Gamified App vs Simple App for Healthy Lifestyle in Teens
(LiGHT Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests two smartphone apps to determine which one better helps teens improve health habits such as eating better, exercising, sleeping well, and reducing screen time. The Aim2Be app includes fun game elements, while the BnLt app provides simple links to healthy living websites. The goal is to identify which app more effectively encourages healthier lifestyles for teens and their parents. Families with a smartphone or tablet, who believe they could improve their health behaviors, might be a good fit for this trial. As an unphased trial, this study offers families the chance to contribute to innovative research that could enhance health habits for teens.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
Is there any evidence suggesting that this trial's treatments are likely to be safe?
Research shows that Aim2Be, a fun smartphone app, helps young people and their families improve health habits like eating better and being more active. Studies have examined similar apps to assess their effectiveness in promoting healthy weight and lifestyle changes. People generally like these apps, and they seem to encourage healthier behaviors without major safety concerns. As a digital tool rather than a medication, Aim2Be does not involve traditional safety issues like side effects. The app aims to make healthier choices more engaging, and similar studies have reported no significant problems.12345
Why are researchers excited about this trial?
Researchers are excited about the Aim2Be app because it offers a gamified approach to promoting a healthy lifestyle among teens, which is a fresh take on traditional health education methods like pamphlets or standard apps. Unlike typical lifestyle apps that may simply track habits, Aim2Be actively engages users through interactive challenges and rewards, making the process of adopting healthier habits more engaging and fun. This approach is designed to enhance motivation and adherence, potentially leading to better long-term health outcomes for teens and their families.
What evidence suggests that this trial's app treatments could be effective for improving health behaviors in teens?
Research shows that the Aim2Be app, one of the apps studied in this trial, aims to help young people and their families improve health habits, focusing on diet, exercise, sleep, and screen time. However, studies have shown mixed results. Some users, especially those who frequently use the app, notice significant behavioral changes. On the downside, the app has not consistently improved weight-related outcomes like zBMI, a measure of weight adjusted for age and sex, in teenagers who are overweight or obese. Overall, while the app has potential, its effectiveness may depend on user engagement. Participants in this trial will be randomized to use either the Aim2Be app or the BnLt app to compare their effectiveness in promoting a healthy lifestyle.26789
Who Is on the Research Team?
Zubin Punthakee, MD, MSc
Principal Investigator
Population Health Research Institute
Are You a Good Fit for This Trial?
This trial is for Canadian youth aged 10-16 who, along with a parent, want to improve their health behaviors like diet and exercise. They must have access to a smartphone or tablet with internet and be able to read English at a grade 5 level. Families already in weight management programs or other clinical trials can't join.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Baseline Assessment
Initial evaluations including questionnaires and physical assessments
Treatment
Participants use the assigned app (Aim2Be or BnLt) to improve health behaviours
Follow-up
Participants are monitored for changes in health behaviours and outcomes
What Are the Treatments Tested in This Trial?
Interventions
- Aim2Be smartphone app system
- BnLt smartphone app
Trial Overview
The study compares two smartphone apps: Aim2Be which gamifies healthy living, and BnLt which provides links to health websites. It's designed to see if the game-like app helps kids and parents make better choices about food, physical activity, sleep, and screen time.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Active Control
Youth-parent dyads randomized to Aim2Be
Youth-parent dyads randomized to BnLt
Find a Clinic Near You
Who Is Running the Clinical Trial?
Population Health Research Institute
Lead Sponsor
Canadian Institutes of Health Research (CIHR)
Collaborator
Ayogo Health Inc.
Collaborator
Childhood Obesity Foundation
Collaborator
University of British Columbia
Collaborator
Published Research Related to This Trial
Citations
A look at engagement profiles and behavior change
The Aim2Be app has four engagement profiles: Uninvolved, Dabblers, Engaged, and Keeners. Keeners showed significant behavior change, and parental engagement ...
Efficacy of the Aim2Be Intervention in Changing Lifestyle ...
Conclusions: The Aim2Be intervention did not improve zBMI and lifestyle behaviors in adolescents with overweight and obesity compared with the ...
Investigating the Efficacy of a Mobile App Intervention to ...
Aim2Be is an app for 10 to 17 year olds and their families that is intended to help them shift from an healthy lifestyle toward better health habits in four ...
Aim2Be mHealth intervention for children with overweight and ...
The primary aim of this study is to test the efficacy of Aim2Be, a gamified app based on behavior change theory with health coaching to improve weight outcomes.
Efficacy of the Aim2Be Intervention in Changing Lifestyle ...
The primary aim was to test the efficacy of the Aim2Be app with support from a live coach to reduce weight outcomes (BMI Z score [zBMI]) and improve lifestyle ...
Aim2Be mHealth intervention for children with overweight ...
The primary aim of this study is to test the efficacy of Aim2Be, a gamified app based on behavior change theory with health coaching to improve weight outcomes.
Mobile health (m‐health) smartphone interventions for ...
Behaviour change interventions are increasingly delivered as mobile health (m‐health) interventions, using smartphone apps and wearables.
Weight loss intervention for young adults using mobile ...
The Cell Phone Intervention for You (CITY) study is a comparative effectiveness trial in which we test and compare the effect on weight loss of 1) a novel ...
Use of a Mobile Lifestyle Intervention App as an Early ...
This study aims to assess the effectiveness of and adolescent engagement with a mobile app–based lifestyle intervention program as an early intervention.
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