28 Participants Needed

Virtual Coach for Simulation Training

(REBOASIM Trial)

YA
Overseen ByYahya A Acar, MD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Florida
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment Virtual Coach for Simulation Training?

Research shows that using mixed-reality environments with real-time feedback can help learners perform as well as or better than experienced practitioners in tasks like clinical breast exams. This suggests that similar virtual coaching methods could be effective for training in other medical procedures.12345

Is the Virtual Coach for Simulation Training safe for humans?

Research on immersive virtual reality training, which is similar to the Virtual Coach, shows it is generally safe for humans. In a study with brain injury patients, no serious adverse events were reported, although some experienced dizziness.678910

How is the Virtual Coach for Simulation Training different from other treatments?

The Virtual Coach for Simulation Training is unique because it uses a mixed-reality simulator to provide realistic training scenarios with virtual coaching, allowing medical professionals to practice procedures like REBOA (Resuscitative Endovascular Balloon Occlusion of the Aorta) in a safe, controlled environment. This approach enhances learning by integrating gaming technology with medical training, offering a novel way to improve procedural skills without the risks associated with live practice.38111213

What is the purpose of this trial?

Resuscitative Endovascular Balloon Occlusion of the Aorta (REBOA) is a life-saving emergency procedure that is highly suited for simulation-based training.This study aims to assess the validity of our REBOA simulator with virtual coach (or live quantitative feedback) for mastery learning.The hypotheses are:H0: Virtual coach is non-inferior in REBOA training to an average human instructor.H1: Virtual coach is inferior in REBOA training to an average human instructor. We expect to learn whether the virtual coach is non-inferior to an average human instructor for US-guided REBOA training. Additionally, we expect to find which determinants affect success rate most and to assess the needs for the current simulator system's future software development.

Research Team

SL

Samsun Lampotang

Principal Investigator

Univeristy of Florida

Eligibility Criteria

This trial is for individuals over 18 years old interested in REBOA training. It's not suitable for those who've already completed a REBOA course, used the US-guided REBOA simulator, or cannot give informed consent and complete all procedures.

Inclusion Criteria

I am older than 18 years.

Exclusion Criteria

I cannot complete all the required procedures for the study.
I have completed a REBOA course.
Used the US-guided REBOA simulator in any way
See 1 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Training

Participants undergo hands-on training with either a virtual coach or human instructor until mastery is achieved

4 months
Individual sessions scheduled based on availability

Assessment

Participants are assessed on their ability to perform REBOA insertion using the simulator

2 hours

Follow-up

Participants are monitored for skill retention and any complications post-training

4 weeks

Treatment Details

Interventions

  • Virtual coach
Trial Overview The study tests if a virtual coach is as good as an average human instructor for teaching the emergency procedure called REBOA. Participants will use a simulator with either live feedback from the virtual coach or from a human to learn this skill.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Virtual coaching groupExperimental Treatment1 Intervention
In this group, the virtual coach will train and assess.
Group II: Human instructor groupActive Control1 Intervention
In this group, a human instructor will train, but the virtual coach will assess.

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Florida

Lead Sponsor

Trials
1,428
Recruited
987,000+

Madigan Army Medical Center

Collaborator

Trials
52
Recruited
17,600+

Findings from Research

Augmented reality (AR) and virtual reality (VR) are increasingly used for life support training, providing a safe and immersive learning environment for healthcare providers and students.
Current research shows a lack of studies on multiplayer experiences and haptic feedback in AR/VR training tools, highlighting the need for further investigation to determine if these technologies are as effective or better than traditional training methods.
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training.Ricci, S., Calandrino, A., Borgonovo, G., et al.[2022]
In a study involving 69 participants, novices trained in clinical breast examination (CBE) using mixed-reality environments (MREs) with real-time feedback performed as well as or better than experienced practitioners, highlighting the effectiveness of this training method.
A follow-up study with 8 novices showed that skills learned in the MRE transferred successfully to real-world CBE tasks, demonstrating the practical benefits of using MREs for training complex skills.
Real-time evaluation and visualization of learner performance in a mixed-reality environment for clinical breast examination.Kotranza, A., Lind, DS., Lok, B.[2012]
The study found that while the Nintendo Wii bowling simulator had a good test-retest reliability (intraclass correlation coefficient of 0.76), it did not accurately predict real-world bowling performance, showing no significant correlation (Pearson's r = 0.06).
This highlights the need for evidence-based validation of simulation-based training programs in medicine, as the findings suggest that skills measured in a virtual environment may not transfer effectively to real-life scenarios.
[Lack of correlation between performances in a simulator and in reality].Konge, L., Bitsch, M.[2014]

References

Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training. [2022]
Real-time evaluation and visualization of learner performance in a mixed-reality environment for clinical breast examination. [2012]
[Lack of correlation between performances in a simulator and in reality]. [2014]
Upskilling health and care workers with augmented and virtual reality: protocol for a realist review to develop an evidence-informed programme theory. [2023]
End-user involvement in rehabilitation virtual reality implementation research. [2022]
Initial implementation of mixed reality simulation targeting teamwork and patient safety. [2008]
Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study. [2023]
Medical education through virtual worlds: the HLTHSIM project. [2011]
Simulation in medicine: addressing patient safety and improving the interface between healthcare providers and medical technology. [2019]
The use of simulation for training teamwork skills in health care: how low can you go? [2022]
Avatars alive! The integration of physiology models and computer generated avatars in a multiplayer online simulation. [2008]
12.United Statespubmed.ncbi.nlm.nih.gov
Toward Live Virtual Constructive Simulations in Healthcare Learning. [2018]
13.United Statespubmed.ncbi.nlm.nih.gov
Development and Validation of a Virtual Reality Haptic Femoral Nailing Simulator. [2021]
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