80 Participants Needed

LudoFit for Preventing Falls

SH
Overseen ByShirley Huang, MD, FRCPC, MSc, MSc (HQ)
Age: Any Age
Sex: Any
Trial Phase: Academic
Sponsor: Shirley Huang
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The goal of this mixed methods cohort study is to explore how an innovative game-based, technology-enabled home exercise software compares to a conventional home-based exercise program in older adults at risk for falls. The main question\[s\] it aims to answer are: * Does the exercise software lead to better or similar adherence to exercise recommendations compared to the conventional exercise program? * Does the exercise software improve user strength and balance, as measured by relevant physical function scores? * Do participants find the exercise software enjoyable and acceptable? Participants will be approached during their initial fall risk assessment to see if they are interested in taking part. Those who agree to participate will choose either the exercise software or the conventional exercise program and will be instructed to: * Perform their respective exercise program for a minimum of 3 times a week for 3 months. * Return to clinic in 3 months to see our C-FAST physiotherapist for reassessment of their relevant physical functional tests. * For conventional exercise program only - Document exercise compliance in an exercise log. * For software program only - Complete a survey regarding the use of the technology. Researchers will compare software-use cohort versus conventional exercise program cohort to see if adherence and physical function scores are comparable.

Do I have to stop taking my current medications for this trial?

The trial protocol does not specify whether you need to stop taking your current medications. It seems focused on exercise programs, so it's likely you can continue your medications, but please confirm with the trial coordinators.

What data supports the idea that LudoFit for Preventing Falls is an effective treatment?

The available research does not provide specific data on LudoFit for Preventing Falls. However, it mentions the use of smartphone technology and game-based approaches for fall prevention in older adults. These methods, like the Nintendo Wii Fit program, have been explored for their potential to assess fall risk and support exercise adherence. While these studies do not directly evaluate LudoFit, they suggest that technology-based interventions can be effective in promoting exercise adherence and potentially reducing fall risk.12345

What safety data exists for LudoFit treatment?

The iStoppFalls study provides relevant safety data, as it assessed the feasibility, including safety, of an ICT-based exercise program for fall prevention in older adults. Although not directly named LudoFit, similar technology-based exercise interventions have been evaluated for safety and effectiveness in preventing falls.15678

Is LudoFit a promising treatment for preventing falls?

Yes, LudoFit is a promising treatment for preventing falls. It uses fun exercise games that can be done at home, which makes it easy and enjoyable for older adults to stay active. This kind of exercise can help improve balance and strength, which are important for preventing falls.157910

Eligibility Criteria

This trial is for older adults at risk of accidental falls who are interested in a home-based exercise program. They must speak English or French, be independent with daily activities, and agree to return for a follow-up after 3 months.

Inclusion Criteria

I can take care of my daily needs without help.
I agree to return for a check-up in 3 months.
I am interested in exercising at home.

Exclusion Criteria

I cannot safely bend down to touch the floor and stand back up on my own.
My balance score is 45 or lower.
I can't safely reach 5 inches to the side and forward by myself.
See 1 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants perform their chosen exercise program (either LudoFit software or conventional exercises) at least 3 times a week for 3 months

12 weeks
1 visit (in-person) at the start

Follow-up

Participants return to the clinic for reassessment of their physical function tests and to complete surveys

1 week
1 visit (in-person)

Treatment Details

Interventions

  • LudoFit
Trial Overview The study compares LudoFit, an innovative game-based exercise software, with conventional home exercises. Participants will do their chosen program three times weekly for three months and have their strength and balance reassessed.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Game-based exerciseExperimental Treatment1 Intervention
Strength and balance exercises using the LudoFit game-based exercise software. Participants will be registered on the platform. Exercise is recommended to be done at least 3 times per week.
Group II: Conventional exerciseActive Control1 Intervention
Normally physiotherapist-recommended, tailored strength and balance exercises. These exercises are given in printed handouts and demonstrated by our physiotherapist with the patients during their initial clinic visit. Exercise is recommended to be done at least 3 times per week.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Shirley Huang

Lead Sponsor

Trials
1
Recruited
80+

Jintronix

Collaborator

Trials
1
Recruited
80+

Findings from Research

A board game designed for fall prevention in older adults was developed and tested, achieving a high Concordance Index of 93.22% from experts and 99% from older women, indicating strong approval and effectiveness.
The game incorporates elements of the Health Promotion Model, focusing on individual behaviors, benefits, and barriers to prevent falls, making it a suitable educational tool for the community.
Development and testing of the Prev'Quedas game for older adults in the community: a descriptive study.Diniz, JL., Coutinho, JFV., Marques, MB., et al.[2022]
The 'FITTSBALL' tool integrates the technical aspects of exercise prescription (FITT: Frequency, Intensity, Time, Type) with cognitive behavioral theories to enhance adherence to exercise, addressing a significant challenge in managing chronic diseases.
This comprehensive framework provides a structured approach to exercise supervision, demonstrating how technical and behavioral components can work together to improve long-term adherence and support behavior change in patients.
FITTSBALL - a dynamic tool for supervision of clinical exercise prescription.Ranasinghe, C., King, NA., Arena, R., et al.[2020]
A novel smartphone app for exercise training demonstrated high accuracy and precision in measuring movement, with mean differences of less than 1°/s compared to a gold standard dynamometer across various speeds.
The app's performance was validated with a coefficient of variation under 3% for most velocities, indicating it can reliably track exercise movements, making it a promising tool for clinicians to monitor patient performance.
Accuracy and Precision of an Accelerometer-Based Smartphone App Designed to Monitor and Record Angular Movement over Time.Bittel, AJ., Elazzazi, A., Bittel, DC.[2017]

References

Development and testing of the Prev'Quedas game for older adults in the community: a descriptive study. [2022]
FITTSBALL - a dynamic tool for supervision of clinical exercise prescription. [2020]
Accuracy and Precision of an Accelerometer-Based Smartphone App Designed to Monitor and Record Angular Movement over Time. [2017]
Can smartphone technology be used to support an effective home exercise intervention to prevent falls amongst community dwelling older adults?: the TOGETHER feasibility RCT study protocol. [2023]
The reliability and preliminary validity of game-based fall risk assessment in community-dwelling older adults. [2022]
Exergames for the elderly: towards an embedded Kinect-based clinical test of falls risk. [2012]
ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial. [2020]
Dance! Don't Fall - preventing falls and promoting exercise at home. [2012]
EXercising with Computers in Later Life (EXCELL) - pilot and feasibility study of the acceptability of the Nintendo® WiiFit in community-dwelling fallers. [2023]
ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial. [2022]
Unbiased ResultsWe believe in providing patients with all the options.
Your Data Stays Your DataWe only share your information with the clinical trials you're trying to access.
Verified Trials OnlyAll of our trials are run by licensed doctors, researchers, and healthcare companies.
Back to top
Terms of Service·Privacy Policy·Cookies·Security