Virtual Reality Treadmill Training for Aging
(V-TARGET Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to explore how virtual reality treadmill training (V-TARGET intervention) can help older adults improve balance and mental function, potentially reducing falls. Participants will walk or run on a special treadmill while using a VR headset to play games that mimic daily activities, such as shopping or walking in nature. The researchers will compare this VR training to a control group that does not engage in VR exercises. Suitable candidates are adults up to 75 years old who can walk independently without any assistive device. As an unphased trial, this study offers participants the opportunity to contribute to innovative research that could enhance daily living for older adults.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the trial coordinators or your doctor.
What prior data suggests that this VR-based exercise intervention is safe for older adults?
In earlier studies, adding virtual reality (VR) to treadmill training reduced falls among older adults. Research shows that this combination improves walking speed, step length, and balance. These improvements are crucial for preventing falls, a common risk for older people.
The treatment, called V-TARGET, involves walking or running on a special treadmill while wearing a VR headset. This setup allows participants to engage in activities that mimic real-life situations, such as shopping or walking in a park. The VR experience makes the exercise more engaging and may help individuals apply the skills they learn to daily life.
Studies so far indicate that participants handle this type of exercise well, with no major reports of negative effects from the VR treadmill training. This suggests that the V-TARGET program is a safe option for older adults aiming to improve balance and reduce fall risk. However, considering personal health conditions and consulting a healthcare provider before starting any new exercise program is always important.12345Why are researchers excited about this trial?
Researchers are excited about the V-TARGET intervention because it offers a novel way to enhance mobility and balance in older adults using virtual reality technology. Unlike traditional exercise programs focused on fixed movements, this method allows participants to walk and run in 360 degrees on a special treadmill, offering a safe and immersive experience. The integration of virtual reality exercises and games makes the sessions engaging and could improve adherence to physical activity. This innovative approach not only aims to improve physical capabilities but also seeks to provide a more enjoyable and stimulating exercise option for seniors.
What evidence suggests that this VR-based exercise intervention is effective for aging-related outcomes?
This trial will compare the V-TARGET intervention, which combines virtual reality with treadmill training, to a waitlist control group. Studies have shown that integrating virtual reality with treadmill training can significantly enhance walking speed and stability. This method matches or surpasses the effectiveness of traditional training methods. Research indicates that this training can increase strength and improve cognitive skills, both crucial for fall prevention. Additionally, virtual reality exercises that mimic real-life activities may help older adults apply their training to everyday tasks, enhancing their quality of life. Early evidence suggests that this type of training might also reduce brain inflammation, which is associated with memory and cognitive issues.12346
Who Is on the Research Team?
Xiangli Gu
Principal Investigator
University of Texas at Arlington
Are You a Good Fit for This Trial?
This trial is for adults up to 75 years old who are interested in a study on how virtual reality-infused treadmill training can affect aging-related outcomes like motor-cognitive function and quality of life. Participants should be able to commit to a 5-week program with sessions twice a week.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants undergo a 5-week V-TARGET intervention with VR-infused treadmill training, consisting of 10 sessions (2 times/week, 30 minutes/session)
Follow-up
Participants are monitored for safety and effectiveness after treatment, with assessments at 1-month post-intervention
What Are the Treatments Tested in This Trial?
Interventions
- V-TARGET intervention
Trial Overview
The V-TARGET intervention, which combines self-paced treadmill exercises with VR rehab games, is being tested against regular activities (control group) for its impact on physical and cognitive functions, overall well-being, inflammation levels in the body, and blood flow in the brain and body.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Active Control
All participants in the V-TARGET intervention group will exercise on the Virtuix Omni 360-degree self-paced, non-powered treadmill-simulator in the lab for 5-weeks (2 days/week, 30 minutes/session, 10 sessions total. The treadmill-simulator is a first-of-its-kind motion platform on which an individual can walk and run at a self-paced speed in 360 degrees (i.e., forwards, sideways and backwards) without risk of falling or colliding with other people. The V-TARGET intervention group will self-pace their locomotor action (walking/running) on the Omni treadmill-simulator while they wear the Pico Neo 2 head-mounted display (HMD) headset and use the Neuro Rehab VR XR Therapy system to experience daily activity exercises/games, including Retail Therapy, Explore (gait training), Lunchtime Adventure, and Nature Walk.
The control group will not do any VR exercise but will only complete the pre-post and 1-month follow-up assessment upon signing up the study.
Find a Clinic Near You
Who Is Running the Clinical Trial?
The University of Texas at Arlington
Lead Sponsor
Published Research Related to This Trial
Citations
Virtual Reality-Infused Treadmill Training on Aging-Related ...
This purpose of this study is to design and implement a Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes (V-TARGET) intervention, focusing ...
Virtual Reality Treadmill Training for Aging (V-TARGET Trial)
Combining virtual reality with treadmill training significantly improves walking speed, step length, and balance in patients with walking and balance ...
Effectiveness of Virtual Reality-Based Training Versus ...
Overall, the results suggest that VR training is at least as effective as conventional training in improving mobility and often provides ...
V-TIME: a treadmill training program augmented by virtual ...
This randomized controlled trial will demonstrate the extent to which an intervention that combines treadmill training augmented by virtual reality reduces ...
Effects of a 6-Week Treadmill Training With and Without ...
Both treadmill training (TT) and TT with VR reduced frailty in MS patients. TT+VR showed greater improvement in cognitive aspects of frailty.
Addition of a non-immersive virtual reality component to ...
In a diverse group of older adults at high risk for falls, treadmill training plus VR led to reduced fall rates compared with treadmill training alone. Funding.
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