76 Participants Needed

Virtual Reality Therapy for Sickle Cell Crisis

DA
MF
Overseen ByMichael Frett, MD
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: St. Jude Children's Research Hospital
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications. It mentions that standard pain management will continue, so it's likely you can keep taking your usual pain medicines.

What data supports the effectiveness of the treatment Virtual Reality Therapy for Sickle Cell Crisis?

Research shows that virtual reality (VR) therapy can help reduce pain by providing an immersive experience that distracts patients from pain. Studies have found VR to be effective in managing pain in various medical settings, including for patients with sickle cell disease, suggesting it could be beneficial for sickle cell crisis pain management.12345

Is virtual reality therapy safe for humans?

Virtual reality therapy has been used safely in many studies for managing pain in both adults and children, with few reports of adverse events (unwanted side effects). However, more research is needed to fully understand its safety, especially in different populations and conditions.12678

How is virtual reality therapy different from other treatments for sickle cell crisis?

Virtual reality therapy is unique because it uses immersive, three-dimensional environments to help manage pain, offering a non-drug alternative that can be used alongside traditional pain medications. This approach is novel for sickle cell crisis as it provides a distraction and potentially reduces the perception of pain without the side effects associated with medications.12789

What is the purpose of this trial?

Acute vaso-occlusive crisis (VOC) is the most common complication in patients with sickle cell disease (SCD) and pain related to VOC is often inadequately treated. This is a phase II randomized controlled clinical trial evaluating the efficacy of virtual reality technology when added to standard pain management for patients with sickle cell disease who are experiencing acute pain crisis in the ambulatory care setting. Patients will be randomized to receive either standard management only or standard management in addition to virtual reality therapy. The remainder of care for the painful event will continue per institutional standards according to clinical indication, including reassessment and documentation of pain and additional doses of pain medicines by intravenous (IV) or oral route. Pain scores and opioid requirement will be measured and compared across treatment arms, along with the outcomes of discharge from clinic versus admission to the inpatient unit.PRIMARY OBJECTIVE: To assess the efficacy of virtual reality (VR) technology in reducing pain at 30 minutes after intervention during an acute vaso-occlusive crisis in patients with sickle cell disease. Primary endpoint will be change in pain scores in Standard versus VR arms, between the first pain assessment at the time of presentation and the subsequent pain assessments up to 30 minutes after intervention.Secondary Objectives:* To compare total opioid consumption from the time of presentation to the time of discharge from acute care setting in Standard versus VR arms.* To assess the efficacy of virtual reality (VR) technology in reducing pain at 60 minutes after the first IV medication administered or 60 minutes after completion VR during an acute vaso-occlusive crisis in patients with sickle cell disease.

Research Team

MF

Michael Frett, MD

Principal Investigator

St. Jude Children's Research Hospital

Eligibility Criteria

This trial is for individuals aged 6-25 with sickle cell disease who are experiencing a severe pain crisis and seeking care at St. Jude Children's Research Hospital. It excludes those with developmental or psychiatric disorders, other acute symptoms, mild pain, or involvement in another pain management trial.

Inclusion Criteria

I am between 6 and 25 years old.
Must be English speaking
I have sickle cell disease, as recorded in my St. Jude medical record.
See 1 more

Exclusion Criteria

I am unable or unwilling to give my consent to participate.
Prior randomization in this study
I experience pain along with fever, chest issues, injuries, or spleen problems needing extra care.
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants receive standard care therapy for VOC or standard care plus a 15-minute virtual reality session

1 day
1 visit (in-person)

Follow-up

Participants are monitored for changes in pain scores and opioid consumption after treatment

1 day
1 visit (in-person)

Treatment Details

Interventions

  • Virtual Reality Therapy
Trial Overview The study tests if virtual reality therapy can improve pain management during a vaso-occlusive crisis when added to standard treatment. Patients will be randomly assigned to receive either the usual care or usual care plus VR therapy and their pain levels and opioid use will be compared.
Participant Groups
2Treatment groups
Active Control
Group I: Standard CareActive Control1 Intervention
Participants receive standard care treatment for their vaso-occlusive crisis. Participants will be randomized by age.
Group II: Virtual RealityActive Control1 Intervention
Participants receive standard care treatment for their vaso-occlusive crisis. In addition, they will have a 15-minute Virtual Reality Therapy session. Participants will be randomized by age.

Find a Clinic Near You

Who Is Running the Clinical Trial?

St. Jude Children's Research Hospital

Lead Sponsor

Trials
451
Recruited
5,326,000+

Findings from Research

In a case series involving 10 chronic pain patients, 5 reported reduced pain during virtual reality (VR) therapy sessions, suggesting potential short-term benefits of VR for pain management.
While VR therapy did not show significant overall changes in pain scores after treatment, it was safe with no serious adverse events, although 60% of participants experienced some cybersickness.
Virtual Reality as an Adjunct Home Therapy in Chronic Pain Management: An Exploratory Study.Garrett, B., Taverner, T., McDade, P.[2020]
A study involving 30 patients with sickle cell disease showed that a 15-minute immersive virtual reality (VR) session was safe and well-accepted, with no reported side effects and all patients wanting to use VR again.
The VR session significantly reduced pain intensity and the number of affected body areas, suggesting that VR could be a beneficial complementary therapy for managing vaso-occlusive pain episodes in sickle cell disease.
Virtual reality as complementary pain therapy in hospitalized patients with sickle cell disease.Agrawal, AK., Robertson, S., Litwin, L., et al.[2019]
A systematic review of 122 randomized controlled trials involving 9,138 patients found that virtual reality (VR) significantly reduces pain, with a standardized mean difference of -0.65, indicating a strong effect across various types of pain, including acute, chronic, and procedural.
The effectiveness of VR in pain management was particularly notable in younger patients and those experiencing moderate to severe pain, suggesting that VR could be a valuable tool for these groups, although the studies showed considerable variability and moderate to high risk of bias.
Effect modifiers of virtual reality in pain management: a systematic review and meta-regression analysis.Lier, EJ., de Vries, M., Steggink, EM., et al.[2023]

References

Virtual Reality as an Adjunct Home Therapy in Chronic Pain Management: An Exploratory Study. [2020]
Virtual reality as complementary pain therapy in hospitalized patients with sickle cell disease. [2019]
Effect modifiers of virtual reality in pain management: a systematic review and meta-regression analysis. [2023]
Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials. [2020]
Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial. [2020]
The State of Science in the Use of Virtual Reality in the Treatment of Acute and Chronic Pain: A Systematic Scoping Review. [2023]
Virtual Reality Clinical Research: Promises and Challenges. [2023]
A rapid evidence assessment of immersive virtual reality as an adjunct therapy in acute pain management in clinical practice. [2022]
The management of pain in sickle cell disease. [2019]
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