early findings suggest that AVG could be a fun and effective way to get moving.23456
Are You a Good Fit for This Trial?
This trial is for adults over 18 with physical disabilities that affect their mobility, who can communicate in English. It's not suitable for individuals over 400 lbs, those with cognitive issues or severe visual impairments, pregnant women, or people with recent cardiovascular events, severe lung disease or renal failure.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants engage in active video gaming using the GAIMplank for 6 weeks, 2 times per week
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- GAIMplank
Trial Overview
The study is testing the GAIMplank active video gaming system to see if it's a good way for people with physical disabilities to get more physically active during their free time.
How Is the Trial Designed?
1
Treatment groups
Experimental Treatment
Participants will engage in 6 weeks of active video gaming (AVG), 2x/week
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Alabama at Birmingham
Lead Sponsor
Citations
Usability of the GAIMplank Video Game Controller for ...
Data were collected to assess the usability of the GAIMplank, along with self-efficacy regarding execution of game play actions, rating of ...
Active Video Gaming for Physical Disabilities
Trial Overview The study is testing the GAIMplank active video gaming system to see if it's a good way for people with physical disabilities to get more ...
3.
researchgate.net
researchgate.net/publication/367012858_Usability_of_the_GAIMplank_Video_Game_Controller_for_People_With_Mobility_Impairments_Observational_Study(PDF) Usability of the GAIMplank Video Game Controller ...
Data were collected to assess the usability of the GAIMplank, along with self-efficacy regarding execution of game play actions, rating of ...
Active Video Gaming Using an Adapted Gaming Mat in Youth ...
Our study aimed to examine energy expenditure, enjoyment, and gameplay experience in youth and adults with mobility impairment during active video gaming.
5.
semanticscholar.org
semanticscholar.org/paper/Energy-Expenditure-and-Enjoyment-During-Active-an-Malone-Thirumalai/cc945a2e4568222bff7712501e5201c544b611c6Energy Expenditure and Enjoyment During Active Video Gaming ...
Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study · Usability of the GAIMplank Video Game ...
Usability of the GAIMplank Video Game Controller for People ...
The GAIMplank video game controller was found to be usable and accessible, providing an enjoyable option for light-to-moderate intensity exercise among adults ...
Unbiased Results
We believe in providing patients with all the options.
Your Data Stays Your Data
We only share your information with the clinical trials you're trying to access.
Verified Trials Only
All of our trials are run by licensed doctors, researchers, and healthcare companies.