24 Participants Needed

Virtual Reality Training for Vestibular Disorders

(VR-HS-WST Trial)

KO
Overseen ByKwadwo O Appiah-Kubi, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Clarkson University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It might be best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of the treatment for vestibular disorders?

Research shows that virtual reality-based rehabilitation can significantly reduce symptoms of vestibular disorders, such as dizziness, and improve patients' quality of life. Studies found that virtual reality treatments are more effective than traditional methods, with improvements seen in symptom severity and patient perception of their condition.12345

Is virtual reality training for vestibular disorders safe for humans?

Virtual reality training for vestibular disorders is generally considered safe for humans, with side effects reported to decrease by the fourth week of intervention. It offers a pleasant environment for rehabilitation, but high-quality studies are needed to further document any potential side effects.12346

How is the treatment 'Concurrent Vestibular Activation and Postural Training Using Virtual Reality' different from other treatments for vestibular disorders?

This treatment is unique because it combines virtual reality with vestibular rehabilitation exercises, offering an immersive experience that can enhance balance and head movement strategies, unlike conventional methods that do not use virtual environments.12578

What is the purpose of this trial?

Postural instability is a common symptom of vestibular dysfunction that impacts a person's day-to-day activities. Vestibular rehabilitation is effective in decreasing dizziness, visual symptoms and improving postural control through several mechanisms including sensory reweighting. As part of the sensory reweighting mechanisms, vestibular activation training with headshake activities influence vestibular reflexes. However, combining challenging vestibular and postural tasks to facilitate more effective rehabilitation outcomes is under-utilized. The novel concurrent headshake and weight shift training (Concurrent HS-WST) is purported to train the vestibular system to directly impact the postural control system simultaneously and engage sensory reweighting to improve balance. Healthy older adults will perform the training by donning a virtual reality headset and standing on the floor or foam pad with an overhead harness on and a spotter present to prevent any falls. The investigators propose that this training strategy would show improved outcomes over traditional training methods by improving vestibular-ocular reflex (VOR) gains, eye movement variability, sensory reweighting and promoting postural balance. The findings of this study may guide clinicians to develop rehabilitation methods for vestibular postural control in neurological populations with vestibular and/or sensorimotor control impairment.

Eligibility Criteria

This trial is for individuals aged 55-80 with vestibular disorders who can stand independently without assistance. Participants will engage in postural assessments and perform headshake activities along with weight shift training.

Inclusion Criteria

I can do balance tests after sudden movements.
I can stand on my own without help.
Participants will also perform headshake activities and weight shift training in standing for 20 mins with mini breaks
See 1 more

Exclusion Criteria

I have issues with my muscles or bones that affect my posture.
I have had issues with concussion, balance, or eye movements in the last 6 months.
I had orthopedic surgery in the last 6 months affecting my posture.
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1 week

Treatment

Participants undergo vestibular activation training with headshake activities and postural tasks using virtual reality for 7 days, followed by a 6-day washout period and a 7-day no-training period.

3 weeks

Follow-up

Participants are monitored for safety and effectiveness after treatment, including assessments of balance equilibrium, EMG amplitude, eye movement variability, and VOR gain.

3 weeks

Treatment Details

Interventions

  • Concurrent Vestibular Activation and Postural Training Using Virtual Reality
Trial Overview The study tests a new rehabilitation method using virtual reality to improve balance and sensory reweighting in people with vestibular dysfunction. It involves concurrent headshake and weight shift training, which may enhance traditional therapy outcomes.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Vestibular activation trainingExperimental Treatment2 Interventions
A cross-over design will be used with group one receiving the training intervention for 7 days, a 6-day washout period, and a 7-day no-training period. Group two will follow the reverse sequence.
Group II: No trainingActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Clarkson University

Lead Sponsor

Trials
4
Recruited
110+

Findings from Research

Adding virtual reality-based home exercises to conventional vestibular rehabilitation significantly improved vestibulo-ocular reflex gain and posturography scores in patients with unilateral vestibular hypofunction, with the mixed-method group showing a gain score of 0.71 compared to 0.64 in the conventional group after one year.
Patients who engaged in virtual reality exercises reported greater improvements in their dizziness-related quality of life, as indicated by a Dizziness Handicap Inventory score of 24.34 versus 35.73 in the conventional group, highlighting the efficacy of this approach in long-term rehabilitation.
Long-term effects of vestibular rehabilitation and head-mounted gaming task procedure in unilateral vestibular hypofunction: a 12-month follow-up of a randomized controlled trial.Viziano, A., Micarelli, A., Augimeri, I., et al.[2019]
In a study involving 71 patients with unilateral peripheral vestibular loss, both virtual reality-based and conventional balance exercises showed improvements in balance, but there were no significant differences in effectiveness regarding gait speed or other physical outcomes after 6 weeks of rehabilitation.
Participants using virtual reality reported higher enjoyment and less difficulty and tiredness during exercises compared to those using conventional methods, suggesting that while not more effective, virtual reality may enhance the rehabilitation experience.
Effectiveness of conventional versus virtual reality-based balance exercises in vestibular rehabilitation for unilateral peripheral vestibular loss: results of a randomized controlled trial.Meldrum, D., Herdman, S., Vance, R., et al.[2022]
Virtual reality rehabilitation for peripheral vestibular disorders has shown a significant reduction in symptoms, with an average decrease of 27 points on the Dizziness Handicap Inventory (DHI), improving patients' quality of life from moderate to mild impact.
The effectiveness of virtual reality treatments is linked to the duration of exposure, with at least 150 minutes of cumulative use recommended to achieve positive therapeutic outcomes.
Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis.Bergeron, M., Lortie, CL., Guitton, MJ.[2022]

References

Long-term effects of vestibular rehabilitation and head-mounted gaming task procedure in unilateral vestibular hypofunction: a 12-month follow-up of a randomized controlled trial. [2019]
Effectiveness of conventional versus virtual reality-based balance exercises in vestibular rehabilitation for unilateral peripheral vestibular loss: results of a randomized controlled trial. [2022]
Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis. [2022]
Virtual and augmented reality in the vestibular rehabilitation of peripheral vestibular disorders: systematic review and meta-analysis. [2023]
Effectiveness of virtual reality-based programs as vestibular rehabilitative therapy in peripheral vestibular dysfunction: a meta-analysis. [2023]
Effectiveness of virtual reality-based vestibular rehabilitation in patients with peripheral vestibular hypofunction. [2023]
An Oculus Rift Assessment of Dynamic Balance by Head Mobility in a Virtual Park Scene: A Pilot Study. [2019]
Effectiveness of conventional versus virtual reality-based vestibular rehabilitation exercises in elderly patients with dizziness: a randomized controlled study with 6-month follow-up. [2022]
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