Virtual Reality Exercise for Mental Health

(UVIC VR Fit Trial)

RR
Overseen ByRyan Rhodes, PhD
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: University of Victoria
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to test whether virtual reality (VR) exercise can boost mental well-being, focusing on vitality, depression, anxiety, and cognitive function over 10 weeks. Participants will use a VR platform called Supernatural, a VR fitness app, for guided workouts, while others will perform treadmill exercises in a control group. The trial also examines how VR might motivate increased physical activity. Ideal participants live in the Greater Victoria area, currently engage in less than 75 minutes of vigorous exercise weekly, and have no health constraints limiting exercise. As an unphased trial, this study offers a unique opportunity to explore innovative ways to enhance mental and physical health through VR.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this virtual reality exercise is safe for mental health?

Research shows that virtual reality (VR) exercise programs, such as the Supernatural app, are generally easy to use. Many individuals have used the Supernatural VR Fitness App for workouts on Meta Quest headsets and reported positive experiences. Users, including those with specific needs like wheelchair users and veterans with PTSD (post-traumatic stress disorder), have successfully used the app without issues.

This suggests that the app is user-friendly and adaptable for different users, with no widespread reports of negative effects. Although specific clinical trial data on its safety is lacking, the app's popularity in various communities suggests it is safe for most people. However, as with any new exercise routine, consulting a healthcare provider before starting is advisable, especially if there are any health concerns.12345

Why are researchers excited about this trial?

Researchers are excited about using Supernatural, a virtual reality exercise program, for mental health because it offers a unique and engaging way to incorporate physical activity into mental health treatment. Unlike traditional exercise routines, Supernatural uses immersive VR technology to create a more enjoyable and interactive fitness experience, which could improve adherence and motivation. Moreover, the use of VR allows for a personalized and varied workout environment, potentially enhancing mood and affect more effectively than conventional methods. This innovative approach aligns with physical activity guidelines, aiming to deliver mental health benefits through a medium that feels less like a chore and more like a game.

What evidence suggests that virtual reality exercise is effective for improving mental health?

This trial will compare the effects of virtual reality (VR) workouts using Supernatural with traditional treadmill exercises. Research has shown that VR workouts like Supernatural are as effective as traditional cardio exercises such as running and swimming. One study found that these VR workouts use as much energy as common vigorous activities. Participants in the VR exercise condition will experience the Flow and Boxing modes in Supernatural, which are considered vigorous exercises. These modes may also improve mental health by boosting mood and reducing symptoms of anxiety and depression. Additionally, VR exercises can enhance overall well-being and energy levels.6789

Who Is on the Research Team?

RR

Ryan Rhodes, PhD

Principal Investigator

Lab Director and Professor

Are You a Good Fit for This Trial?

This trial is for individuals experiencing mental health issues like depression and anxiety. Participants should be interested in using virtual reality (VR) exercise as a potential treatment. The study will track mood, well-being, cognitive function, physical activity behavior, and motivation over 10 weeks.

Inclusion Criteria

Experience no health constraints that limit moderate-to-vigorous physical activity participation as identified by the Physical Activity Readiness Questionnaire (PARQ+)
Living in the Greater Victoria area
I am between 19 and 64 years old.
See 4 more

Exclusion Criteria

If participant is flagged by the PARQ+ and is not cleared to participate in physical activity by their physician they are ineligible to participate
Does not meet any of the above inclusion criteria

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Orientation and Initial Exercise

Participants complete a VR exercise tutorial and initial treadmill or VR exercise session

1 week
1 visit (in-person)

Treatment

Participants engage in VR exercise using the Meta Quest 3 headset for 10 weeks

10 weeks
Weekly self-reported logs

Follow-up

Participants are monitored for mental health outcomes and physical activity behavior

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Supernatural
Trial Overview The effectiveness of a VR exercise program called Supernatural is being tested to see if it can improve mental health outcomes such as mood, vitality, and cognitive function. It also looks at whether the program boosts physical activity levels and motivation over a period of 10 weeks.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Virtual Reality Exercise ConditionExperimental Treatment1 Intervention
Group II: Waitlist Control ConditionActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Victoria

Lead Sponsor

Trials
59
Recruited
12,000+

Meta Platforms, Inc.

Collaborator

Trials
3
Recruited
3,700+

Published Research Related to This Trial

A study involving 42 overweight women found that a brief online intervention effectively increased physical activity levels and self-efficacy expectations, regardless of avatar type used.
While using avatars did not enhance the overall effectiveness of the intervention, participants represented by 'ideal avatars' experienced reduced anxiety during physical activity, suggesting a potential psychological benefit.
Manipulating Self-Avatar Body Dimensions in Virtual Worlds to Complement an Internet-Delivered Intervention to Increase Physical Activity in Overweight Women.Navarro, J., Cebolla, A., Llorens, R., et al.[2020]
The study found that the active VR game 'Hot Squat' (HS) achieved moderate physical activity intensity, significantly higher than other games like 'Beat Saber' (BS) and 'Holopoint' (HP), indicating its potential for effective exercise in young adults.
While 'Hot Squat' elicited the highest physical activity levels, 'Beat Saber' and 'Holopoint' were rated as more enjoyable, suggesting that games requiring less exertion may be more appealing for sustained engagement.
Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games.Evans, E., Naugle, KE., Kaleth, AS., et al.[2021]
Applied games, including serious games and gamification, can enhance mental health internet interventions by reaching more users, increasing engagement, and utilizing various therapeutic mechanisms.
There is promising evidence supporting the effectiveness of serious games for depression, but more independent trials and comparisons with traditional interventions are needed to fully understand their impact.
Serious Games and Gamification for Mental Health: Current Status and Promising Directions.Fleming, TM., Bavin, L., Stasiak, K., et al.[2022]

Citations

NCT06367439 | Examining the Effects of Virtual Reality ...The primary purpose of this investigation is to examine the efficacy of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms ...
New Study Proves Effectiveness of VR Workouts - About MetaA new research study showed that a Supernatural VR workout is equivalent to common cardio and fitness activities such as running, ...
Examining and Comparing the Energy Expenditure of Two ...Both Flow and Boxing gameplay modes of Supernatural classify as vigorous physical activity and demonstrate the potential to promote mental and ...
Here's how Meta's virtual-reality workout compares to real- ...A new study finds the workouts just as effective as real-life “high-quality cardiovascular activity” like running, boxing, and swimming.
5.getsupernatural.comgetsupernatural.com/faq
FAQ - Supernatural VR Fitness App on Meta QuestSupernatural is a high-energy full body workout that targets every major muscle group and gets your heart pumping. Each workout consists of a series of songs ...
Supernatural VR Fitness App on Meta QuestWorkout like never before in virtual reality with the Supernatural VR Fitness App – only available on Meta Quest headsets. Start your personalized VR workout
Supernatural - Companion AppSupernatural is an immersive, virtual reality fitness service for the Meta Quest. New workouts daily that transport you to the most stunning destinations in ...
Supernatural VR Makes Working Out More Accessible ...There are people who use the app in wheelchairs and military veterans with PTSD who like that the app lets them block out the rest of the world.
Supernatural Fitness is a game changer for meToday I found Supernatural Fitness and it's going to be a game changer for me. I have Thrill of the Fight which I get quite a bit of exercise ...
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