PlaySmart Digital Intervention for Preventing Adolescent Opioid Abuse
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to determine if a video game called PlaySmart can help teenagers understand the risks of misusing opioids, such as prescription painkillers and heroin. Participants will either play the PlaySmart game or a different control game to compare effects. Teens who haven't misused opioids but are considered "high-risk" due to other substance use or certain mental health indicators might be suitable candidates. The goal is to assess whether PlaySmart can increase awareness of the dangers of opioid misuse. As an unphased trial, this study provides a unique opportunity for teens to contribute to innovative research that could shape future prevention strategies.
Do I have to stop taking my current medications to join the trial?
The trial information does not specify whether you need to stop taking your current medications. It might be best to discuss this with the trial coordinators or your doctor.
What prior data suggests that the PlaySmart digital intervention is safe for adolescents?
Research shows that PlaySmart, a digital game, helps prevent opioid misuse among teenagers. Studies have not identified any safety issues with this type of game. As PlaySmart is a video game, it does not involve taking medicine, making it generally safer than drug-based treatments. Previous studies have found no negative effects, suggesting that users receive the game well. So far, PlaySmart appears safe for teenagers aiming to avoid opioid misuse.12345
Why are researchers excited about this trial?
Researchers are excited about PlaySmart because it offers a fresh, digital approach to preventing adolescent opioid abuse. Unlike traditional treatments that often rely on counseling or medication, PlaySmart uses an engaging video game to educate and prevent misuse. This innovative method has the potential to reach teens in a familiar and interactive way, making the learning process more relatable and effective.
What evidence suggests that the PlaySmart intervention is effective for preventing adolescent opioid abuse?
Research shows that PlaySmart, a digital health game, could help prevent opioid misuse among teenagers. In this trial, some participants will engage with PlaySmart, while others will use a control video game. Studies have found that teens who play PlaySmart become more aware of the risks of using opioids. Early results suggest that this video game effectively supports mental health by teaching teens about the dangers of prescription painkillers and heroin. These findings highlight PlaySmart's potential as a tool to tackle opioid misuse and support teen mental health.12367
Who Is on the Research Team?
Lynn E Fiellin, MD
Principal Investigator
Director, play2PREVENT Lab & Professor, BDS at Geisel School of Medicine at Dartmouth College
Are You a Good Fit for This Trial?
This trial is for high school students who have not misused opioids but are considered 'high-risk' due to recent use of substances like alcohol, marijuana, or non-opioid drugs. They must be willing to play a game for an hour per session and can give consent (or have it given by a parent/guardian if under 18).Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Intervention
Participants engage in the PlaySmart or control video game intervention
Follow-up
Participants are monitored for changes in perception of risk, intentions to misuse opioids, and self-efficacy at multiple time points
What Are the Treatments Tested in This Trial?
Interventions
- PlaySmart
- Video Game Control
Trial Overview
The study tests whether the digital intervention PlaySmart can prevent opioid misuse among adolescents compared to a control video game. The effectiveness will be measured after three months based on participants' perceived risk of harm from prescription opioids and heroin/fentanyl.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Video game intervention.
Control video game intervention.
Find a Clinic Near You
Who Is Running the Clinical Trial?
Trustees of Dartmouth College
Lead Sponsor
Yale University
Lead Sponsor
National Institute on Drug Abuse (NIDA)
Collaborator
Citations
A digital intervention to prevent the initiation of opioid misuse ...
We hypothesize that participants in the PlaySmart group, compared to the control group, will have improved outcomes at 6 weeks (completion of gameplay), and at ...
A Digital Intervention to Prevent Initiation of Opioid Misuse ...
PlaySmart is a digital intervention targeted towards preventing opioid misuse in older adolescents. Intervention/Treatment, Behavioral : PlaySmart.
A digital health game to prevent opioid misuse and ...
A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings.
30. A Digital Health Game to Prevent Opioid Misuse and ...
The serious videogame, PlaySmart, was developed to prevent opioid misuse and promote mental health in adolescents.
A Video Game Intervention to Prevent Opioid Misuse Among ...
Conclusions: PlaySmart offers a promising digital intervention to address the current opioid and mental health crises among adolescents in a ...
6.
journals.plos.org
journals.plos.org/plosone/article/file?type=printable&id=10.1371/journal.pone.0291298A digital health game to prevent opioid misuse and promote ...
The PlaySmart formative work incorpo- rated input from adolescents to develop the intervention. There is strong evidence that opioid misuse and ...
A Video Game Intervention to Prevent Opioid Misuse Among ...
We developed a novel video game PlaySmart for older adolescents that addresses the risk and protective factors for opioid misuse and mental health.
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