24 Participants Needed

"Step Up" Game for High School Students

NT
LS
Overseen ByLindsey Sova, MPH
Age: < 65
Sex: Any
Trial Phase: Phase 2
Sponsor: Ohio State University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Prior Safety DataThis treatment has passed at least one previous human trial

Trial Summary

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment Step Up for STEM and Health Careers?

Programs like the Summer Science Program and the ACTION Program have shown that providing high school students with exposure to healthcare and science careers can increase their interest and success in these fields. These programs have been effective in encouraging students from underrepresented backgrounds to pursue education and careers in health and science, suggesting that similar treatments like Step Up for STEM and Health Careers could have positive outcomes.12345

How does the 'Step Up' Game treatment differ from other treatments for promoting STEM and health careers?

The 'Step Up' Game treatment is unique because it uses game-based learning to engage high school students, particularly from underrepresented minority groups, in STEM and health careers. This approach combines education with interactive gaming to stimulate interest and develop critical thinking skills, which is different from traditional educational methods.678910

What is the purpose of this trial?

The goal of this randomized controlled trial is to evaluate "Step Up for STEM and Health Careers". The "Step Up for STEM and Health Careers" ("Step Up") game is an interactive, digital resource that includes the key elements of a bystander intervention for high school students to understand the importance of diversity in STEM; it also addresses skills, attitudes, and awareness to attain positive STEM identities and mitigate bias and harassment in STEM and health learning environments.Participants in the intervention arm will be asked to complete the Step Up interactive game; participants in the comparison group will be asked to view a PowerPoint presentation on bias and harassment in STEM/health fields as the control experience. The Step Up game intervention and study outcomes are theory-based (Theory of Planned Behavior, Social Cognitive Career Theory (SCCT)): we will assess the impact of Step Up on attitudes about STEM/health careers, STEM/health career self-efficacy, and bystander behavior.

Research Team

TP

Tim Parsons

Principal Investigator

Resilient Games Studio

Eligibility Criteria

This trial is for high school students in grades 9-12 living in the Chicago Metropolitan Area who speak English and have access to a computer with an internet connection. It's designed to see if a game can help them understand diversity in STEM careers.

Inclusion Criteria

I live in the Chicago Metropolitan Area.
I speak English.
I have a computer and internet access.
See 1 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Intervention

Participants in the intervention group play a six-episode interactive game on diversity in STEM and health careers, while the control group views an educational PowerPoint presentation.

1 week
1 session (in-person or virtual)

Follow-up

Participants are monitored for changes in attitudes, self-efficacy, and bystander behavior related to STEM/health careers.

Up to 3 days post-intervention

Treatment Details

Interventions

  • Step Up for STEM and Health Careers
Trial Overview The 'Step Up for STEM and Health Careers' game, which aims to promote positive attitudes towards diversity in STEM fields, is being tested against a PowerPoint presentation on bias and harassment as part of this randomized controlled trial.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Step Up for STEM Careers Game InterventionExperimental Treatment1 Intervention
Youth in the intervention group will play a six-episode, interactive game on the importance of diversity in STEM and health careers, STEM/health career self-efficacy, and creating an inclusive learning environment for others. This includes featuring diverse youth who model STEM/health self-efficacy; integrating STEM/health professional characters as "in-game" content experts and role models; and incorporating mini games to reinforce skills and behavior.
Group II: Educational PowerPointActive Control1 Intervention
Youth in the comparator group will complete an educational PowerPoint presentation on the importance of diversity in STEM and health careers, STEM/health career self-efficacy, and creating an inclusive learning environment for others. This PowerPoint presentation will contain sections that correspond to each episode of the Step Up for STEM and Health Careers intervention.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Ohio State University

Lead Sponsor

Trials
891
Recruited
2,659,000+

National Institutes of Health (NIH)

Collaborator

Trials
2,896
Recruited
8,053,000+

Resilient Games Studio

Industry Sponsor

Trials
1
Recruited
100+

University of Chicago

Collaborator

Trials
1,086
Recruited
844,000+

Findings from Research

A survey of 665 out of 773 participants from a summer science program for underrepresented minorities revealed that 432 students pursued careers in medicine, health professions, or science, indicating strong retention of interest in these fields.
Among the respondents, 31 students were enrolled in or had graduated from medical school, suggesting that the program effectively encouraged students to pursue advanced education in health-related careers.
Education and career paths of LSU's summer science program students from 1985 to 1997.Helm, EG., Parker, JE., Russell, MC.[2019]
The Doctors' Day event successfully increased interest in healthcare careers and oncology among high school students, particularly those from underrepresented backgrounds, with 91 participants from diverse demographics completing the survey.
Feedback from the program was overwhelmingly positive, indicating that students felt more comfortable discussing cancer screening and the importance of healthcare after participating in the hands-on learning activities.
Effect of an Oncology Focused High School Outreach Event in Increasing Interest in Cancer Care and Healthcare Careers.Das, RK., Buttafuoco, KA., Ibidunni, L., et al.[2023]
The ACTION Program effectively recruits and trains students from underrepresented areas in Appalachian Kentucky, providing them with hands-on experience in cancer research and outreach over a two-year period.
Initial data indicate that high school participants have a higher college-going rate than state and county averages, suggesting the program positively influences educational and career outcomes for its participants.
The Appalachian Career Training in Oncology (ACTION) Program: Preparing Appalachian Kentucky High School and Undergraduate Students for Cancer Careers.Parsons, JRM., Hanley, C., Prichard, C., et al.[2022]

References

Education and career paths of LSU's summer science program students from 1985 to 1997. [2019]
Effect of an Oncology Focused High School Outreach Event in Increasing Interest in Cancer Care and Healthcare Careers. [2023]
The Appalachian Career Training in Oncology (ACTION) Program: Preparing Appalachian Kentucky High School and Undergraduate Students for Cancer Careers. [2022]
Promoting careers in health care for urban youth: What students, parents and educators can teach us. [2023]
Aspiring physicians program: description and characterization of the support processes for an undergraduate pathway program to medicine. [2023]
Game-Based Health Education: The Case of Hexacago Health Academy. [2021]
School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol. [2020]
A day of immersive physiology experiments increases knowledge and excitement towards physiology and scientific careers in Native American students. [2020]
The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools. [2019]
10.United Statespubmed.ncbi.nlm.nih.gov
Impact of health behaviors on community well-being and resilience: teaching K-12 students with Jenga! [2023]
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