Virtual Reality Exercise for Mental Health
(UVIC VR Fit Trial)
Trial Summary
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
What data supports the effectiveness of the treatment Supernatural VR Fitness App for mental health?
Research shows that virtual reality (VR) can be effective for mental health by reducing stress and improving engagement through immersive experiences. Serious games, which include VR, have shown promise in treating depression and other mental health conditions by making therapy more engaging and accessible.12345
Is virtual reality exercise generally safe for humans?
How is the Supernatural VR Fitness App treatment different from other mental health treatments?
The Supernatural VR Fitness App is unique because it uses virtual reality (VR) to create an immersive exercise experience, which can increase enjoyment and motivation compared to traditional exercise. This VR approach can also enhance cognitive performance and provide a novel way to engage in moderate-to-vigorous physical activity, potentially offering mental health benefits through embodied simulations that mimic real-world experiences.68101112
What is the purpose of this trial?
The primary purpose of this investigation is to examine the effectiveness of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms Technologies, LLC) for improving mental health as indicated by (1) both short-term mood (one exercise bout) and long-term (10-weeks) mood (depression and anxiety symptoms), (2) well-being (i.e., vitality) over a 10-week period, and (3) perceived cognitive function over a 10-week period. The secondary purpose of this study is to examine the effectiveness of VR exercise for improving both physical activity behaviour and physical activity motivation (attitudes, capability, opportunity, behavioural regulation, habit, identity) over a 10-week period. The tertiary purpose is to examine whether key motivational variables (e.g., attitudes, capability, opportunity, behavioural regulation, habit, identity) regarding Supernatural use explain variability in Supernatural use over time.
Research Team
Ryan Rhodes, PhD
Principal Investigator
Lab Director and Professor
Eligibility Criteria
This trial is for individuals experiencing mental health issues like depression and anxiety. Participants should be interested in using virtual reality (VR) exercise as a potential treatment. The study will track mood, well-being, cognitive function, physical activity behavior, and motivation over 10 weeks.Inclusion Criteria
Exclusion Criteria
Timeline
Screening
Participants are screened for eligibility to participate in the trial
Orientation and Initial Exercise
Participants complete a VR exercise tutorial and initial treadmill or VR exercise session
Treatment
Participants engage in VR exercise using the Meta Quest 3 headset for 10 weeks
Follow-up
Participants are monitored for mental health outcomes and physical activity behavior
Treatment Details
Interventions
- Supernatural
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Victoria
Lead Sponsor
Meta Platforms, Inc.
Collaborator