Digital Game Therapy for Autism

KD
Overseen ByKaiti Dunlap, MRes
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Stanford University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores the effectiveness of a mobile app called GuessWhat, designed to help children with Autism Spectrum Disorder (ASD) improve their social skills. The app includes games like charades and emotion guessing, which parents play with their children to encourage social interaction. Families will use their own smartphones to access the app and participate for 15 minutes, 3-4 times a week over eight weeks. Children aged 3 to 12 with a professional autism diagnosis who do not have other neurological conditions may be eligible.

As an unphased trial, this study offers families a unique opportunity to contribute to innovative research that could enhance social skills in children with ASD.

Will I have to stop taking my current medications?

The trial information does not specify whether participants need to stop taking their current medications.

What prior data suggests that this digital game therapy is safe for children with Autism Spectrum Disorder?

Research has shown that GuessWhat, a digital game therapy, is generally safe for children with Autism Spectrum Disorder (ASD). Past studies reported no serious side effects or negative reactions. As a mobile app used on personal smartphones, GuessWhat is non-invasive, involving no physical interventions that could cause harm. This makes it a low-risk option for behavioral therapy. Overall, children seem to receive it well, offering a safe way to help improve social skills.12345

Why are researchers excited about this trial?

Researchers are excited about GuessWhat because it offers a unique approach to therapy for children with autism by using a charades-based mobile app. This digital game therapy stands out from traditional methods like Applied Behavior Analysis (ABA) because it actively involves parents in the treatment process, fostering social interaction in a fun and engaging way. By leveraging a familiar game format on a mobile platform, GuessWhat makes therapy more accessible and enjoyable, potentially improving social skills in a natural setting.

What evidence suggests that this digital game therapy is effective for improving socialization skills in children with autism?

Research has shown that GuessWhat, a digital game under study in this trial, may help children with Autism Spectrum Disorder (ASD) enhance their social skills. Participants will use the GuessWhat app, which features engaging activities like charades and guessing emotions, involving both the child and their parent. This setup allows children to practice essential social skills in an enjoyable manner. Although more research is needed, early results suggest that this app could be a valuable tool for improving social skills in children with ASD.12346

Who Is on the Research Team?

DP

Dennis P Wall, PhD

Principal Investigator

Stanford University

Are You a Good Fit for This Trial?

This trial is for children aged 3-12 with Autism Spectrum Disorder (ASD), whose parents are at least 18 years old and can confirm the diagnosis. Parents need to have a compatible iOS or Android smartphone and be able to read English, Spanish, or Portuguese. Children with additional psychiatric or neurological conditions are not eligible.

Inclusion Criteria

I am over 18 and have a child with autism.
My child with autism is between 3 and 12 years old.
A professional diagnosis of Autism that is able to be confirmed by negative score on a machine learning based algorithm using items from Mobile Autism Risk Assessment and video based classifier or by a copy of diagnostic report

Exclusion Criteria

Parent does not have an Android or iOS smartphone compatible with GuessWhat App
I cannot read English, Spanish, or Portuguese.
My child has autism and other psychiatric or neurological conditions.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Baseline Assessment

Parents complete initial clinical outcome measure questionnaires and mobile autism risk assessment

1 week
1 visit (virtual)

Treatment

Participants use the GuessWhat app for 15 minutes, 3-4 times per week for 8 weeks

8 weeks
Weekly check-ins (virtual)

Follow-up

Participants are monitored for changes in socialization and parental stress after treatment

1 week
1 visit (virtual)

What Are the Treatments Tested in This Trial?

Interventions

  • GuessWhat
Trial Overview The study tests 'GuessWhat', a digital game therapeutic on smartphones designed to boost social skills in kids with ASD. It includes charades, emotion recognition games, and quizzes that families play following a set schedule.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Charades-based mobile digital therapeuticExperimental Treatment1 Intervention
Group II: Treatment as UsualActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Stanford University

Lead Sponsor

Trials
2,527
Recruited
17,430,000+

Published Research Related to This Trial

Gamification of interventions provides a promising alternative for improving social communication and cognitive skills in autistic individuals, allowing for more natural and engaging learning experiences.
This scoping review highlights the potential of game-based approaches and offers resources for parents and professionals to effectively integrate these methods into their practices for supporting autistic children, adolescents, and adults.
The Use of Analog and Digital Games for Autism Interventions.Atherton, G., Cross, L.[2023]
A new automated gaming platform designed for children with autism focuses on improving key skills like Imitation and Joint Attention through engaging games, showing promise for intensive intervention in home settings.
In a 3-month trial with 10 children, parents reported improvements in their child's concentration (78%), flexibility (89%), and self-esteem (44%), indicating the platform's potential effectiveness in enhancing developmental skills.
GOLIAH: A Gaming Platform for Home-Based Intervention in Autism - Principles and Design.Bono, V., Narzisi, A., Jouen, AL., et al.[2020]
A study involving 80 preschool children with autism spectrum disorder (ASD) found that interactive group sandplay significantly improved social withdrawal and overall behavior compared to individual sandplay after three months of treatment.
Both treatment methods were effective, but the interactive group sandplay led to greater improvements in sociability, emotional responses, and reductions in stereotypic behaviors, highlighting its potential as a more beneficial intervention for children with ASD.
[Clinical efficacy of interactive group sandplay versus individual sandplay in the treatment of preschool children with autism spectrum disorder].Wang, YX., Lu, GB., Ge, P., et al.[2020]

Citations

Evaluating Efficacy of a Digital Game Therapeutic for ...The following study aims to understand the efficacy of the digital therapeutic, GuessWhat, in improving socialization outcomes in children with Autism Spectrum ...
Evaluating Efficacy of a Digital Game Therapeutic for ...The following study aims to assess the efficacy of the game-based digital therapeutic, GuessWhat, in improving adaptive socialization skills in children with ...
A Lead-in Study Evaluating Efficacy of GuessWhat Mobile ...The following study aims to understand the efficacy and safety of the mobile game platform, GuessWhat, in delivering behavioral therapy to children with Autism ...
Guess What? Towards Understanding Autism from ...In this paper, we present a mobile charades-style game, Guess What?, used for the acquisition of structured video from children with ASD for behavioral disease ...
Evaluating Efficacy of a Digital Game Therapeutic for Children ...The following study aims to assess the efficacy of the game-based digital therapeutic, GuessWhat, in improving adaptive socialization skills ...
Machine learning models using mobile game play ...In this paper, we specifically focus on the ability of GuessWhat? a smartphone-based charades-style gamified therapeutic intervention for autism spectrum ...
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