78 Participants Needed

Virtual Reality for Chronic Pain

(VR TMD EEG Trial)

Recruiting at 1 trial location
KM
RC
Overseen ByResearch Coordinator
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Maryland, Baltimore
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how virtual reality (VR) can help manage chronic pain. It compares an immersive VR experience, RelieVRx, to a placebo version, Sham-VR, to evaluate their effectiveness in reducing pain without medication. The goal is to discover new, low-risk methods to assist individuals with persistent pain, particularly those with Temporal Mandibular Disorder (TMD), a condition affecting the jaw. Individuals who have experienced TMD for at least three months and frequently suffer from jaw pain may be suitable candidates for this study. As an unphased trial, this study provides a unique opportunity to investigate innovative pain management solutions without the constraints of traditional phases.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications, but you cannot participate if you are using antipsychotics.

What prior data suggests that virtual reality is safe for chronic pain management?

Research shows that RelieVRx is designed for home use to ease chronic lower back pain. In earlier studies, participants used the device about 38 times on average, and no serious safety issues emerged, indicating the treatment is generally safe and easy to handle.

For Sham-VR, studies found that it uses 2D nature scenes with calming music, which is also safe. These studies did not identify any major side effects, suggesting it is well-tolerated.

Both treatments do not involve drugs, which usually means they carry fewer risks than medications. While detailed data on side effects from these studies is lacking, available information suggests both options are safe for users.12345

Why are researchers excited about this trial?

Researchers are excited about RelieVRx because it uses virtual reality to address chronic pain, a novel approach compared to traditional treatments like medication or physical therapy. While most treatments for temporomandibular disorders (TMD) focus on managing symptoms through drugs or dental appliances, RelieVRx offers an immersive experience that may help rewire pain pathways in the brain. This innovative method has the potential to provide pain relief without the side effects often associated with medication, making it a promising option for those suffering from high and low impact TMD.

What evidence suggests that this trial's treatments could be effective for chronic pain?

Research has shown that RelieVRx, a treatment in this trial, effectively reduces chronic pain. Studies have found it significantly decreases pain levels and the impact of pain on daily life, while also improving mood and sleep. Follow-up research confirmed that these benefits can last for at least six months after treatment.

Sham-VR, another treatment option in this trial used for comparison, has also shown some effectiveness. However, therapeutic VR treatments like RelieVRx consistently outperform in reducing pain and its effects. These findings suggest that immersive virtual reality could be a promising non-drug option for managing chronic pain.56789

Are You a Good Fit for This Trial?

This trial is for individuals experiencing chronic pain, specifically in the jaw joint (TMJ Dysfunction). Participants should be interested in trying non-drug treatments. Details on specific inclusion and exclusion criteria are not provided.

Inclusion Criteria

I can speak and write in English.
I have had jaw pain or dysfunction for at least 3 months.
I experience some level of chronic pain.

Exclusion Criteria

Color-blindness
Pregnancy or breast feeding
Failed drug test (testing for opiates, cocaine, methamphetamines, and amphetamines)
See 16 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Active VR

Participants undergo active virtual reality intervention to assess changes in cortical excitability and clinical benefit

3 weeks
4 visits (in-person)

Sham VR

Participants undergo sham virtual reality intervention to compare with active VR effects

3 weeks
4 visits (in-person)

NH Phase

Participants undergo a non-intervention phase to assess baseline measurements

3 weeks
4 visits (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • No-VR
  • RelieVRx
  • Sham-VR
Trial Overview The study is testing an immersive virtual reality system called RelieVRx against a fake VR treatment (Sham-VR) and no VR at all to understand how they affect chronic pain relief.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Low impact TMDExperimental Treatment3 Interventions
Group II: High impact TMDExperimental Treatment3 Interventions

RelieVRx is already approved in United States for the following indications:

🇺🇸
Approved in United States as RelieVRx for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Maryland, Baltimore

Lead Sponsor

Trials
729
Recruited
540,000+

Published Research Related to This Trial

This study is evaluating the effectiveness of guided relaxation-based virtual reality (VR-GR) compared to distraction-based VR (VR-D) and a passive control (360 video) in managing pain for 90 children and adolescents undergoing surgery, with a focus on pain intensity and related psychological factors.
The trial aims to determine if VR-GR can provide more lasting pain relief than traditional distraction methods, potentially reducing the need for opioid and benzodiazepine medications post-surgery.
Guided relaxation-based virtual reality versus distraction-based virtual reality or passive control for postoperative pain management in children and adolescents undergoing Nuss repair of pectus excavatum: protocol for a prospective, randomised, controlled trial (FOREVR Peds trial).Olbrecht, VA., Williams, SE., O'Conor, KT., et al.[2021]
An 8-week home-based therapeutic virtual reality (VR) program significantly reduced pain intensity and improved various pain-related factors (like activity and stress) compared to a Sham VR program, with effects lasting up to 3 months after treatment in adults with chronic low back pain.
The therapeutic VR program demonstrated sustained benefits and maintained superiority over Sham VR for most outcomes, indicating its potential as an effective long-term pain management strategy.
Three-Month Follow-Up Results of a Double-Blind, Randomized Placebo-Controlled Trial of 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality (VR) for Chronic Low Back Pain.Garcia, LM., Birckhead, BJ., Krishnamurthy, P., et al.[2022]
In a study involving 30 participants with chronic pain, a virtual reality application called Cool! significantly reduced pain levels, with a 33% decrease from pre-session to post-session and a remarkable 60% reduction during the session.
All participants experienced some level of pain relief during the VR session, and 33% reported complete pain relief, suggesting that VR could be a promising non-opioid treatment option for chronic pain management.
The Impact of Virtual Reality on Chronic Pain.Jones, T., Moore, T., Choo, J.[2022]

Citations

Telehealth virtual reality intervention reduces chronic pain ...VR significantly reduced pain intensity, anxiety, and pain interference while improving mood and sleep quality.
2.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/35612905/
6-Month Follow-up Study of a Randomized Clinical TrialPrimary outcomes were pain intensity and pain-related interference with activity, mood, stress, and sleep at 6 months posttreatment.
In-Home Virtual Reality Program for Chronic Lower Back ...Average pain reductions for RelieVRx were clinically meaningful and similar to our previous efficacy trial (pain intensity reduction ...
EaseVRx-8w+ for the Treatment of Chronic Lower Back PainThe aim of this randomized controlled trial (RCT) is to assess outcomes for virtual reality therapy (including pain intensity, pain interference, anxiety, ...
Twelve-month results for a randomized sham-controlled...Clinically meaningful reductions in pain intensity (2.0 ± 1.9) and pain interference (2.3 ± 2.0) were observed at the end of treatment for Skills-Based VR that ...
Clinical Resource LibraryThe device is intended for in-home use for the reduction of pain and pain interference associated with chronic lower back pain. Contraindications. There are ...
K243417 - Michael Chibbaro - accessdata.fda.govThe device is intended for in-home use for the reduction of pain and pain interference associated with chronic lower back pain. EaseVRx is a ...
EaseVRx for the Reduction of Chronic Pain and Opioid UseThe investigators will conduct a proof-of-concept randomized study to assess the feasibility and efficacy of using EaseVRx as a 56-day, VR-based, at-home ...
DEN210014 Decision Summary - accessdata.fda.govThe device is intended for in-home use for the reduction ofpain and pain interference associated with chronic lower back pain. LIMITATIONS. Page ...
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