Virtual Reality Therapy for Chronic Lower Back Pain
(AVR_HEOR Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests virtual reality therapy to determine if it can reduce pain and improve life quality for people with chronic lower back pain. Participants will use a VR program called EaseVRx to manage their pain over several weeks. Some will engage with interactive 3D content, while others will view non-interactive 2D nature scenes as a control. This trial suits individuals who have experienced chronic lower back pain for at least three months and significant pain interference in daily life. As an unphased trial, it offers participants the chance to explore innovative pain management techniques that could enhance their quality of life.
Do I need to stop my current medications for this trial?
The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the trial coordinators or your doctor.
What prior data suggests that virtual reality therapy is safe for chronic lower back pain?
Research has shown that EaseVRx, a virtual reality therapy, is safe for use. Studies have found that most users tolerate it well. The FDA approved EaseVRx based on strong evidence from a study involving 179 people with chronic low back pain. This approval indicates that the treatment has passed strict safety checks. Generally, there have been no major reports of side effects. EaseVRx is designed for home use to help reduce pain and improve daily activities, offering a convenient and non-invasive option for those with chronic pain.12345
Why are researchers excited about this trial?
EaseVRx is unique because it uses virtual reality (VR) to manage chronic lower back pain, offering an immersive experience that differs from traditional treatments like physical therapy, medications, or surgery. Unlike typical pain management methods, EaseVRx provides a skills-based VR program that engages users in interactive, 3D environments, potentially enhancing pain relief through cognitive-behavioral techniques delivered in a novel way. Researchers are excited about this approach because it could offer a non-invasive, drug-free alternative that harnesses the power of VR to create a more engaging and potentially more effective pain management experience.
What evidence suggests that this trial's virtual reality treatments could be effective for chronic low back pain?
Research shows that the EaseVRx virtual reality program, which participants in this trial may receive, can help reduce chronic lower back pain. In earlier studies, people who used this 8-week VR program reported significantly less pain compared to those who did not use it. These benefits lasted up to 24 months after the program ended. The VR therapy also alleviated anxiety and depression linked to chronic pain. This suggests that EaseVRx might provide lasting relief and improve overall well-being for people with chronic lower back pain.26789
Who Is on the Research Team?
Todd Maddox, Ph.D.
Principal Investigator
AppliedVR Inc.
Are You a Good Fit for This Trial?
Adults aged 18-85 with chronic lower back pain for at least three months, experiencing significant pain and interference in daily life. Participants must have internet access, a smartphone or computer, speak English fluently, and be willing to follow study procedures. Excluded are those with certain medical conditions that prevent VR use, recent or planned back-related medical procedures, involvement in litigation or worker's compensation for injury, participation in other research studies recently or plans within the next 24 months.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants receive an 8-week interventional program using EaseVRx or Sham VR
Extended On-Demand
Participants in certain arms are offered an additional 8-week on-demand period
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- EaseVRx
- Sham VR
Trial Overview
This trial is testing EaseVRx virtual reality therapy against a Sham VR (placebo) to see if it helps reduce pain intensity and improve physical function among people with chronic low back pain. It also looks at how this therapy affects anxiety, depression, sleep quality and healthcare costs over time.
How Is the Trial Designed?
4
Treatment groups
Experimental Treatment
Placebo Group
participants in the EaseVRx-8w plus extended on-demand arm will enroll in an 8-week interventional program and be offered an extended 8-week ondemand period, and continue to be followed for 24 months after the completion of treatment
participants in the EaseVRx-8w arm will participate in an 8-week interventional program and continue to be followed for 24 months following completion of tx
participants in the first control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and continue to be followed for 24 months after the completion of treatment. participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. The experience of Sham VR is similar to watching a large-screen TV, but it is not interactive. The advantage of Sham VR is that it controls for the novelty and immersion of the hardware and isolates the effect of VR skill-based training
participants in the second control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and be offered an extended 8-week on-demand period, after which they will continue to be followed for 24 months after the completion of treatment.Participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting.
Find a Clinic Near You
Who Is Running the Clinical Trial?
AppliedVR Inc.
Lead Sponsor
Published Research Related to This Trial
Citations
In-Home Virtual Reality Program for Chronic Lower Back ...
An 8-week self-administered behavioral skills virtual reality program was found to impart clinically meaningful improvements above a strong active control ...
EaseVRx-8w+ for the Treatment of Chronic Lower Back Pain
The aim of this randomized controlled trial (RCT) is to assess outcomes for virtual reality therapy (including pain intensity, pain interference, anxiety, ...
RelieVRx: Now FDA-authorized
Durable chronic low back pain reductions up to 24 months after treatment for an accessible, 8-week, in-home behavioral skills-based virtual reality program: a ...
Virtual reality-delivered skills-based therapy for chronic ...
Published studies include those showing that the VR solution was successful in managing acute pain, anxiety, anger, and chronic pain pre-, peri-, and post- ...
Durable chronic low back pain reductions up to 24 months ...
The present research letter reports extended durability up to 24 months after treatment and examines the time course of “responder” rates.
An 8-Week Self-Administered At-Home Behavioral Skills ...
A national online convenience sample of individuals with self-reported nonmalignant low back pain with duration of 6 months or more and with average pain ...
DEN210014 Decision Summary - accessdata.fda.gov
The primary objective of this study was to assess the effectiveness ofthe Ease VRx therapeutic program in patients with chronic low back pain ( ...
Clinical Resource Library
The device is intended for in-home use for the reduction of pain and pain interference associated with chronic lower back pain. Contraindications. There are ...
9.
clinicaladvisor.com
clinicaladvisor.com/news/fda-approves-virtual-reality-system-treat-chronic-back-pain/FDA Approves Virtual Reality System to Treat Chronic Back ...
The approval of EaseVRx was based on the safety and efficacy data from a randomized double-blinded study involving 179 participants with chronic ...
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