Virtual Reality Therapy for Emotional Regulation in Youth

(VERVE Trial)

SH
JD
Overseen ByJustin D Russell, PhD
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: University of Wisconsin, Madison
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores a new virtual reality (VR) video game treatment designed to help youth improve their emotional management skills. It targets those aged 13 to 17 within the juvenile justice system. Participants will engage in up to six VR sessions using a headset to immerse themselves in calming virtual environments. The trial is best suited for teens who can read English text on screens and have no prior issues with VR or similar media. The goal is to determine if this VR therapy, called DEEP VR, can aid in emotional regulation. As an unphased trial, it offers participants a unique chance to contribute to innovative research that could shape future emotional regulation therapies.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this virtual reality therapy is safe for youth?

Research has shown that virtual reality therapy is generally safe for treating emotional issues. Studies have found that this therapy is effective and manageable for young people. For example, the DEEP virtual reality experience reduces anxiety and improves self-control through deep breathing exercises. Participants use slow, deep breaths to control the game, which can be calming.

Other studies have successfully used virtual reality to lessen symptoms of depression and anxiety. Although specific data on side effects for DEEP VR is limited, virtual reality therapy in similar settings has a good safety record. This suggests that DEEP VR is likely safe for young people under the supervision of the juvenile justice system.12345

Why are researchers excited about this trial?

Researchers are excited about DEEP VR because it offers a fresh approach to emotional regulation in youth by using virtual reality technology. Unlike traditional methods such as therapy sessions or medication, DEEP VR immerses participants in a calming virtual environment, allowing for a unique and interactive experience. This method captures physiological responses in real-time, providing immediate feedback that can help users learn to manage their emotions more effectively. The immersive nature of VR may engage young participants more fully than conventional treatments, potentially leading to faster and more impactful results.

What evidence suggests that DEEP VR is effective for emotional dysregulation in youth?

Research shows that DEEP VR, the virtual reality therapy under study in this trial, may help people manage their emotions better. Studies have found that this VR therapy can reduce anxiety and disruptive behavior. For instance, some participants felt less anxious and gained better control over their emotions. Another study suggested that VR can improve mental health by aiding mindfulness training, potentially lowering stress and anger, especially in challenging situations. Overall, DEEP VR appears to be a useful tool for supporting emotional well-being.16789

Who Is on the Research Team?

JD

Justin D Russell, PhD

Principal Investigator

University of Wisconsin, Madison

RJ

Ryan J Herringa, MD,PhD

Principal Investigator

University of Wisconsin, Madison

Are You a Good Fit for This Trial?

This trial is for youth aged 13-17 under juvenile justice supervision, who can read English and have a caregiver's consent. It's not for those with severe psychiatric conditions or discomfort with immersive experiences like VR.

Inclusion Criteria

I can read text on a computer screen clearly.
Availability of a caregiver to provide oral consent
I am between 13 and 17 years old.
See 1 more

Exclusion Criteria

Report of previous discomfort with immersive experiences, including virtual reality, 3D films, or similar media
Active psychosis or comparably impairing psychiatric condition

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo up to 6 virtual-reality-based biofeedback sessions to improve emotional regulation

6 weeks
Up to 6 visits (in-person)

Follow-up

Participants are monitored for changes in physiological arousal and symptom severity after treatment

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • DEEP VR
Trial Overview The study tests a virtual reality video game designed to help manage emotions in teens exposed to violence. Participants will undergo up to six sessions of the VR-based treatment called DEEP VR.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: DEEP VR Experiment GroupExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Wisconsin, Madison

Lead Sponsor

Trials
1,249
Recruited
3,255,000+

University of Toronto

Collaborator

Trials
739
Recruited
1,125,000+

Radboud University Medical Center

Collaborator

Trials
1,203
Recruited
1,157,000+

Explore DEEP Inc

Collaborator

Trials
1
Recruited
140+

Published Research Related to This Trial

Virtual reality (VR) interventions significantly reduced anxiety (effect size g = 0.79) and depression (effect size g = 0.73) compared to control conditions in a meta-analysis of 39 trials involving various psychological interventions.
Despite the effectiveness of VR therapies for anxiety and depression, they did not significantly reduce treatment attrition rates, indicating that while VR can help with symptoms, it may not keep participants engaged in treatment.
The effectiveness of virtual reality based interventions for symptoms of anxiety and depression: A meta-analysis.Fodor, LA., Coteț, CD., Cuijpers, P., et al.[2019]
Immersive virtual reality (VR) exposures are feasible and show clinical benefits in reducing anxiety severity in youth with specific phobias, based on a study involving three youth and their parents who underwent a one-session treatment.
The use of VR exposures resulted in significant changes in both physiological arousal and subjective distress, with evidence of physiological habituation observed in participants who responded positively to the treatment at follow-up.
Immersive Virtual Reality Exposures for the Treatment of Childhood Anxiety.Ramsey, KA., Essoe, JK., Boyle, N., et al.[2023]
Virtual reality (VR) exposure therapy integrated into cognitive-behavioral therapy (CBT) for social anxiety disorder (SAD) was found to be more effective than traditional in-person exposure, with significant improvements on the Liebowitz Social Anxiety Scale and other measures.
The study involved 59 participants over 14 weekly CBT sessions, and results showed that VR exposure not only led to better outcomes immediately after treatment but also maintained improvements at a 6-month follow-up, while being more practical for therapists.
Virtual reality compared with in vivo exposure in the treatment of social anxiety disorder: a three-arm randomised controlled trial.Bouchard, S., Dumoulin, S., Robillard, G., et al.[2019]

Citations

Efficacy of a Virtual Reality Biofeedback Game (DEEP) to ...From analyzing the individual profiles, it was found that 6 participants showed reductions in anxiety, and 5 participants showed reductions in disruptive ...
Effectiveness of virtual reality therapy in the treatment ...The current findings suggest that VR therapy interventions have a positive effect on improving the anxiety state of patients with anxiety disorders.
A systematic review on the efficacy of virtual reality and ...This systematic review aims to assess the effectiveness of virtual reality (VR) and gamification interventions in addressing anxiety and depression.
The effectiveness of immersive virtual reality (VR) based ...This review suggests that using VR to assist mindfulness training is an effective and innovative way to improve mental health conditions within the adult ...
Mixed Methods Single-Case Experimental DesignDEEP shows promise in teaching deep breathing techniques to forensic psychiatric inpatients, potentially decreasing stress, emotional tension, and anger in ...
6.exploredeep.comexploredeep.com/
deep vrDEEP is a poetic VR experience that is controlled by slow, deep diaphragmatic breathing which aims to soothe anxiety, build confidence in selfregulation, and ...
Virtual Reality Therapy for Emotional Regulation in Youth · ...Virtual reality therapy is generally considered safe for treating emotional disorders, with studies showing it to be feasible and tolerable for youth with ...
A public health perspective on virtual reality interventionsThis study aimed to evaluate the effectiveness of virtual reality (VR)-based extreme sports games in reducing symptoms of depression, anxiety, and stress in ...
Using virtual reality technology to treat adolescent and ...The results of meta-analysis revealed that VR intervention demonstrated an overall medium effect size (Hedge's g = 0.486) in treating depression ...
Unbiased ResultsWe believe in providing patients with all the options.
Your Data Stays Your DataWe only share your information with the clinical trials you're trying to access.
Verified Trials OnlyAll of our trials are run by licensed doctors, researchers, and healthcare companies.
Terms of Service·Privacy Policy·Cookies·Security