30 Participants Needed

Virtual Reality for ICU Patients

(GAMERS Trial)

AE
Overseen ByAnna E Mall, MSN
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Duke University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The goal of this study is to explore if Virtual Reality helps patients in the cardiothoracic ICU move more and feel better. Participants will be asked to answer a survey about anxiety, depression, and loneliness. The study team will teach participants how to use the VR device and how to play the game. Participants will play the game at least once per day, but can play as much as they want. Study activities include nurse facilitated patient use of VR applications that involve upper body movement (e.g., using arms and hands to dance or hit objects in a virtual reality environment).

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the study team or your doctor.

What data supports the effectiveness of the treatment VR assisted mobility for ICU patients?

Research suggests that virtual reality (VR) can help reduce anxiety, stress, fear, and pain in patients, and assist with mobility and rehabilitation, which may be beneficial for ICU patients. However, most studies provide only a low level of evidence, and there are challenges in integrating VR into routine ICU care.12345

Is virtual reality safe for ICU patients?

Virtual reality (VR) has been used in ICU settings and is generally well accepted by patients, with low discomfort reported. Some users may experience 'cybersickness' (unwanted side effects like dizziness or nausea), but studies show VR can have relaxing effects, such as reducing respiratory rates, and is considered safe for use in critically ill patients.13678

How is the VR assisted mobility treatment different from other treatments for ICU patients?

The VR assisted mobility treatment is unique because it uses virtual reality to help ICU patients start moving earlier, combining exercise with cognitive training and visualizing the process to aid rehabilitation. This approach is different from traditional methods as it immerses patients in a virtual environment, potentially reducing anxiety and improving engagement in their recovery.148910

Research Team

AE

Anna E Mall, MSN

Principal Investigator

Duke University

Eligibility Criteria

This trial is for patients in the cardiothoracic ICU who are able to participate in activities that involve upper body movement. They should be willing to use a VR device and play games designed to encourage mobility, as well as complete surveys about their mental health.

Inclusion Criteria

I was in the ICU for 3 or more days and couldn't move much.
English speaking
I am 18 years old or older.

Exclusion Criteria

I have had seizures in the past.
Pregnancy
History of special enteric contact isolation
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Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Intervention

Participants engage in a Virtual Reality intervention to improve mobility and psychological health in the ICU

up to 6 months
Daily sessions

Follow-up

Participants are monitored for safety and effectiveness after the intervention

4 weeks

Treatment Details

Interventions

  • VR assisted mobility
Trial OverviewThe study is testing whether using Virtual Reality (VR) applications can help improve physical activity and psychological well-being of patients recovering in the intensive care unit after cardiac surgery.
Participant Groups
1Treatment groups
Experimental Treatment
Group I: Virtual Reality (VR) interventionExperimental Treatment1 Intervention
Cohort for observing the effects of the VR intervention on ICU mobility.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Duke University

Lead Sponsor

Trials
2,495
Recruited
5,912,000+

Findings from Research

Virtual reality (VR) has the potential to reduce anxiety, stress, and pain in critically ill patients, while also aiding in their rehabilitation and improving communication among care providers.
Augmented reality (AR) can enhance the education of healthcare providers in critical care settings, helping them acquire essential skills, but both technologies face challenges such as 'cybersickness' and ethical concerns regarding their use in vulnerable patient populations.
Virtual and augmented reality in critical care medicine: the patient's, clinician's, and researcher's perspective.Bruno, RR., Wolff, G., Wernly, B., et al.[2022]
The study demonstrated that immersive virtual reality (iVR) is feasible for use in critically ill patients in the ICU, including those on mechanical ventilation, with 80% of sessions completed without serious side effects.
iVR significantly reduced anxiety levels in patients after each session, indicating that digital therapies like iVR can effectively improve emotional well-being during ICU stays.
Usage of immersive virtual reality as a relaxation method in an intensive care unit.Martí-Hereu, L., Navarra-Ventura, G., Navas-Pérez, AM., et al.[2023]
A pilot study in the PICU involving children aged 3 to 17 showed that 100% of participants enjoyed using virtual reality, indicating high satisfaction with this intervention.
Parents reported that 82% of children felt calmer after using virtual reality, suggesting it may be an effective tool for improving emotional well-being in critically ill patients.
An Innovative Virtual Reality Experience in the PICU: A Pilot Study.Badke, CM., Essner, BS., O'Connell, M., et al.[2020]

References

Virtual and augmented reality in critical care medicine: the patient's, clinician's, and researcher's perspective. [2022]
Usage of immersive virtual reality as a relaxation method in an intensive care unit. [2023]
An Innovative Virtual Reality Experience in the PICU: A Pilot Study. [2020]
Virtual and augmented reality in intensive care medicine: a systematic review. [2023]
User Perceptions of Avatar-Based Patient Monitoring for Intensive Care Units: An International Exploratory Sequential Mixed-Methods Study. [2023]
Perception and Performance on a Virtual Reality Cognitive Stimulation for Use in the Intensive Care Unit: A Non-randomized Trial in Critically Ill Patients. [2020]
"Wii-Hab" in critically ill children: a pilot trial. [2022]
Visuo-acoustic stimulation that helps you to relax: A virtual reality setup for patients in the intensive care unit. [2019]
Development of a Virtual Reality System for Early Mobilization of Critically Ill Patients. [2019]
Are We Ready for Video Recognition and Computer Vision in the Intensive Care Unit? A Survey. [2022]