120 Participants Needed

Virtual Reality Training for Stroke Recovery

Recruiting at 1 trial location
MM
Overseen ByMukul Mukherjee, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Nebraska
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

The major problem in stroke survivors that is being addressed in this research project is walking asymmetry, i.e., difference between the legs during walking (e.g. steps on the more affected side are longer than the other). A potential solution to this problem is using new technology like virtual reality during walking training to make stroke survivors have a better sense of their asymmetry. A second problem that we aim to address in this study is whether asymmetry is accurately felt by the stroke survivors and how we can address it. Our ongoing work on the effects of virtual reality on learning new walking tasks in stroke survivors indicates that virtual reality maybe particularly important for those with walking asymmetry. In this study, we plan to recruit stroke survivors who have such asymmetries during walking and have them learn a new walking task in virtual reality. We will also test the stroke survivors to determine if there is a relationship between how well they learn the new task with their ability to feel asymmetry accurately.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the trial coordinators or your doctor.

Is virtual reality training safe for stroke recovery?

The research does not specifically address safety concerns, but virtual reality-based interventions are widely studied and used for stroke rehabilitation, suggesting they are generally considered safe for human use.12345

How is Virtual Reality Augmented Gait Adaptation different from other stroke recovery treatments?

Virtual Reality Augmented Gait Adaptation is unique because it uses virtual reality technology to enhance motor function and walking ability in stroke patients by providing immersive and interactive feedback, which can improve motivation and performance compared to traditional rehabilitation methods.12346

What data supports the effectiveness of the treatment Virtual Reality Augmented Gait Adaptation for stroke recovery?

Research shows that virtual reality (VR) can help improve motor function, balance, and walking ability in stroke patients. Studies have found that VR-assisted training can be as effective or even superior to conventional treatments for improving lower limb function and mobility in stroke recovery.12467

Who Is on the Research Team?

MM

Mukul Mukherjee, PhD

Principal Investigator

University of Nebraska

Are You a Good Fit for This Trial?

This trial is for adults over 21 who had a single stroke more than 3 months ago, can walk 10 meters without help, stand without support, and follow instructions (with a specific mental exam score). It's not for those with recurrent strokes, hip fractures, recent heart attacks, poor vision that isn't corrected to at least 20/40 or other conditions affecting walking like Parkinson's.

Inclusion Criteria

I have had a stroke in the upper part of my brain.
I had a stroke more than 3 months ago.
I can stand on my own without help or devices.
See 4 more

Exclusion Criteria

I have had a hip fracture.
I have had more than one stroke.
You have vision that is worse than 20/40 even with glasses or contacts.
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo gait adaptation training using virtual reality on a split-belt treadmill

1 day
1 visit (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality Augmented Gait Adaptation
Trial Overview The study tests if virtual reality can improve walking symmetry in stroke survivors. Participants will learn new walking tasks using VR technology. The research also examines the relationship between learning these tasks and the ability to perceive their own asymmetry accurately.
How Is the Trial Designed?
4Treatment groups
Experimental Treatment
Active Control
Group I: Stroke Symmetric VRExperimental Treatment1 Intervention
In this experimental arm, stroke survivors who walk symmetrically will walk on a split-belt treadmill in a VR - virtual reality environment.
Group II: Stroke Asymmetric VRExperimental Treatment1 Intervention
In this experimental arm, stroke survivors who walk asymmetrically will walk on a split-belt treadmill in a VR - virtual reality environment.
Group III: Stroke Symmetric Non-VRActive Control1 Intervention
In this control arm, stroke survivors who walk symmetrically will walk on a split-belt treadmill in a non-virtual reality environment.
Group IV: Stroke Asymmetric Non-VRActive Control1 Intervention
In this control arm, stroke survivors who walk asymmetrically will walk on a split-belt treadmill in a non-virtual reality environment.

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Nebraska

Lead Sponsor

Trials
563
Recruited
1,147,000+

Published Research Related to This Trial

In a study of 60 patients recovering from ischemic stroke, the use of virtual reality rehabilitation significantly improved motor function in the lower extremities compared to standard rehabilitation methods, with notable improvements in NIHSS and RMI scores.
The virtual reality intervention, which involved stimulating the plantar surface and using animated movement demonstrations, showed that patients were more ready to achieve independent walking after 10 days of therapy.
[Motor rehabilitation of patients in the acute period of stroke using virtual reality technology].Zakharov, AV., Khivintseva, EV., Chaplygin, SS., et al.[2021]
A systematic review of 87 studies involving 3540 stroke patients found that virtual reality (VR) interventions significantly improved upper- and lower-limb motor function, balance, gait, and daily functioning outcomes.
However, VR interventions did not show significant benefits for cognitive functions, indicating that while VR is effective for physical rehabilitation, its impact on cognitive recovery in stroke patients needs further research.
Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta-analysis.Zhang, B., Li, D., Liu, Y., et al.[2021]
In a study involving 54 stroke patients, virtual reality-assisted gait adaptation training significantly improved walking speed, obstacle avoidance, and balance compared to traditional overground training.
The results suggest that virtual reality training can enhance walking and static balance functions in stroke patients, potentially reducing their risk of falls.
The Effects of VR-assisted and Overground Gait Adaptation Training on Balance and Walking Ability in Stroke Patients.Wang, X., Qiu, J., Zhou, Y., et al.[2023]

Citations

1.Russia (Federation)pubmed.ncbi.nlm.nih.gov
[Motor rehabilitation of patients in the acute period of stroke using virtual reality technology]. [2021]
Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta-analysis. [2021]
The Effects of VR-assisted and Overground Gait Adaptation Training on Balance and Walking Ability in Stroke Patients. [2023]
Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field. [2021]
Is virtual reality training superior to conventional treatment in improving lower extremity motor function in chronic hemiplegic patients? [2022]
Effects of different types of augmented feedback on intrinsic motivation and walking speed performance in post-stroke: A study protocol. [2022]
Virtual reality training enhances gait poststroke: a systematic review and meta-analysis. [2022]
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