Mobile App vs Traditional Education for Healthy Nutrition
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial will test the hypothesis that a digital curriculum-based nutrition education intervention using the Foodbot Factory serious game (i.e., a game designed for learning) leads to greater student engagement and learning about nutrition, compared to conventional nutrition education (e.g., worksheets), among students in Grades 4 and 5 in Ontario, Canada. This hypothesis is based on existing research suggesting that digital serious games, when well-integrated into the classroom setting, promote greater student engagement, learning and knowledge retention.
Will I have to stop taking my current medications?
The trial does not specify whether participants need to stop taking their current medications.
Is the use of mobile apps and serious games for nutrition education safe for humans?
The research on mobile apps and serious games for nutrition education, such as Foodbot Factory and VitaVillage, primarily focuses on their effectiveness in improving nutrition knowledge among children. There is no specific mention of safety concerns, suggesting that these educational tools are generally considered safe for use in humans.12345
How does the Foodbot Factory app differ from traditional nutrition education treatments?
What data supports the effectiveness of the treatment Mobile App vs Traditional Education for Healthy Nutrition?
Research shows that using mobile apps and serious games can improve nutrition knowledge and encourage healthier eating habits. For example, the Foodbot Factory app significantly increased children's nutrition knowledge, suggesting that digital tools can be effective in teaching healthy nutrition.12689
Who Is on the Research Team?
JoAnne Arcand, PhD, RD
Principal Investigator
University of Ontario Institute of Technology
Are You a Good Fit for This Trial?
This trial is for Grade 4 and 5 classrooms in Ontario, Canada that haven't yet covered the 'Healthy Eating' part of their health curriculum. It's designed to see if a game-based app can make learning about nutrition more engaging for students.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Intervention
Participants receive nutrition education lessons using either the Foodbot Factory serious game or conventional learning materials for 35-40 minutes a day for five consecutive days
Follow-up
Participants are monitored for retention of nutrition knowledge and changes in nutrition attitudes and behaviors
What Are the Treatments Tested in This Trial?
Interventions
- Conventional nutrition education intervention
- Serious game nutrition education intervention
Conventional nutrition education intervention is already approved in Canada for the following indications:
- General nutrition education for children
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Ontario Institute of Technology
Lead Sponsor
Canadian Institutes of Health Research (CIHR)
Collaborator