"Step Up" Game for High School Students

NT
LS
Overseen ByLindsey Sova, MPH
Age: < 65
Sex: Any
Trial Phase: Phase 2
Sponsor: Ohio State University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Prior Safety DataThis treatment has passed at least one previous human trial

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a new interactive game called "Step Up," designed to help high school students understand the importance of diversity in STEM (science, technology, engineering, and math) and health careers. The game aims to boost students' confidence and skills in these fields while teaching them how to create inclusive environments. Participants will either play the "Step Up" game or view a PowerPoint on the same topics. The study seeks current high school students in the Chicago area with access to a computer and internet. As a Phase 2 trial, this research focuses on measuring the game's effectiveness in an initial, smaller group of students, offering a unique opportunity to contribute to educational innovation.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that the "Step Up" game is safe for high school students?

Research shows that the "Step Up for STEM and Health Careers" game is a digital tool designed to help high school students learn about diversity in science and health careers. This interactive game aims to build skills and awareness in a fun learning environment. Although specific safety data for this game is unavailable, it is important to note that it is not a medical treatment or drug but an educational resource.

As the trial is in its early stages, researchers are evaluating how well participants handle using the game and whether any issues arise with its content or delivery. However, as a digital educational tool, the risks are likely very low compared to medical treatments. Participants will use the game to assess its impact on their attitudes and confidence in pursuing STEM careers.12345

Why are researchers excited about this trial?

Researchers are excited about the "Step Up" Game for high school students because it takes a fresh, interactive approach to exploring careers in STEM and health. Unlike traditional educational methods, like PowerPoint presentations, this game lets students engage with content through a six-episode interactive experience. It features diverse role models and integrates mini-games to boost students' confidence and skills in STEM/health fields. By immersing students in a dynamic learning environment, this game aims to inspire a more inclusive and self-assured generation ready to pursue STEM and health careers.

What evidence suggests that the "Step Up" game is effective for promoting diversity in STEM and health careers?

Research has shown that interactive programs like the "Step Up for STEM and Health Careers" game, which participants in this trial may experience, can enhance students' confidence and belief in their ability to succeed in STEM (Science, Technology, Engineering, and Mathematics) fields. The game incorporates concepts from the Theory of Planned Behavior and Social Cognitive Career Theory, aiming to boost confidence through diverse role models and engaging mini-games. Similar past programs have yielded positive results, with 75% of participants remaining involved in STEM fields during college. Overall, this suggests that the "Step Up" game could positively influence students' perceptions and actions toward STEM careers.678910

Who Is on the Research Team?

TP

Tim Parsons

Principal Investigator

Resilient Games Studio

Are You a Good Fit for This Trial?

This trial is for high school students in grades 9-12 living in the Chicago Metropolitan Area who speak English and have access to a computer with an internet connection. It's designed to see if a game can help them understand diversity in STEM careers.

Inclusion Criteria

I live in the Chicago Metropolitan Area.
I speak English.
I have a computer and internet access.
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Intervention

Participants in the intervention group play a six-episode interactive game on diversity in STEM and health careers, while the control group views an educational PowerPoint presentation.

1 week
1 session (in-person or virtual)

Follow-up

Participants are monitored for changes in attitudes, self-efficacy, and bystander behavior related to STEM/health careers.

Up to 3 days post-intervention

What Are the Treatments Tested in This Trial?

Interventions

  • Step Up for STEM and Health Careers
Trial Overview The 'Step Up for STEM and Health Careers' game, which aims to promote positive attitudes towards diversity in STEM fields, is being tested against a PowerPoint presentation on bias and harassment as part of this randomized controlled trial.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Step Up for STEM Careers Game InterventionExperimental Treatment1 Intervention
Group II: Educational PowerPointActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Ohio State University

Lead Sponsor

Trials
891
Recruited
2,659,000+

National Institutes of Health (NIH)

Collaborator

Trials
2,896
Recruited
8,053,000+

Resilient Games Studio

Industry Sponsor

Trials
1
Recruited
100+

University of Chicago

Collaborator

Trials
1,086
Recruited
844,000+

Published Research Related to This Trial

The Hexacago Health Academy (HHA) successfully engaged 24 adolescents from underrepresented minority populations in health education and STEM careers through game-based learning, focusing on sexual and reproductive health.
Participants developed critical thinking skills, teamwork, and a broader understanding of health sciences, demonstrating the potential effectiveness of informal learning environments in stimulating interest in STEM fields.
Game-Based Health Education: The Case of Hexacago Health Academy.Macklin, M., Jagoda, P., Jones, IB., et al.[2021]
A study involving 66 out of 81 students in focus groups identified key supportive components of undergraduate pathway programs for underrepresented students aspiring to medical careers, including long-term mentorship, academic preparation, and early clinical exposure.
The findings highlight the importance of community leadership development and health policy advocacy in empowering students, suggesting that these elements are crucial for enhancing the effectiveness of premedical education programs.
Aspiring physicians program: description and characterization of the support processes for an undergraduate pathway program to medicine.Teherani, A., Uwaezuoke, K., Kenny, J., et al.[2023]
A survey of 665 out of 773 participants from a summer science program for underrepresented minorities revealed that 432 students pursued careers in medicine, health professions, or science, indicating strong retention of interest in these fields.
Among the respondents, 31 students were enrolled in or had graduated from medical school, suggesting that the program effectively encouraged students to pursue advanced education in health-related careers.
Education and career paths of LSU's summer science program students from 1985 to 1997.Helm, EG., Parker, JE., Russell, MC.[2019]

Citations

NCT06445751 | Step Up for STEM and Health CareersStep up for STEM and Health Careers: An Interactive Digital Resource to Reduce STEM-related Biases and Improve High School STEM Learning Environments.
"Step Up" Game for High School Students · Info for ParticipantsThe Step Up game intervention and study outcomes are theory-based (Theory of Planned Behavior, Social Cognitive Career Theory (SCCT)): we will assess the impact ...
Impacts of a Clinical Research Program for High School ...Our results suggest positive impacts of the programs on STEMM persistence, with 75% of responding alumni who are currently in college reporting majoring in an ...
New Research Unveils Effective STEM Program Models ...A new study unveils important insights and actionable protocols into providing equitable STEM experiences for high school students from historically ...
Accelerating high school students' science career ...This study examined the academic and career outcomes of students who participated in a multi-year volunteer program at a science museum.
The NIDDK High School Short-Term Research Experience ...Analysis of the HS-STEP-UP program evaluation revealed that 90% were very satisfied or satisfied with their research topic and 94% rated the ...
Health and STEM Career Expectations and Science Literacy ...Given the differences between health and STEM careers, the fields are often studied separately; however, research using non-PISA data has also studied health ...
US STEM Workforce: Size, Growth, and EmploymentThe percentage of all workers in S&E occupations grew in the last decade from 4% to 6%. Among workers without a bachelor's degree or higher, the ...
Inspiring careers in STEM and healthcare fields through ...The most effective ways to promote learning and inspire careers related to science, technology, engineering, and mathematics (STEM) remain elusive.
10.afterschoolalliance.orgafterschoolalliance.org/AA3PM/STEM.pdf
Full STEM Ahead:Afterschool programs have emerged as a dynamic and vibrant setting for innovative STEM education and there has been rapid growth in this field ...
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