500 Participants Needed

Digital Media for Anxiety in Children

BG
Overseen ByBrian Greeley, PhD
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: British Columbia Children's Hospital
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to determine which type of digital media—2D video, 360 video, or 360 video in virtual reality—most effectively reduces anxiety and pain in children before and after medical procedures. Participants will learn about their upcoming procedure through one of these media formats to assess which helps them feel more relaxed or comfortable. Children who have an upcoming medical procedure, can speak English, and have access to a smartphone might be suitable candidates for this trial. As an unphased trial, this study provides a unique opportunity for children to explore innovative ways to ease their anxiety and discomfort.

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications. It seems focused on the effects of media on anxiety and pain, so it's likely you can continue your medications, but please confirm with the trial organizers.

What prior data suggests that these digital media methods are safe for children?

Research has shown that children generally respond well to virtual reality (VR) during medical procedures. A review found that side effects from VR are rare and usually mild. Another study discovered that VR can help reduce pain and anxiety in children during surgeries.

For 360-degree videos on phones, evidence is less direct, but some studies suggest that similar video technologies can help lower anxiety. No strong evidence shows harm from these videos.

For 2D videos on phones, studies have shown mixed results. While some screen time links to lower well-being, this does not directly apply to short, educational videos for medical procedures.

Overall, these digital tools appear safe for children, with VR showing the most promise in reducing anxiety and pain.12345

Why are researchers excited about this trial?

Researchers are excited about using digital media for managing anxiety in children because it offers an innovative way to familiarize kids with medical procedures. Unlike traditional methods like therapy or medication, this approach uses engaging video formats delivered through phones and VR headsets to create a calming, immersive experience. The 360 video with VR allows children to explore the procedure room interactively, potentially reducing anxiety by making the environment feel more familiar and less intimidating. This method is particularly promising because it combines education with interactive technology, offering a non-invasive, drug-free alternative to current treatments.

What evidence suggests that this trial's digital media treatments could be effective for reducing anxiety in children?

This trial will compare different digital media formats to help reduce anxiety in children during medical procedures. Research has shown that virtual reality (VR) can significantly reduce anxiety and pain in children. In this trial, one group will experience 360-degree videos in VR, which studies have found to calm patients with anxiety disorders. Another group will watch 360-degree videos without VR, which research indicates can be as effective as traditional therapies in managing anxiety. Additionally, a third group will view 2D videos, which have been found to reduce anxiety and improve the patient experience in medical settings. Overall, each type of media in this trial aims to ease children's anxiety and pain during medical procedures.678910

Are You a Good Fit for This Trial?

This trial is for children experiencing anxiety or pain due to medical procedures. It's exploring if different types of digital media can affect their healthcare experience. Kids must be facing a procedure that causes pre-procedural anxiety and post-procedural pain to join.

Inclusion Criteria

Own or have access to a smartphone
I am between 5 and 23 years old.
I can follow instructions and communicate in English.
See 1 more

Exclusion Criteria

Inability to follow instructions and/or communicate in English
Do not own or have access to a smartphone
I am either younger than 5 or older than 23.
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks
Online survey

Preparation

Participants receive media-based preparation (2D video, 360 video, or 360 video in VR) tailored to their specific procedure

1 week
1 virtual session

Procedure

Participants undergo their scheduled medical procedure

1 day
In-person procedure

Follow-up

Participants are monitored for anxiety and pain through surveys at multiple intervals post-procedure

4 weeks
3 virtual follow-up surveys

What Are the Treatments Tested in This Trial?

Interventions

  • Digital Media
Trial Overview The study tests the impact of learning about medical procedures through different media: traditional 2D videos, immersive 360 videos, and virtual reality using a VR cardboard headset. It aims to see which method best reduces anxiety and pain.
How Is the Trial Designed?
3Treatment groups
Experimental Treatment
Active Control
Group I: 360 video on phone in virtual realityExperimental Treatment1 Intervention
Group II: 360 video on phone without virtual realityActive Control1 Intervention
Group III: 2D video on phoneActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

British Columbia Children's Hospital

Lead Sponsor

Trials
27
Recruited
15,600+

Citations

NCT07073027 | How Digital Media Affects Kids' Healthcare ...The investigators hypothesize that VR video-based education will reduce anxiety and improve patient experience compared to when patients learn ...
Digital Health Interventions in Pediatric Perioperative CareIn this study, digital health interventions, including VR, 2D videos, and 2D games, demonstrate efficacy in reducing pediatric perioperative ...
Virtual reality versus 2D biofeedback for children and ...... 2D-BF were equally effective in reducing stress and anxiety across various disorders. Similarly, a meta-analysis of seven studies in adults ...
The role of technology and screen media use in treatment ...The purpose of this study was to leverage retrospective data to explore the relationships of technology and screen media use with mental health symptoms
Virtual reality versus 2D biofeedback for children and ...Improvements in both groups post-treatment and at 3-month-follow-up were found for chronic stress (helplessness and self-efficacy), for ...
Associations between screen time and lower psychological ...More hours of daily screen time were associated with lower psychological well-being, including less curiosity, lower self-control, more distractibility, more ...
Leveraging Swipe Gesture Interactions From Mobile Games ...This study aimed to explore whether swipe gesture interactions from mobile games can serve as indicators of anxiety and depression symptoms.
Digital Health Interventions in Pediatric Perioperative CareThis network meta-analysis evaluates the effects of digital health interventions in pediatric perioperative care.
Anxiety: Youth Mental Health and Digital MediaWhat relationship does digital media use have with anxiety disorders in youth? What are the risk factors for developing anxiety, and what prevention and ...
Young children and screen-based media: The impact on ...Literature shows that the use of screen-based media in early childhood can have both positive and negative impacts on children's cognitive and socioemotional ...
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