200 Participants Needed

Virtual Reality Intervention for Opioid Use Disorder

(PARK Trial)

Recruiting at 1 trial location
ME
ST
CM
Overseen ByColton M Lind, BS
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: Indiana University
Must be taking: Psychotropic drugs
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a new virtual reality (VR) intervention to aid individuals in early recovery from opioid use disorder. Researchers aim to determine if VR can reduce opioid use, extend periods of abstinence, and enhance future-oriented thinking. Participants will be divided into two groups: one will use the Virtual Reality Avatar Intervention, while the other will use a simulated version. The trial seeks individuals who have abstained from opioids for at least 14 days but not more than a year, are committed to recovery, and can understand English. As an unphased trial, this study provides a unique opportunity to explore innovative recovery methods and contribute to groundbreaking research.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications. However, it mentions that participants can be on psychotropic drugs for substance use disorder (SUD) comorbidity and mu-opioid drugs, suggesting you might not need to stop these medications.

What prior data suggests that this virtual reality intervention is safe for individuals with opioid use disorder?

Research shows that virtual reality (VR) treatments are generally safe and easy to manage. Past studies have used VR to address substance use problems without major safety issues. Most participants find VR experiences comfortable and engaging. Side effects, such as nausea or dizziness, are rare and typically mild. VR's use in other healthcare areas further supports its safety. While this specific VR treatment for opioid use disorder is still under evaluation, past research suggests it is likely safe for participants.12345

Why are researchers excited about this trial?

Researchers are excited about the Virtual Reality Avatar Intervention for opioid use disorder because it offers a fresh, immersive approach to treatment. Unlike traditional methods like medication-assisted therapy or counseling, this intervention uses virtual reality to create a personalized experience for users, potentially making therapy more engaging and relatable. By providing a virtual environment where participants can interact with avatars, it aims to enhance emotional connection and motivation, which could lead to better treatment outcomes. This innovative approach taps into the power of technology to support recovery in a way that traditional treatments do not.

What evidence suggests that this virtual reality intervention is effective for opioid use disorder?

Research has shown that virtual reality (VR) might help reduce opioid use. A small study found VR beneficial for people with opioid use disorder (OUD). In this trial, one group will receive the Virtual Reality Avatar Intervention, which researchers have examined for its impact on cravings, emotions, and brain activity related to addiction. This suggests VR might help individuals avoid opioids and concentrate on future goals. Meanwhile, the control group will receive Sham VR as a comparator. Although more research is necessary, these early results offer hope that VR could become a valuable tool in recovery.12567

Who Is on the Research Team?

BG

Brandon G Oberlin, PhD

Principal Investigator

Indiana University

Are You a Good Fit for This Trial?

This trial is for individuals aged 18-60 who are in early recovery from opioid use disorder, having been abstinent for at least 14 days but not more than 6 months. They must be committed to recovery, able to understand English, and can take psychotropic drugs if needed for SUD-related conditions. People cannot join if they've used drugs or alcohol within the last 24 hours before the study visit.

Inclusion Criteria

Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit
I am not currently hospitalized.
Use of psychotropic drugs for SUD-comorbidity
See 4 more

Exclusion Criteria

Unstable psychiatric conditions
Presence of extravagant/elaborate face tattoos
I have problems with my sense of smell or taste.
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive the VR intervention to test its efficacy in reducing opioid use and increasing abstinence

4 weeks
1 visit (in-person) for VR intervention

Follow-up

Participants are monitored for changes in opioid use, abstinence, and future orientation at the 30-day follow-up

4 weeks
1 visit (in-person) at 30-day follow-up

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality Avatar Intervention
  • Virtual Reality Empty Park
Trial Overview The trial is testing a new virtual reality (VR) intervention against a control group with no VR exposure. It aims to see if VR can help reduce opioid use and increase abstinence periods over a month follow-up by enhancing future-oriented thinking and preference for delayed rewards among participants.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Placebo Group
Group I: Virtual RealityExperimental Treatment2 Interventions
Group II: Sham VR (Control)Placebo Group1 Intervention

Virtual Reality Avatar Intervention is already approved in United States for the following indications:

🇺🇸
Approved in United States as Virtual Reality Avatar Intervention for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Indiana University

Lead Sponsor

Trials
1,063
Recruited
1,182,000+

National Institute on Drug Abuse (NIDA)

Collaborator

Trials
2,658
Recruited
3,409,000+

Published Research Related to This Trial

Digital therapeutics, such as virtual reality apps, have been authorized by the FDA as effective treatments for chronic conditions like low back pain and can enhance the effectiveness of traditional medications like buprenorphine for opioid use disorder.
A review of randomized controlled trials showed that patients using digital interventions alongside opioid treatments generally reported better pain relief compared to those receiving standard care, highlighting the potential of these technologies in pain management.
Adjunct Digital Interventions Improve Opioid-Based Pain Management: Impact of Virtual Reality and Mobile Applications on Patient-Centered Pharmacy Care.Giravi, HY., Biskupiak, Z., Tyler, LS., et al.[2022]
Virtual Reality (VR) technology shows promise in both assessing cravings and treating substance use disorders, providing high ecological validity in its applications.
While VR effectively provokes cravings across various addictions, treatment outcomes based solely on virtual exposure to drug-related cues have shown mixed results, indicating the need for further research in this area.
Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review.Segawa, T., Baudry, T., Bourla, A., et al.[2020]
Digital interventions for treating opioid use disorder, including methods like mobile apps and video conferencing, were found to be generally acceptable and satisfactory to participants, with 10 out of 20 studies showing significant improvements in opioid abstinence.
The effectiveness of these digital interventions varied, with some studies demonstrating better treatment retention, highlighting the need for further research to explore their impact in diverse populations, especially in low- and middle-income countries.
Digital interventions for opioid use disorder treatment: A systematic review of randomized controlled trials.Kiburi, SK., Ngarachu, E., Tomita, A., et al.[2023]

Citations

Virtual Reality Facilitation of Recovery from Opioid Use ...The societal impact of increasing addiction treatment effectiveness is obvious, with 12.8 million people receiving treatment in the past year (SAMHSA, 2024). 1.
Virtual Reality Intervention for Opioid Use DisorderThis clinical trial will test the VR intervention for efficacy in reducing opioid use, increasing abstinence, and other self-reported and behavioral focus on ...
3.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/38430207/
A pilot study of virtual reality for inpatients with opioid use ...This pilot study supports the feasibility and preliminary effectiveness of 3DTT for improving outcomes for inpatients with OUD.
(PDF) Potential use of virtual reality technologies for opioid ...applying VR to increase initiation and retention of medications for OUD. 1.2. Potential use of virtual reality in opioid treatment. Although VR ...
Virtual reality: a powerful technology to provide novel ...VR research has mainly addressed the roles of craving, psychophysiology, affective states, cognition, and brain activity in addiction.
Avatar Therapy in Virtual Reality for Treatment-Resistant ...A phase of research to describe clinical trials that focus on the safety of a drug. They are usually conducted with healthy volunteers, and the ...
Virtual Reality (VR) in Assessment and Treatment of ...Conclusions: This overview suggest that VR provide benefits in the assessment and treatment of substance use disorders and behavior addictions ...
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