Gamified Training for Pain and Opioid Management Education

JJ
KZ
Overseen ByKristin Zaks, CIP
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Medical University of South Carolina
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a new approach to teaching students and faculty about managing pain and opioid use, emphasizing diversity. It compares a fun, interactive online game using virtual patients (gamified training) to traditional learning methods like slides and written materials. The goal is to determine which method more effectively enhances learning and participant satisfaction. The trial seeks English-speaking graduate-level health professional students and faculty at the Medical University of South Carolina who are willing to try the game and provide feedback. As an unphased trial, participants have the unique opportunity to contribute to innovative educational methods that could transform healthcare learning experiences.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It seems focused on educational activities rather than medical treatments.

What prior data suggests that this gamified training is safe for educational use?

In past studies, training methods like the game-based approach under testing have shown good results in boosting skills and knowledge. Research has found that this kind of training improved understanding in areas like anesthesia and pain management, suggesting it might work well for opioid training too. Additionally, health apps with game-like features have encouraged patients to follow their care plans.

For the game-based training in this study, no safety concerns have arisen because it serves as a learning tool, not a drug or physical treatment. This suggests it is likely safe, as it involves learning through an interactive digital platform. The traditional text-based training is also safe, as it involves learning through reading. Both methods focus on education, presenting very little risk.12345

Why are researchers excited about this trial?

Researchers are excited about this trial because it explores innovative ways to teach pain and opioid management with a focus on diversity. Unlike traditional training methods that rely on written materials and case studies, this trial uses a gamified platform called SimuVersity. This platform stands out by incorporating AI-powered virtual patients, providing an interactive, engaging learning experience. By simulating real-world scenarios and considering diversity factors, the trial aims to enhance understanding and application of pain and opioid management strategies. This approach could lead to more personalized and effective care strategies, which is why it's generating interest among researchers.

What evidence suggests that this trial's treatments could be effective for pain and opioid management education?

Research has shown that game-like training with AI technology can enhance learning in medical education. In this trial, one group of participants will receive training through an AI-powered SimuVersity Training Platform, which uses interactive virtual patients to address complex issues such as pain and opioid management. Studies have found that these interactive methods improve retention and application of knowledge compared to traditional methods like reading or watching slides. Another group will receive training using traditional text-based methods. Additionally, AI tools in the gamified training provide instant feedback and tailor the learning experience to each individual, making the training more personalized and effective. This innovative approach can enhance decision-making skills, particularly in caring for diverse patient populations.15678

Are You a Good Fit for This Trial?

This trial is for English-speaking graduate-level health professional students and faculty aged 18-80 at the Medical University of South Carolina. Participants must be willing to volunteer to play an educational game and complete questionnaires about their experience.

Inclusion Criteria

I am a graduate-level student or faculty at the Medical University of South Carolina.
I speak English.
I am willing to try a new educational game and give feedback.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Training

Participants receive training on diversity considerations in pain and opioid management using either the AI-powered SimuVersity platform or traditional text-based methods

2 hours
1 session (virtual)

Assessment

Participants complete a pre-post training knowledge test on diversity considerations in pain and opioid management

2 hours

Follow-up

Participants are monitored for retention of knowledge and satisfaction with the training methods

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Gamified Training in Diversity Considerations in the Management of Pain and Opioid Use
  • Traditional Training in Diversity Considerations in the Management of Pain and Opioid Use
Trial Overview The study compares a new gamified training module, which includes digital interaction with virtual patients, against traditional didactic training methods like PowerPoint slides for teaching pain and opioid management in diverse patient populations.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Training using AI-powered SimuVersity Training PlatformExperimental Treatment1 Intervention
Group II: Training using traditional text-base methodsActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Medical University of South Carolina

Lead Sponsor

Trials
994
Recruited
7,408,000+

National Institute on Drug Abuse (NIDA)

Collaborator

Trials
2,658
Recruited
3,409,000+

Citations

Gamified Training for Pain and Opioid Management ...This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients ...
SimuVersity Medical Center: Pain and Opioid Management ...This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients to ...
Envisioning gamification in anesthesia, pain management ...They span from creating sophisticated clinical decision support tools to analyzing performance metrics during simulation training.
Exploring AI for pain research management: A deep dive ...This study explores real-time pain assessment, AI-driven pain intensity analysis, and predictive tools for chronic pain management that adapt to individual ...
Opioid epidemic may have new nemesis in AI-based 'deep ...Deep reinforcement learning enabled by AI can help physicians figure out whether opioids would truly be better than other interventions for ...
Envisioning gamification in anesthesia, pain management ...A review based on evidence demonstrated that simulation training led to significant enhancements in UGRA knowledge and skills, evaluated at ...
7.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/40742413/
Mobile Health and Gamification of Chronic Pain ManagementA small fraction of chronic pain mHealth apps have utilized principles of gamification to motivate patients to adhere to care plans. Evidence ...
An Interactive Online Interprofessional Opioid Education ...Our online IPE opioid education training session, which targets learners from nursing, pharmacy, medicine, physician assistant, and social work, ...
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