16 Participants Needed

Exercise + VR for Parkinson's Disease

AS
Overseen ByAnjali Sivaramakrishnan, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: The University of Texas Health Science Center at San Antonio
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how aerobic exercise combined with virtual reality (VR) can help people with Parkinson's disease improve balance and brain function. Participants will be divided into two groups: one performing high-intensity exercises with VR gaming, and the other doing stretching exercises with VR. It suits those diagnosed with Parkinson's who find balance or mobility challenging and are interested in new ways to manage symptoms. As an unphased trial, this study provides a unique opportunity to explore innovative approaches to managing Parkinson's symptoms.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications, but it excludes individuals using medications that could affect brain activity or increase seizure risk. It's best to discuss your specific medications with the trial team.

What prior data suggests that this exercise and VR-based rehabilitation is safe for individuals with Parkinson's disease?

Past studies found no reported side effects from using virtual reality (VR) for Parkinson's disease. Participants were just as likely to continue with VR exercises as with other exercise types. Research has also shown that combining exercise with VR is generally safe. High-intensity exercise, such as indoor cycling, is considered a good and safe option for people with Parkinson's disease. These findings suggest that both the high-intensity exercise and VR games used in this study are safe and well-tolerated by participants.12345

Why are researchers excited about this trial?

Researchers are excited about combining exercise with virtual reality (VR) gaming for Parkinson's disease because it offers a unique and engaging way to potentially improve motor functions. Unlike standard treatments, which often rely on medication like levodopa to manage symptoms, this approach incorporates high-intensity endurance exercises and interactive VR games. This method not only targets physical fitness but also stimulates cognitive and sensory engagement, which could enhance overall brain health. Additionally, the use of VR makes the exercise routine more enjoyable and motivating, which might lead to better adherence and more significant improvements in patients' daily lives.

What evidence suggests that this trial's treatments could be effective for Parkinson's disease?

This trial will compare two exercise regimens combined with virtual reality (VR) for people with Parkinson's disease. One group will participate in high-intensity endurance exercise with VR-based gaming, while the other group will engage in stretching exercises with VR-based gaming. Studies have shown that combining high-intensity exercise with VR can improve balance and movement in Parkinson's patients. These programs create realistic environments where participants perform activities that enhance physical abilities. Research indicates that VR-based rehabilitation can lead to better daily functioning, improved quality of life, and may even slow disease progression. High-intensity exercise with VR has effectively improved motor skills and the body's ability to use oxygen efficiently. This approach might also enhance neuroplasticity, the brain's ability to adapt and change.12678

Who Is on the Research Team?

AS

Anjali Sivaramakrishnan

Principal Investigator

The University of Texas Health Science Center at San Antonio

Are You a Good Fit for This Trial?

This trial is for people aged 18-85 with Parkinson's Disease in moderate stages (2-3), who can think clearly (score ≥23 on a mental exam) and have some balance issues (score ≤21.5 on a balance test). It's not for those with other neurological conditions, severe heart/lung/bone/joint diseases, uncontrolled diabetes or hypertension, brain surgery for PD, head injuries, seizures/epilepsy, pregnancy, certain medications or skull problems.

Inclusion Criteria

My balance score is 21.5 or lower.
You need to score 23 or higher on a test that checks how well your brain is working.
I have Parkinson's disease, am between 18-85 years old, and my condition is moderate.

Exclusion Criteria

Subjects with a history of head injury
I take medication that could affect my brain's activity or increase my risk of seizures.
I have a history of neurological diseases like stroke or multiple sclerosis.
See 5 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants are randomly assigned to either high intensity endurance exercise and VR or stretching and VR, performed 3 times a week for 8 weeks

8 weeks
24 sessions (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

6 weeks
1 visit (in-person)

What Are the Treatments Tested in This Trial?

Interventions

  • High intensity endurance exercise
  • Stretching exercise
  • Virtual reality (VR)-based gaming
Trial Overview The study tests if high-intensity endurance exercise followed by VR-based gaming improves balance and brain adaptability in Parkinson's patients compared to just stretching exercises plus VR. Participants are split into two groups randomly and assessed over eight weeks of treatment and six weeks after.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Stretching and virtual reality (control)Experimental Treatment2 Interventions
Group II: High intensity endurance exercise and virtual reality (experimental)Experimental Treatment2 Interventions

Find a Clinic Near You

Who Is Running the Clinical Trial?

The University of Texas Health Science Center at San Antonio

Lead Sponsor

Trials
486
Recruited
92,500+

National Center for Advancing Translational Sciences (NCATS)

Collaborator

Trials
394
Recruited
404,000+

Published Research Related to This Trial

A 6-week virtual reality rehabilitation program significantly improved balance and gait in patients with Parkinson's disease compared to a conventional rehabilitation program, as shown by higher scores on the Balance Berg Scale and Dynamic Gait Index.
The VR program also enhanced mental quality of life, while the conventional program only showed improvement in upper limb performance, indicating that VR may offer a more comprehensive benefit for patients.
Comparison of virtual reality rehabilitation and conventional rehabilitation in Parkinson's disease: a randomised controlled trial.Pazzaglia, C., Imbimbo, I., Tranchita, E., et al.[2021]
Exergaming, particularly using platforms like Nintendo Wii, shows promise as a rehabilitation tool for improving motor symptoms in people with Parkinson's disease, with six studies indicating positive effects on balance and motor function.
The only randomized controlled trial found that exergaming was as effective as traditional balance training, with benefits maintained for 60 days post-training, but more research is needed to assess safety and tailor games to the specific needs of individuals with Parkinson's.
The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence.Barry, G., Galna, B., Rochester, L.[2022]
A novel telerehabilitation program using a treadmill-virtual reality system for patients with Parkinson's disease showed high adherence to training and significant improvements in walking duration, gait speed, and overall mobility over a year-long period.
The program allowed simultaneous training of two patients at home, which not only enhanced individual treatment but also saved time for therapists, making it a practical solution for maintaining exercise adherence during challenges like the COVID-19 pandemic.
Tele-Rehabilitation with Virtual Reality: A Case Report on the Simultaneous, Remote Training of Two Patients with Parkinson Disease.Cornejo Thumm, P., Giladi, N., Hausdorff, JM., et al.[2023]

Citations

Exploring the Effectiveness of Immersive Virtual Reality ...Immersive VR-based rehabilitation programs (IVRBR) use interactive settings that imitate real-life circumstances to create a safe and controlled ...
Immersive Virtual Reality High-Intensity Aerobic Training to ...The ReViPark group showed significant improvements in functionality, quality of life, and disease progression as measured by their balance, gait ...
Virtual reality for rehabilitation in Parkinson's disease - PMCWe aimed to investigate whether VR exercise resulted in greater improvements compared to 1) active control interventions, and 2) passive control interventions, ...
PT professor's research aims to determine whether a ...Sivaramakrishnan studies whether exercise can be used to prime virtual reality (VR)-based rehabilitation to potentially improve balance and neuroplasticity.
Effectiveness of High-Intensity Therapy in Rehabilitation ...The present study aims to evaluate the impact of a structured high-intensity VR training program on motor function, balance, aerobic capacity, and quality of ...
Endurance Exercise & Virtual Reality for Optimizing ...This study aims to determine the effects of aerobic exercise as a primer to add-on virtual reality (VR)-based rehabilitation on balance, postural control and ...
Impact of Virtual Reality Alone and in Combination with ...Conclusions: VR-based interventions offer promise for improving balance in Parkinson's disease, enhancing rehabilitation engagement. Their ...
Exercise + VR for Parkinson's DiseaseResearch shows that exercise combined with virtual reality is generally safe for humans. Studies involving healthy individuals and Parkinson's disease patients ...
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