72 Participants Needed

VR Therapy for Irritable Bowel Syndrome

Recruiting at 1 trial location
ZG
SE
Overseen BySamuel Eberlein, MSHS
Age: Any Age
Sex: Any
Trial Phase: Academic
Sponsor: Christopher Almario
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

Will I have to stop taking my current medications?

The trial requires that participants do not take standing doses of opioid medications, as these can affect the gut. If you are on opioids, you may need to stop them to participate.

What data supports the effectiveness of the treatment Sham VR, SynerGI for Irritable Bowel Syndrome?

Research shows that virtual reality (VR) treatments can effectively reduce pain and improve mood and anxiety in various conditions, such as chronic pain and social anxiety. This suggests that VR therapy, like Sham VR, SynerGI, might also help manage symptoms of Irritable Bowel Syndrome by providing similar benefits.12345

Is VR therapy safe for humans?

Research on virtual reality (VR) therapy, including for pain management, shows it is generally safe for humans, but few studies have specifically looked at side effects. More research is needed to fully understand any potential adverse effects.678910

How does the VR therapy SynerGI differ from other treatments for IBS?

SynerGI is unique because it uses virtual reality (VR) to allow patients to self-practice gut-directed psychotherapies, which are effective for IBS but often underutilized due to a lack of trained clinicians. This approach provides a standardized and accessible way for patients to manage their symptoms.1112131415

What is the purpose of this trial?

Through a pilot randomized controlled trial (RCT), the aim is to test the clinical impact and feasibility of a virtual reality (VR) cognitive behavioral therapy (CBT) program versus sham VR among patients with irritable bowel syndrome (IBS). It is hypothesized that using VR-administered CBT may reduce abdominal pain, leading to improved overall physical, psychological, and social functioning when compared to sham VR.

Research Team

CV

Christopher V Almario, MD, MSHPM

Principal Investigator

Cedars-Sinai Medical Center

Eligibility Criteria

This trial is for individuals with significant abdominal pain from IBS, who can read/write English, own a compatible smartphone or computer with internet access. Excluded are those with conditions affecting VR use (like seizures), other GI disorders that could be confused with IBS, opioid medication users, previous VR/CBT trial participants, and those with cognitive impairments.

Inclusion Criteria

I experience significant abdominal pain.
Able to read/write English (SynerGI is currently only available in English)
Owns a compatible android or iOS smartphone, or personal laptop or desktop computer (excluding tablets) to complete surveys and has access to internet and email
See 1 more

Exclusion Criteria

Presents with a condition that interferes with VR usage, including history of seizure, facial injury precluding safe placement of headset, significant visual or hearing impairment that impacts ability to see the VR images or follow audio instructions
I do not have any other health conditions that could be confused with IBS.
I take regular opioid medication.
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo an 8-week VR cognitive behavioral therapy (CBT) program or sham VR therapy

8 weeks
Weekly virtual sessions

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

Treatment Details

Interventions

  • Sham VR
  • SynerGI
Trial Overview The study tests if VR-based cognitive behavioral therapy can reduce abdominal pain in IBS patients compared to sham VR. Participants will randomly receive either the actual VR CBT program or a placebo-like version without therapeutic content.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: SynerGIExperimental Treatment1 Intervention
The standardized CBT program (SynerGI) will be delivered through the Meta Quest 2 device and is self-administered and includes a network of environments arranged in a virtual clinic that participants experience at home though a protocolized, 8-week program. Depending on the module, experiences within the program last between 5-20 minutes. Participants will be prompted to regularly use the headset each week over the 8-week study period. The VR modules are reinforced with regularly scheduled messages and CBT exercises delivered by a webapp that is available on any smartphone or computer. The program progressively builds new skills and culminates in transitioning from using VR to applying the skills learned in VR to everyday life.
Group II: Sham VRPlacebo Group1 Intervention
Patients in the sham VR group will receive the same Meta Quest 2 device but will only have access to a distraction-based VR therapy program that includes 2D nature videos (e.g., relaxing on a beach, swimming with dolphins). Similar to the SynerGI arm, people in the sham VR group will be prompted to regularly use the headset each week for the 8-week treatment period.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Christopher Almario

Lead Sponsor

Trials
1
Recruited
70+

The Cleveland Clinic

Collaborator

Trials
1,072
Recruited
1,377,000+

National Institute of Diabetes and Digestive and Kidney Diseases (NIDDK)

Collaborator

Trials
2,513
Recruited
4,366,000+

Findings from Research

Virtual reality (VR) therapies have shown promise in effectively distracting patients from both acute and chronic pain, suggesting a new approach to pain management beyond traditional methods like opioids and physical therapy.
Clinical studies indicate that VR can be beneficial for various pain conditions, including fibromyalgia and phantom limb pain, by immersing patients in interactive environments that reduce their perception of pain.
Virtual Reality as a Clinical Tool for Pain Management.Pourmand, A., Davis, S., Marchak, A., et al.[2018]
A meta-analysis of 30 studies found that virtual reality (VR) psychological interventions have a moderate overall effect size, indicating they can be effective treatments for psychological conditions.
VR interventions showed a large effect size compared to non-intervention wait-lists and a moderate effect size compared to active interventions, suggesting they are promising options for psychological treatment despite variability in study methodologies.
Outcomes associated with virtual reality in psychological interventions: where are we now?Turner, WA., Casey, LM.[2014]
A study involving 45 adults with social anxiety disorder (SAD) demonstrated that both traditional cognitive-behavioral therapy (CBT) and a combined CBT with virtual reality (CBT-VR) significantly reduced anxiety levels compared to a waiting list group.
The results indicate that CBT treatments, including innovative approaches like CBT-VR, are effective for managing social anxiety, suggesting that these methods can be beneficial for individuals beyond just fear of public speaking.
Using virtual humans to alleviate social anxiety: preliminary report from a comparative outcome study.Robillard, G., Bouchard, S., Dumoulin, S., et al.[2019]

References

Virtual Reality as a Clinical Tool for Pain Management. [2018]
Outcomes associated with virtual reality in psychological interventions: where are we now? [2014]
Using virtual humans to alleviate social anxiety: preliminary report from a comparative outcome study. [2019]
Virtual reality: physiological and behavioral mechanisms to increase individual pain tolerance limits. [2022]
Three-Month Follow-Up Results of a Double-Blind, Randomized Placebo-Controlled Trial of 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality (VR) for Chronic Low Back Pain. [2022]
Guided relaxation-based virtual reality versus distraction-based virtual reality or passive control for postoperative pain management in children and adolescents undergoing Nuss repair of pectus excavatum: protocol for a prospective, randomised, controlled trial (FOREVR Peds trial). [2021]
Nonpharmacologic Pain Management Among Hospitalized Inpatients: A Randomized Waitlist-Controlled Trial of Standard Virtual Reality (CGI VR) Versus Video Capture VR (360 degrees 3D/Stereoscopic Video Capture VR). [2023]
Virtual reality interventions to reduce psychological distress during colonoscopy: a rapid review. [2023]
The Effect of Virtual Reality on Pain and Anxiety During Colonoscopy: A Randomized Controlled Trial. [2022]
10.United Statespubmed.ncbi.nlm.nih.gov
The State of Science in the Use of Virtual Reality in the Treatment of Acute and Chronic Pain: A Systematic Scoping Review. [2023]
11.United Statespubmed.ncbi.nlm.nih.gov
Qualitative Validation of a Novel VR Program for Irritable Bowel Syndrome: A VR1 Study. [2022]
12.United Statespubmed.ncbi.nlm.nih.gov
Virtual Reality Improves Symptoms of Functional Dyspepsia: Results of a Randomized, Double-Blind, Sham-Controlled, Pilot Study. [2023]
13.United Statespubmed.ncbi.nlm.nih.gov
Virtual Reality: A New Treatment Paradigm for Disorders of Gut-Brain Interaction? [2023]
Mindfulness-Based Virtual Reality Intervention for Children and Young Adults with Inflammatory Bowel Disease: A Pilot Feasibility and Acceptability Study. [2021]
15.United Statespubmed.ncbi.nlm.nih.gov
The brain-gut axis in irritable bowel syndrome--clinical aspects. [2022]
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