16 Participants Needed

Exercise + VR for Parkinson's Disease

AS
Overseen ByAnjali Sivaramakrishnan, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: The University of Texas Health Science Center at San Antonio
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications, but it excludes individuals using medications that could affect brain activity or increase seizure risk. It's best to discuss your specific medications with the trial team.

What data supports the effectiveness of this treatment for Parkinson's disease?

Research shows that virtual reality (VR) rehabilitation can improve mobility, balance, and confidence in people with Parkinson's disease. VR-based exercises have been found to increase motivation and adherence to physical training, which is crucial for managing symptoms. Additionally, immersive VR video games have been well-received by patients, with high satisfaction and no adverse effects reported.12345

Is exercise combined with virtual reality generally safe for humans?

Research shows that exercise combined with virtual reality is generally safe for humans. Studies involving healthy individuals and Parkinson's disease patients reported no adverse effects, with participants finding the activities enjoyable and safe.26789

How is the Exercise + VR treatment for Parkinson's Disease different from other treatments?

This treatment is unique because it combines high-intensity exercise with virtual reality (VR) gaming, which can increase motivation and adherence to exercise. VR provides a safe and engaging environment that can improve mobility, balance, and cognitive function, making it a novel approach compared to traditional exercise programs.210111213

What is the purpose of this trial?

This study aims to determine the effects of aerobic exercise as a primer to add-on virtual reality (VR)-based rehabilitation on balance, postural control and neuroplasticity (ability of brain to adapt in structure and function) in individuals with Parkinson's disease (PD). This study will utilize two groups - one group will receive the exercise and VR, while the other group will receive stretching exercise and VR over eight weeks. The study team will administer outcomes at baseline, post-intervention (8 weeks) and follow-up (6 weeks after post-assessment).

Research Team

AS

Anjali Sivaramakrishnan

Principal Investigator

The University of Texas Health Science Center at San Antonio

Eligibility Criteria

This trial is for people aged 18-85 with Parkinson's Disease in moderate stages (2-3), who can think clearly (score ≥23 on a mental exam) and have some balance issues (score ≤21.5 on a balance test). It's not for those with other neurological conditions, severe heart/lung/bone/joint diseases, uncontrolled diabetes or hypertension, brain surgery for PD, head injuries, seizures/epilepsy, pregnancy, certain medications or skull problems.

Inclusion Criteria

My balance score is 21.5 or lower.
You need to score 23 or higher on a test that checks how well your brain is working.
I have Parkinson's disease, am between 18-85 years old, and my condition is moderate.

Exclusion Criteria

Subjects with a history of head injury
I take medication that could affect my brain's activity or increase my risk of seizures.
I have a history of neurological diseases like stroke or multiple sclerosis.
See 5 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants are randomly assigned to either high intensity endurance exercise and VR or stretching and VR, performed 3 times a week for 8 weeks

8 weeks
24 sessions (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

6 weeks
1 visit (in-person)

Treatment Details

Interventions

  • High intensity endurance exercise
  • Stretching exercise
  • Virtual reality (VR)-based gaming
Trial Overview The study tests if high-intensity endurance exercise followed by VR-based gaming improves balance and brain adaptability in Parkinson's patients compared to just stretching exercises plus VR. Participants are split into two groups randomly and assessed over eight weeks of treatment and six weeks after.
Participant Groups
2Treatment groups
Experimental Treatment
Group I: Stretching and virtual reality (control)Experimental Treatment2 Interventions
The stretching group will perform stretching exercises and VR-based games 3 times a week for 8 weeks.
Group II: High intensity endurance exercise and virtual reality (experimental)Experimental Treatment2 Interventions
The exercise group will perform high intensity interval exercise and VR-based games 3 times a week for 8 weeks.

Find a Clinic Near You

Who Is Running the Clinical Trial?

The University of Texas Health Science Center at San Antonio

Lead Sponsor

Trials
486
Recruited
92,500+

National Center for Advancing Translational Sciences (NCATS)

Collaborator

Trials
394
Recruited
404,000+

Findings from Research

A 6-week virtual reality rehabilitation program significantly improved balance and gait in patients with Parkinson's disease compared to a conventional rehabilitation program, as shown by higher scores on the Balance Berg Scale and Dynamic Gait Index.
The VR program also enhanced mental quality of life, while the conventional program only showed improvement in upper limb performance, indicating that VR may offer a more comprehensive benefit for patients.
Comparison of virtual reality rehabilitation and conventional rehabilitation in Parkinson's disease: a randomised controlled trial.Pazzaglia, C., Imbimbo, I., Tranchita, E., et al.[2021]
A novel telerehabilitation program using a treadmill-virtual reality system for patients with Parkinson's disease showed high adherence to training and significant improvements in walking duration, gait speed, and overall mobility over a year-long period.
The program allowed simultaneous training of two patients at home, which not only enhanced individual treatment but also saved time for therapists, making it a practical solution for maintaining exercise adherence during challenges like the COVID-19 pandemic.
Tele-Rehabilitation with Virtual Reality: A Case Report on the Simultaneous, Remote Training of Two Patients with Parkinson Disease.Cornejo Thumm, P., Giladi, N., Hausdorff, JM., et al.[2023]
Immersive virtual reality video gaming is a feasible rehabilitation tool for patients with mild to moderate Parkinson's disease, as demonstrated by a study involving four participants aged 53-71 years.
All participants reported high satisfaction and usability scores after two gaming sessions, with no adverse effects or symptoms of simulator sickness, indicating a safe and effective approach for rehabilitation.
Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study.Campo-Prieto, P., Rodríguez-Fuentes, G., Cancela-Carral, JM.[2021]

References

Comparison of virtual reality rehabilitation and conventional rehabilitation in Parkinson's disease: a randomised controlled trial. [2021]
Tele-Rehabilitation with Virtual Reality: A Case Report on the Simultaneous, Remote Training of Two Patients with Parkinson Disease. [2023]
Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study. [2021]
The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence. [2022]
Effect of virtual reality in Parkinson's disease: a prospective observational study. [2018]
Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study. [2021]
Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson's Disease Patients. [2022]
Gamification of Cervical Spine Physiotherapy by Virtual Reality Software: Is This Real Rehabilitation? [2023]
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students. [2022]
10.United Statespubmed.ncbi.nlm.nih.gov
Disparate effects of training on brain activation in Parkinson disease. [2019]
11.United Statespubmed.ncbi.nlm.nih.gov
Perceptions of a Videogame-Based Dance Exercise Program Among Individuals with Parkinson's Disease. [2021]
Effects of Ten Different Exercise Interventions on Motor Function in Parkinson's Disease Patients-A Network Meta-Analysis of Randomized Controlled Trials. [2023]
Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study. [2023]
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