500 Participants Needed

Virtual Reality for Alcoholism

(HOME Trial)

ST
CL
BG
Overseen ByBrandon G Oberlin, PhD
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: Indiana University
Must be taking: Psychotropic drugs
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

The goal of this clinical trial is to use a novel virtual reality intervention to test for efficacy in reducing alcohol use and increasing abstinence, with concomitant increases in future self-identification, future time perspective, and delay-of-reward, in early recovering alcohol use disorder (AUD) persons. The main question\[s\] this trial aims to answer are: Will the Virtual Reality (VR) intervention decrease the number of stimulant use days? Will the VR intervention produce longer abstinence periods during follow-up visits? Will the VR intervention increase alcohol abstinence rates? Will the VR intervention increase future self-identification? Will the VR intervention increase self-reported future time perspective? Will the VR intervention increase preference for delayed rewards in a laboratory delay discounting task on the study day? Will the VR intervention produce gains in the behavioral effects of future self-identification, future time perspective, and delayed rewards at the 30-day and 6-month follow-ups? Researchers will compare the experimental and control groups to see if there are differences in the results for the questions outlined above.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications, but it does allow the use of psychotropic drugs for substance use disorder (SUD) comorbidity. It's best to discuss your specific medications with the trial coordinators.

What data supports the effectiveness of virtual reality therapy for alcoholism?

Research shows that virtual reality therapy can help reduce cravings and increase self-control in people with alcohol use disorder. It provides a realistic environment that helps patients practice resisting triggers, which can lead to better outcomes in managing their alcohol use.12345

Is virtual reality therapy safe for treating substance use disorders, including alcoholism?

Virtual reality therapy is generally considered safe for treating substance use disorders, including alcoholism, as long as risks like relapse and trauma are managed. It has been used safely in treating anxiety disorders and phobias, and practitioners believe it can be safely integrated into substance use disorder treatments.12678

How is Virtual Reality Therapy different from other treatments for alcoholism?

Virtual Reality Therapy is unique because it uses immersive environments to expose patients to realistic scenarios that trigger cravings, helping them manage their responses in a controlled setting. This approach can enhance self-efficacy and reduce automatic drinking behaviors, offering a personalized and insightful experience not typically available in traditional therapies.12456

Research Team

BG

Brandon G Oberlin, PhD

Principal Investigator

Indiana University

Eligibility Criteria

This trial is for individuals in early recovery from alcohol use disorder (AUD). Participants should be interested in using virtual reality as a tool to help with their recovery. Specific eligibility criteria are not provided, but typically these would include factors like age range, severity of AUD, and willingness to adhere to the study protocol.

Inclusion Criteria

I am committed to following my treatment and recovery plan.
Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit
English comprehension
See 3 more

Exclusion Criteria

I have problems with my sense of smell or taste.
Unstable medical disorders
Habitual drug use
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive a Virtual Reality intervention to test for efficacy in reducing alcohol use and increasing abstinence

2 days
1 visit (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment, with assessments at 30-day and 6-month intervals

6 months
2 visits (in-person)

Treatment Details

Interventions

  • Virtual Reality
Trial OverviewResearchers are testing if a novel virtual reality intervention can reduce alcohol consumption and increase abstinence among people recovering from AUD. They want to see if VR helps with identifying with one's future self, extending how far into the future they plan, and preferring rewards that come later rather than immediately.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: Virtual RealityExperimental Treatment1 Intervention
Participants in this arm will receive the following interventions: Virtual Reality Park Virtual Reality Avatar
Group II: Treatment As UsualPlacebo Group1 Intervention
Participants in this arm will receive the following interventions: Virtual Reality Park

Virtual Reality is already approved in United States for the following indications:

🇺🇸
Approved in United States as Virtual Reality Therapy for:
  • Functional Dyspepsia
  • Irritable Bowel Syndrome (IBS)
  • Gastroparesis

Find a Clinic Near You

Who Is Running the Clinical Trial?

Indiana University

Lead Sponsor

Trials
1,063
Recruited
1,182,000+

National Institute on Alcohol Abuse and Alcoholism (NIAAA)

Collaborator

Trials
865
Recruited
1,091,000+

Findings from Research

Practitioners and researchers believe that Virtual Reality Therapy (VRT) could be a valuable addition to treating Substance Use Disorders (SUDs), as it offers safe and realistic exposure to triggering scenarios.
VRT is seen as beneficial for adults and those with mental health issues, with the potential to enhance therapy by allowing the inclusion of avatars and observing reactions, although risks like relapse and over-confidence need to be managed.
Views of Practitioners and Researchers on the Use of Virtual Reality in Treatments for Substance Use Disorders.Skeva, R., Gregg, L., Jay, C., et al.[2021]
Virtual reality exposure therapy has shown promise in reducing cravings for individuals with alcohol use disorder, based on a systematic review of ten studies involving 377 participants, primarily adult men with an average age of 44.1 years.
The effectiveness of virtual reality therapy is influenced by the realism of the virtual environment, which can enhance self-efficacy and reduce automatic drinking behaviors, but further research is needed to confirm its efficacy, especially for patients with additional challenges.
Virtual reality efficiency as exposure therapy for alcohol use: A systematic literature review.Nègre, F., Lemercier-Dugarin, M., Kahn-Lewin, C., et al.[2023]
Immersive virtual reality (IVR) treatments showed comparable improvements in upper limb activity and daily functioning in stroke patients when compared to conventional therapy (CT), indicating its potential as an effective rehabilitation tool.
Non-immersive virtual reality (NIVR) also provided similar benefits to CT for various physical and psychological outcomes, but IVR may offer additional advantages for upper limb training, suggesting that the type of VR used can influence treatment effectiveness.
Computer-Mediated Therapies for Stroke Rehabilitation: A Systematic Review and Meta-Analysis.Mugisha, S., Job, M., Zoppi, M., et al.[2022]

References

Views of Practitioners and Researchers on the Use of Virtual Reality in Treatments for Substance Use Disorders. [2021]
Virtual reality efficiency as exposure therapy for alcohol use: A systematic literature review. [2023]
Computer-Mediated Therapies for Stroke Rehabilitation: A Systematic Review and Meta-Analysis. [2022]
Virtual Reality Therapy for the Treatment of Alcohol Dependence: A Preliminary Investigation With Positron Emission Tomography/Computerized Tomography. [2022]
Quantitative electroencephalographic (qEEG) correlates of craving during virtual reality therapy in alcohol-dependent patients. [2022]
A systematic review of virtual reality therapies for substance use disorders: Impact on secondary treatment outcomes. [2023]
Maximizing the impact of virtual reality exposure therapy for anxiety disorders. [2021]
Virtual Reality for Individuals With Substance Use Disorders. [2019]