Social Media Game for Increasing Physical Activity in Aging Women

(CHALLENGE Trial)

EM
EL
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Overseen ByElizabeth J Lyons, PhD, MPH
Age: 65+
Sex: Female
Trial Phase: Academic
Sponsor: The University of Texas Medical Branch, Galveston
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests whether a social media game can help older women increase their physical activity. Participants will either join a private Facebook group with fun walking challenges and use a Fitbit activity tracker or just use the Fitbit with some guidance (standard self-regulation). Women aged 65 to 85 who can walk for exercise and have a smartphone with internet access might be a good fit. The goal is to determine if sharing photos and participating in challenges boosts motivation and activity levels.

As an unphased trial, this study offers a unique opportunity to explore innovative ways to enhance fitness and motivation.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

Is there any evidence suggesting that this trial's treatments are likely to be safe?

Research has shown that social media games designed to encourage physical activity are generally safe. Different studies have tested these games with older adults, including activities like weekly walking challenges shared in a private social media group. Participants often track their steps using a device like a Fitbit.

In these studies, no major reports of harm or serious side effects have emerged from participating in these games. The main goal is to make physical activity more enjoyable and satisfying, similar to using a game to make exercise more fun and engaging.

Overall, current research indicates that using social media games to promote physical activity is well-received and does not raise significant safety concerns.12345

Why are researchers excited about this trial?

Researchers are excited about the social media game for increasing physical activity in aging women because it introduces a unique approach by integrating digital engagement with physical health goals. Unlike standard self-regulation methods that rely solely on devices like Fitbits and counseling, this innovative treatment incorporates a private Facebook group to create a community-driven experience with weekly walking challenges. This social component could enhance motivation and accountability, potentially leading to more sustained physical activity levels.

What evidence suggests that this trial's treatments could be effective for increasing physical activity in aging women?

This trial will compare a social media game with standard self-regulation to increase physical activity in aging women. Studies have shown that social media games can help older adults become more active. One study created a game with weekly challenges to help older women increase their step counts, showing promising results in encouraging more movement. Research also suggests that active video games might make exercise more enjoyable and satisfying for this age group, although the evidence remains limited. The social media game in these studies typically involves sharing photos and wearing a device to track steps, which aids motivation and accountability. Overall, these findings suggest that a social media game could effectively increase physical activity in older women.12467

Who Is on the Research Team?

EL

Elizabeth Lyons, PhD, MPH

Principal Investigator

University of Texas

Are You a Good Fit for This Trial?

This trial is for older adult women aged 65-85 who are comfortable using Facebook and the internet. They must be able to read English, have daily access to a mobile device for taking photos, and agree to random group assignment. Exclusions include safety concerns, psychological issues like dementia or schizophrenia, certain physical limitations, high BMI over 40 or under 18, and current participation in other activity programs.

Inclusion Criteria

I am female.
I am between 65 and 85 years old.
I am willing to join a private Facebook group.
See 5 more

Exclusion Criteria

Participant answered 'yes' to any question on the PAR-Q+ and does not provide a doctor's note giving permission to begin a physical activity program
I walked less than 475 meters in a 6-minute test.
Participant reports psychological issues that would interfere with study completion. Examples will be provided to illustrate potential psychological issues, such as dementia or schizophrenia.
See 10 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Intervention

Participants engage in a 12-month social media-based physical activity intervention, with weekly walking challenges and activity monitoring

12 months
Ongoing virtual engagement

Maintenance

Participants continue to be monitored for physical activity and engagement outcomes

6 months

Follow-up

Participants are monitored for long-term outcomes and effectiveness after the intervention

6 months

What Are the Treatments Tested in This Trial?

Interventions

  • Social media game
  • Standard self-regulation
Trial Overview The study examines if a social media game with weekly challenges can boost physical activity in older women. Participants will either join this game and share photos on Facebook while wearing an activity monitor or just use the monitor without the game.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Social media gameExperimental Treatment1 Intervention
Group II: Standard self-regulationActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

The University of Texas Medical Branch, Galveston

Lead Sponsor

Trials
263
Recruited
55,400+

National Institute on Aging (NIA)

Collaborator

Trials
1,841
Recruited
28,150,000+

M.D. Anderson Cancer Center

Collaborator

Trials
3,107
Recruited
1,813,000+

Published Research Related to This Trial

A study involving 32 young adults revealed that a gamified smartphone app could effectively promote vegetable intake, with participants favoring features like visual guides for tracking vegetable quantities and a simple user interface.
Social media strategies that include appealing food pictures and relatable 'Gen Y' language were found to be the most motivating, suggesting that engaging and visually attractive content is key to encouraging healthier eating habits among young adults.
Exploring young adult perspectives on the use of gamification and social media in a smartphone platform for improving vegetable intake.Nour, MM., Rouf, AS., Allman-Farinelli, M.[2018]
In a study with 90 participants, competing with a software-generated partner in an exercise video game significantly increased motivation and effort compared to exercising alone.
Participants who competed with the software partner against another team reported higher enjoyment and a stronger sense of teamwork, suggesting that intergroup competition can enhance the exercise experience.
Intergroup Competition in Exergames: Further Tests of the Köhler Effect.Moss, T., Feltz, DL., Kerr, NL., et al.[2018]

Citations

A social media game to increase physical activity among older ...In this paper, we present the protocol of an NIA-funded study designed to evaluate the efficacy of CHALLENGE for increasing step count and ...
2.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/39135010/
A social media game to increase physical activity among older ...A social media game to increase physical activity among older adult women: protocol of a randomized controlled trial to evaluate CHALLENGE.
A Social Media Game to Increase Physical Activity Among ...This study will test the effects of a social media game on the physical activity of older adult women. The game will consist of playful weekly challenges ...
Effectiveness of Gamification on Enjoyment and Satisfaction in ...Active video game interventions may improve enjoyment and satisfaction in older adults, but the evidence remains of low certainty.
Systematic Review and Meta-Analysis - PMCActive video game interventions may improve enjoyment and satisfaction in older adults, but the evidence remains of low certainty.
A Photography-based, Social Media Walking Intervention ...The objective of this study is to investigate older adult women's reactions to and thoughts about a photography-based, social media walking game targeting ...
Social Media Game for Increasing Physical Activity in ...The research on gamification and social media games for increasing physical activity suggests they are generally safe, as they have been used in various studies ...
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