100 Participants Needed

Virtual Reality Therapy for Anxiety

AL
TJ
Overseen ByTsai Jack, PhD
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: The University of Texas Health Science Center, Houston
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 2 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how virtual reality (VR) therapy might reduce anxiety in college students. Participants will attend six VR sessions over three weeks to determine if it can lower anxiety and boost academic confidence. It suits students at the University of Texas Health Science Center in San Antonio who often feel anxious but aren't currently in therapy and don't have conditions like photosensitive epilepsy or vision problems. As an unphased trial, this study offers students a unique opportunity to explore innovative therapy methods and contribute to groundbreaking research.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. However, if you are currently receiving psychological treatment for anxiety, you are not eligible to participate.

What prior data suggests that this virtual reality therapy is safe for reducing anxiety symptoms?

In a previous study, gameChange virtual reality (VR) therapy proved easy to use and engaging for users. Research also shows that VR therapy, like gameChange, helps reduce anxiety in people with anxiety disorders. Participants in these studies handled the treatment well, with no major safety concerns reported. This suggests that gameChange therapy is generally safe for use.12345

Why are researchers excited about this trial?

gameChange is unique because it uses virtual reality to tackle anxiety, offering an immersive experience that traditional therapies like cognitive-behavioral therapy or medication-based treatments can't provide. Unlike standard treatments that require face-to-face sessions with a therapist or daily pills, gameChange allows users to engage in therapy through a VR headset, which can simulate anxiety-inducing situations in a controlled and safe environment. Researchers are excited about its potential to make therapy more accessible and engaging, especially for people who might find it challenging to attend regular therapy sessions or who want a more interactive way to manage their anxiety.

What evidence suggests that gameChange VR Therapy might be an effective treatment for anxiety?

Research has shown that virtual reality therapy, such as gameChange, can help reduce anxiety symptoms. One study found that gameChange lowered avoidance and distress in people with psychosis. Another study demonstrated that virtual reality exposure therapy (VRET) effectively addresses social anxiety and specific fears. Overall, evidence suggests that gameChange and similar VR therapies can improve anxiety in individuals with anxiety disorders. This trial will specifically evaluate the effectiveness of gameChange in reducing anxiety symptoms in college students, presenting a promising option for this population.23467

Who Is on the Research Team?

TJ

Tsai Jack, PhD

Principal Investigator

The University of Texas Health Science Center, Houston

Are You a Good Fit for This Trial?

This trial is for students at The University of Texas Health Science Center School of Public Health San Antonio campus who can speak English and have a mild level of anxiety. Students with photosensitive epilepsy, vision or balance issues, or those currently in therapy for anxiety or who were treated within the last year cannot participate.

Inclusion Criteria

Competent in English
Enrolled in The University of Texas Health Science Center School of Public Health San Antonio regional campus
Total score of at least 3 on the Generalized Anxiety Disorder (GAD-2)

Exclusion Criteria

Reports photosensitive epilepsy
I am currently in therapy for anxiety or have been within the last year.
I experience issues with my vision or balance.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1 week

Treatment

Participants undergo six virtual reality therapy sessions to assess changes in anxiety and academic self-efficacy

3 weeks
6 sessions (virtual)

Follow-up

Participants are monitored for changes in anxiety-related behaviors and academic performance

1 week

What Are the Treatments Tested in This Trial?

Interventions

  • gameChange
Trial Overview The study is testing 'gameChange', a virtual reality therapy program, to see if it helps reduce anxiety symptoms over six sessions within three weeks. It also looks at how this VR treatment might improve students' confidence in their academic abilities.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: gameChangeExperimental Treatment1 Intervention

gameChange is already approved in United Kingdom, United States for the following indications:

🇬🇧
Approved in United Kingdom as gameChange for:
🇺🇸
Approved in United States as gameChange for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

The University of Texas Health Science Center, Houston

Lead Sponsor

Trials
974
Recruited
361,000+

Published Research Related to This Trial

Virtual reality exposure therapy (VRET) has shown effectiveness in treating specific anxiety disorders, particularly fear of heights and flying, by immersing patients in a computer-generated environment.
However, the effectiveness of VRET for other phobias remains unclear, indicating a need for more randomized clinical trials to compare VRET directly with standard exposure therapy and to evaluate its efficacy as a standalone treatment.
Virtual reality exposure therapy of anxiety disorders: a review.Krijn, M., Emmelkamp, PM., Olafsson, RP., et al.[2004]
Virtual reality exposure therapy (VRET) was found to be more effective than no treatment for patients with panic disorder and agoraphobia, indicating its potential as a therapeutic intervention.
There was no significant difference in treatment outcomes between VRET delivered through a head-mounted display (HMD) and a computer automatic virtual environment (CAVE), suggesting that both methods are equally effective.
Virtual reality exposure treatment of agoraphobia: a comparison of computer automatic virtual environment and head-mounted display.Meyerbröker, K., Morina, N., Kerkhof, G., et al.[2011]
Virtual reality exposure therapy (VRET) was found to be safe and effective in reducing dental anxiety, with no adverse events reported during the 14-week study involving ten patients.
Participants who underwent VRET showed a significant decrease in dental anxiety scores and behavioral avoidance compared to those who received an informational pamphlet, with many scheduling dental appointments after treatment, indicating a successful outcome.
Virtual Reality Exposure Therapy for the Treatment of Dental Phobia: A Controlled Feasibility Study.Gujjar, KR., van Wijk, A., Sharma, R., et al.[2019]

Citations

1.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/40819857/
Real-world waitlist randomised controlled trial of ...gameChange virtual reality therapy is designed to reduce this agoraphobic avoidance. In gameChange, users practise going into computerised ...
Automated virtual reality therapy to treat agoraphobic ...We aimed to evaluate the efficacy of an automated VR cognitive therapy (gameChange) to treat avoidance and distress in patients with psychosis, ...
Effectiveness of virtual reality therapy in the treatment ...The current findings suggest that VR therapy interventions have a positive effect on improving the anxiety state of patients with anxiety disorders.
GameChange: Virtual Reality Therapy For Social AnxietyCan VR help with social anxiety? Virtual Reality Exposure Therapy (VRET) has been found to be an effective treatment for social anxiety. People who stutter are ...
Examining the comparative effectiveness of virtual reality ...Results of the meta-analysis demonstrate that VRET generates positive outcomes in the treatment of Specific Phobia and Social Anxiety Disorders which are ...
Automated virtual reality therapy to treat agoraphobic ...The gameChange VR therapy aims for participants to relearn safety by testing their fear expectations around other people. The therapy is not designed as simple ...
Virtual Reality Therapy for AnxietyResearch shows that virtual reality exposure therapy (VRET) is effective for anxiety-related disorders, with a large effect size compared to no treatment and a ...
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