Virtual Reality for Sickle Cell Disease
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores whether virtual reality can help manage pain for individuals with sickle cell disease during painful episodes known as vaso-occlusive crises. Participants will try various virtual reality setups, including passive (just watching) and active (interacting) experiences, to determine if these devices can reduce pain alongside standard treatments. Individuals with sickle cell disease who frequently visit the emergency room for severe pain might be suitable candidates. As an unphased trial, this study provides a unique opportunity to explore innovative pain management techniques.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It seems focused on using virtual reality alongside standard care, so you may not need to stop your medications, but it's best to confirm with the trial organizers.
What prior data suggests that virtual reality devices are safe for patients with sickle cell disease?
Research has shown that using virtual reality (VR) to manage pain in sickle cell disease is generally safe and well-tolerated. Studies have found that VR can reduce pain during the painful episodes common in sickle cell patients. When patients used VR alongside their regular treatments, they often experienced less pain.
Other research has demonstrated that VR is a practical option for patients hospitalized due to these painful episodes. It did not cause major side effects, and patients used it without problems. Both types of VR experiences, whether watching or interacting, have been tested and have not been linked to serious side effects.
While these studies do not list every possible side effect, the evidence suggests that VR is a safe way to help manage pain in sickle cell disease.12345Why are researchers excited about this trial?
Researchers are excited about using virtual reality (VR) for managing sickle cell disease because it offers a non-drug approach to pain management during acute vaso-occlusive crises. Unlike traditional treatments that rely on pain medications like opioids, VR provides a distraction technique that can potentially reduce pain perception without the side effects of drugs. The passive immersive VR experience allows patients to be visually and audibly engaged in a soothing environment, while the active immersive VR adds an interactive element, potentially enhancing the distraction effect. This innovative use of technology could offer a novel, side-effect-free option for patients looking for alternative pain management strategies.
What evidence suggests that virtual reality devices are effective for sickle cell disease?
Research has shown that virtual reality (VR) can help manage pain for people with sickle cell disease during painful episodes. This trial will randomize participants into different arms to test VR therapy's effectiveness. One arm will involve a passive immersive VR experience, where participants watch without interaction, while another will involve an active immersive VR experience, allowing interaction with the virtual environment. Studies have found that using VR alongside regular treatments might reduce pain, and patients have reported feeling less pain with both types of VR experiences. VR therapy is considered a promising tool for managing sickle cell pain and could be a useful addition to current care methods.13467
Who Is on the Research Team?
R. Gentry Wilklerson, MD
Principal Investigator
U of Maryland, Baltimore
Are You a Good Fit for This Trial?
This trial is for patients with sickle cell disease who are currently experiencing a vaso-occlusive crisis. It's designed to see if virtual reality can help manage their pain alongside the usual treatments they receive.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants use virtual reality devices or placebo for a maximum of 2 hours during a single session in the emergency department
Follow-up
Participants are monitored for changes in pain scores and other outcomes immediately after the intervention and 1 hour post-intervention
What Are the Treatments Tested in This Trial?
Interventions
- Virtual Reality Devices
Trial Overview
The study tests whether using a virtual reality headset and hand-held controllers can reduce pain during a sickle cell crisis, compared to being blindfolded with noise cancellation as an alternative form of distraction.
How Is the Trial Designed?
3
Treatment groups
Experimental Treatment
Placebo Group
Patient with sickle cell disease experiencing acute vaso-occlusive crisis randomized to this arm will participate in a passive immersive application on the virtual reality headset with hand-held controllers. The passive immersive application will not allow the user to interact directly with the application or move through the virtual environment .The patient will be able to use the passive immersive application on the device for a maximum of two hours.
Patient with sickle cell disease experiencing acute vaso-occlusive crisis randomized to this arm will participate in an active immersive application on the virtual reality headset with hand-held controllers. The active immersive application will allow the user to interact directly with the application and move through the virtual environment .The patient will be able to use the active immersive application on the device for a maximum of two hours.
Patient with sickle cell disease experiencing acute vaso-occlusive crisis randomized to this arm will wear a blindfold and ear plugs. The patient will be able to remain blindfolded and earplugs for a maximum of two hours.
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Maryland, Baltimore
Lead Sponsor
Published Research Related to This Trial
Citations
Virtual Reality As Adjunct Therapy for Vaso-Occlusive Pain
The goal of this randomized control clinical trial is to learn if virtual reality can be used to treat sickle cell pain in children.
Virtual reality as complementary pain therapy in ...
VR therapy was feasible in a cohort of patients with SCD admitted for VOE. In addition to standard therapies, VR may help reduce the pain experience with SCD ...
Virtual Reality Therapy for Sickle Cell Crisis
PRIMARY OBJECTIVE: To assess the efficacy of virtual reality (VR) technology in reducing pain at 30 minutes after intervention during an acute vaso-occlusive ...
Effect of Virtual Reality Technology for Pain Management ...
Effect of Virtual Reality Technology for Pain Management of Vaso-Occlusive Crisis in Patients With Sickle Cell Disease. Last updated ...
Relief Exploration for Sickle Pain Through Interventions ...
The present study identifies that people with SCD regard VR as a promising intervention for pain management. Future studies include designing ...
Virtual Reality as an Adjuvant Therapy for Sickle Cell Vaso ...
The study aims to add VR to standard of care medical treatment for pediatric patients with sickle cell disease who present to the pediatric emergency department ...
7.
hematologyadvisor.com
hematologyadvisor.com/news/home-virtual-reality-chronic-pain-scd-sickle-cell-disease/In-Home Virtual Reality Application Potentially Useful ...
A novel in-home virtual reality application for the self-management of chronic pain in adult patients with sickle cell disease (SCD) has ...
Unbiased Results
We believe in providing patients with all the options.
Your Data Stays Your Data
We only share your information with the clinical trials you're trying to access.
Verified Trials Only
All of our trials are run by licensed doctors, researchers, and healthcare companies.