200 Participants Needed

Virtual Reality Intervention for Opioid Use Disorder

(PARK Trial)

Recruiting at 1 trial location
ME
ST
CM
Overseen ByColton M Lind, BS
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: Indiana University
Must be taking: Psychotropic drugs
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

The goal of this clinical trial is to demonstrate the commercial potential for a novel virtual reality (VR) intervention in preparation for Phase II development. This clinical trial will test the VR intervention for efficacy in reducing opioid use, increasing abstinence, and other self-reported and behavioral focus on future outcomes in individuals in early recovery from opioid use disorder. * Will the VR group, compared to the control group, have a lower number of opioid use days? * Will the VR group, compared to the control group, have longer periods of abstinence at the 30-day follow-up? * Will the VR group, compared to the control group, have significantly increased opioid abstinence rates? * Will the VR group, compared to baseline and the control group, show increased future self-identification post-VR intervention? * Will the VR group, compared to baseline and the control group, show increased future orientation post-VR intervention? * Will the VR group, compared to baseline and the control group, show an increased preference for delayed rewards in a laboratory delay discounting task post-VR intervention? * Will the VR group, compared to baseline and the control group, exceed in behavioral effects (i.e., future self-identification, future orientation, and increased preference for delayed rewards) at the 30-day follow-up? Researchers will compare the VR test group and the control group to see if there are differences in the results for the questions outlined above.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications. However, it mentions that participants can be on psychotropic drugs for substance use disorder (SUD) comorbidity and mu-opioid drugs, suggesting you might not need to stop these medications.

What data supports the effectiveness of this treatment for opioid use disorder?

Research suggests that virtual reality therapy can be beneficial for treating substance use disorders, including cannabis use disorder, by reducing drug use and enhancing therapy through realistic and personalized scenarios. It has shown promise in improving treatment outcomes and is well-received by both patients and therapists.12345

Is virtual reality therapy safe for treating opioid use disorder?

Virtual reality therapy has been used safely in various treatments, including for anxiety and pain relief, and is considered suitable for adults and people with mental health issues, provided risks like relapse and trauma are managed. Practitioners view it as a safe and realistic option for substance use disorder treatments.34567

How is Virtual Reality Avatar Intervention different from other treatments for opioid use disorder?

Virtual Reality Avatar Intervention is unique because it uses immersive virtual reality experiences to help manage pain and improve coping strategies, offering a non-drug, digital approach that complements traditional medication and counseling for opioid use disorder.678910

Research Team

BG

Brandon G Oberlin, PhD

Principal Investigator

Indiana University

Eligibility Criteria

This trial is for individuals aged 18-60 who are in early recovery from opioid use disorder, having been abstinent for at least 14 days but not more than 6 months. They must be committed to recovery, able to understand English, and can take psychotropic drugs if needed for SUD-related conditions. People cannot join if they've used drugs or alcohol within the last 24 hours before the study visit.

Inclusion Criteria

Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit
I am not currently hospitalized.
I am between 18 and 60 years old.
See 5 more

Exclusion Criteria

Unstable psychiatric conditions
Presence of extravagant/elaborate face tattoos
I have problems with my sense of smell or taste.
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive the VR intervention to test its efficacy in reducing opioid use and increasing abstinence

4 weeks
1 visit (in-person) for VR intervention

Follow-up

Participants are monitored for changes in opioid use, abstinence, and future orientation at the 30-day follow-up

4 weeks
1 visit (in-person) at 30-day follow-up

Treatment Details

Interventions

  • Virtual Reality Avatar Intervention
  • Virtual Reality Empty Park
Trial OverviewThe trial is testing a new virtual reality (VR) intervention against a control group with no VR exposure. It aims to see if VR can help reduce opioid use and increase abstinence periods over a month follow-up by enhancing future-oriented thinking and preference for delayed rewards among participants.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: Virtual RealityExperimental Treatment2 Interventions
Participants in this arm will receive the following interventions: Treatment As Usual (Empty Virtual Reality Park) Virtual Reality Avatar (Intervention)
Group II: Treatment As Usual (Control)Placebo Group1 Intervention
Participants in this arm will receive the following interventions: Treatment As Usual (Empty Virtual Reality Park)

Virtual Reality Avatar Intervention is already approved in United States for the following indications:

🇺🇸
Approved in United States as Virtual Reality Avatar Intervention for:
  • Substance Use Disorder
  • Opioid Use Disorder

Find a Clinic Near You

Who Is Running the Clinical Trial?

Indiana University

Lead Sponsor

Trials
1,063
Recruited
1,182,000+

National Institute on Drug Abuse (NIDA)

Collaborator

Trials
2,658
Recruited
3,409,000+

Findings from Research

Virtual reality therapy (VRT) was found to be highly acceptable and feasible for integration with standard addiction treatment (TAU) among both therapists and patients in a study involving 21 therapists and 113 patients over 6-12 months.
While VRT showed potential effectiveness in enhancing communication and problem-solving skills for relapse prevention, barriers such as motion sickness, technical issues, and costs were identified, indicating areas for improvement before wider implementation.
Virtual Reality to Support Inpatient Addiction Treatment: Patients Are Ready, What About Therapists? A Feasibility Study.Arissen, C., van der Helm, L., Dijkstra, B., et al.[2022]
In a study involving 20 stroke survivors, multiuser virtual reality (MU VR) therapy led to significantly greater arm movement (414.6m) compared to single-user (SU VR) therapy (327.0m), indicating that MU VR may enhance physical engagement during rehabilitation.
Participants showed high compliance with both therapy modes (99% for MU and 89% for SU), and overall motor recovery, as measured by the Fugl-Meyer Assessment, improved significantly across all participants, suggesting that MU VR can effectively extend clinical therapy into home settings.
Home-based Upper Extremity Stroke Therapy Using a Multiuser Virtual Reality Environment: A Randomized Trial.Thielbar, KO., Triandafilou, KM., Barry, AJ., et al.[2020]
A pilot clinical trial involving 19 participants with cannabis use disorder and severe mental disorder showed that an innovative avatar intervention led to a significant moderate reduction in cannabis use, with a Cohen's d of 0.611, indicating effectiveness.
The intervention utilized immersive virtual reality techniques, allowing participants to practice therapeutic methods in real-time, suggesting that this novel approach could enhance treatment outcomes for cannabis use disorder.
Avatar Intervention for Cannabis Use Disorder in Individuals with Severe Mental Disorders: A Pilot Study.Giguère, S., Potvin, S., Beaudoin, M., et al.[2023]

References

Virtual Reality to Support Inpatient Addiction Treatment: Patients Are Ready, What About Therapists? A Feasibility Study. [2022]
Home-based Upper Extremity Stroke Therapy Using a Multiuser Virtual Reality Environment: A Randomized Trial. [2020]
Avatar Intervention for Cannabis Use Disorder in Individuals with Severe Mental Disorders: A Pilot Study. [2023]
Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review. [2020]
Views of Practitioners and Researchers on the Use of Virtual Reality in Treatments for Substance Use Disorders. [2021]
A Virtual Reality Meditative Intervention Modulates Pain and the Pain Neuromatrix in Patients with Opioid Use Disorder. [2022]
Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial. [2021]
Adjunct Digital Interventions Improve Opioid-Based Pain Management: Impact of Virtual Reality and Mobile Applications on Patient-Centered Pharmacy Care. [2022]
Digital interventions for opioid use disorder treatment: A systematic review of randomized controlled trials. [2023]
Delivering information about medication assisted treatment to individuals who misuse opioids through a mobile app: a pilot study. [2021]