Augmented Reality (AR) for Learning Difficulties

Not yet recruiting at 1 trial location
TJ
MY
Overseen ByMan Yee Suen, MMedSc
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Stanford University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 2 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests how well augmented reality (a type of digital simulation) can help anesthesiology residents learn important skills for handling medical emergencies. Experts in the U.S. guide residents in Hong Kong through AR simulations to practice life-saving techniques. This trial may suit anesthesiology residents who do not suffer from severe motion sickness or seizures and do not wear glasses, as the AR headset requires clear vision. As an unphased trial, this study offers a unique opportunity for residents to enhance their skills using cutting-edge technology.

Do I need to stop taking my current medications for this trial?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this augmented reality simulation is safe for anesthesiology residents?

Research has shown that using augmented reality (AR) for learning is generally safe. Studies indicate that AR enables people to make mistakes and learn from them without real-world harm, resulting in low risk for users, including those in medical training.

While AR is not a traditional medical treatment, it has been well-received in training settings. Users have not reported any major problems, suggesting that AR is a safe tool for education and training, which is the focus of this study.12345

Why are researchers excited about this trial?

Researchers are excited about using Augmented Reality (AR) for learning difficulties because it offers an interactive and immersive approach that traditional methods like textbooks or computer-based learning can't match. Unlike conventional techniques, AR overlays digital information onto the real world, making complex concepts easier to understand and engage with. This hands-on experience can be especially beneficial for individuals with learning challenges, as it allows them to visualize and interact with information in a dynamic way. The innovative delivery method through AR headsets can enhance focus and retention, potentially leading to better learning outcomes.

What evidence suggests that Augmented Reality is effective for learning difficulties?

Research shows that augmented reality (AR) can greatly enhance learning experiences. Studies have found that AR helps students understand and retain information better than traditional methods. For instance, one study discovered that students using AR in the classroom achieved better learning outcomes and showed increased engagement. Another review highlights the growing interest in AR due to its potential to make education more interactive and effective. In this trial, participants in the experimental arm will use an AR headset for workplace training modules. Overall, AR is considered a promising tool for enhancing educational experiences, including medical training.16789

Who Is on the Research Team?

TJ

Thomas J Caruso, MD,PhD

Principal Investigator

Stanford University

Are You a Good Fit for This Trial?

This trial is for anesthesiology residents over the age of 18 who are interested in using Augmented Reality (AR) to improve their non-technical skills during medical crises. It's not suitable for those with nausea, a history of seizures or severe motion sickness, or those who wear corrective glasses as they're incompatible with AR equipment.

Inclusion Criteria

I am older than 18 years.

Exclusion Criteria

Wearing corrective glasses (not compatible with the AR hardware)
History of severe motion sickness
I currently experience nausea or have a history of seizures.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Simulation Training

Participants undergo remote, international AR simulation to assess non-technical skills during a medical crisis

1 day
1 session (virtual)

Follow-up

Participants are monitored for performance and usability immediately after simulation

immediate

What Are the Treatments Tested in This Trial?

Interventions

  • Augmented Reality (AR)
Trial Overview The study tests how well anesthesiology residents can use AR technology to handle Pediatric Advanced Life Support (PALS) scenarios. Experts from the U.S. will remotely guide participants through AR simulations designed based on American Heart Association best practices.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Mixed Reality SimulationExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Stanford University

Lead Sponsor

Trials
2,527
Recruited
17,430,000+

Published Research Related to This Trial

This review aims to develop and refine a program theory to understand how augmented reality (AR) and virtual reality (VR) can effectively train health and care providers, addressing the mixed evidence on their effectiveness in various settings.
The study will systematically analyze existing theories and empirical evidence to identify the contexts and mechanisms that influence the success of AR/VR training programs, ultimately aiming to enhance the quality of care and promote evidence-based practices in healthcare.
Upskilling health and care workers with augmented and virtual reality: protocol for a realist review to develop an evidence-informed programme theory.Gasteiger, N., van der Veer, SN., Wilson, P., et al.[2023]
In a pilot study involving 24 neurosurgical patients, the use of a 360° augmented reality visualization platform (360 ARVP) significantly enhanced patients' understanding of their medical conditions and treatment plans, with a statistically significant improvement in their self-rated understanding (P < .0017).
95.8% of patients reported feeling more comfortable and included in their treatment decisions after using the 360 ARVP, indicating its potential as an effective tool for patient education in a clinical setting.
The First Pilot Study of an Interactive, 360° Augmented Reality Visualization Platform for Neurosurgical Patient Education: A Case Series.Lee, JJ., Klepcha, M., Wong, M., et al.[2022]
The mobile game-based VR rehabilitation program (MoU-Rehab) significantly improved upper extremity function in stroke patients compared to conventional therapy, as measured by the Fugl-Meyer Assessment and other metrics.
The program was well-tolerated with no adverse effects reported, and patients expressed high satisfaction, indicating its feasibility as a rehabilitation tool for upper limb recovery after ischemic stroke.
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke.Choi, YH., Ku, J., Lim, H., et al.[2019]

Citations

Learning effectiveness of immersive virtual reality in ...The results indicate that IVR has a positive impact on learning compared to other types of media. The study suggests that IVR technology is suitable for ...
Analyzing augmented reality (AR) and virtual reality (VR) ...This comprehensive review aims to frame AR and VR development in education during the last twelve years.
A systematic narrative review on benefits, challenges ...Augmented reality (AR) and virtual reality (VR) have attracted increasing interest in the field of education, largely because of their potential ...
Examining the impact of augmented reality on students ...This study investigates student and teacher perceptions of using augmented reality (AR) in the classroom and evaluates AR's impact on ...
The effects of virtual reality and augmented ...This study aims to compare the retelling performance of two groups that engaged in reading activities with virtual reality and augmented reality texts.
Virtual reality in education: global trends, challenges, and ...These results suggest that VR enhances practical skills and provides a safe environment for students to make mistakes and learn from them ...
A systematic narrative review on benefits, challenges, and ...Provides a systematic narrative review of the benefits, challenges, and application domains of AR and VR in education over the past ten years. • ...
Challenges of Virtual Reality & AR in Education [10 Key Factors]Explore the challenges of virtual reality and AR in education. Learn about hurdles educators face and actionable strategies to overcome them.
Immersive virtual reality training: Addressing challenges ...Simulation‐based training has significantly improved healthcare professionals' skills and patient outcomes. Immersive virtual reality is gaining attention ...
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