228 Participants Needed

Gamified Weight Loss Program for Obesity

(DASH-Man Trial)

MC
EM
EF
Overseen ByEvan Forman, Ph.D
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: Drexel University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a new method to help men lose weight using a mobile app designed like a video game. The goal is to determine if game-like features, such as digital rewards and team competitions, enhance engagement and effectiveness for weight loss compared to a standard app. The trial involves different groups: some will use the basic app, while others will try the gamified behavioral weight loss treatment. Men who are overweight or obese, enjoy video games, and can walk two city blocks without stopping might be suitable candidates. Participants should also prefer high-calorie foods, as the study aims to improve control over these cravings. As an unphased trial, this study provides a unique opportunity to explore innovative weight loss strategies in a fun and engaging manner.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications. However, if you have recently started or changed the dosage of a medication that can significantly affect your weight, you may not be eligible to participate.

What prior data suggests that this gamified weight loss program is safe for participants?

Research shows that gamified weight loss programs, like the one under consideration, are designed to make losing weight more enjoyable and effective, particularly for men. These programs use game-like features such as digital rewards and competition to motivate users and encourage healthy habits.

Regarding safety, previous studies on similar gamified mobile health (mHealth) apps have found them to be well-received by users. Reports of negative effects are not significant, as these programs mainly focus on promoting healthier lifestyles through enjoyable and interactive methods.

For the mHealth weight loss treatment, research has also shown that using mobile apps to manage weight is generally safe. These apps help users track their diet and exercise without causing any physical side effects.

Overall, both gamified and non-gamified mHealth weight loss treatments appear to offer a safe way to pursue weight loss. They aim to promote healthier habits without introducing any known health risks.12345

Why are researchers excited about this trial?

Researchers are excited about this trial because it explores the potential of gamification in weight loss programs. Unlike conventional approaches that often focus solely on diet or exercise guidelines, this trial incorporates gaming elements to enhance engagement and motivation. The study investigates both gamified and non-gamified versions of a mobile weight loss program, with some variations using neurotraining techniques. By combining technology with behavioral strategies, researchers hope to discover more effective and enjoyable ways to support weight loss and improve adherence, which could transform how obesity is managed.

What evidence suggests that this trial's gamified weight loss treatments could be effective for obesity?

Research has shown that making weight loss programs more like games can make losing weight more enjoyable and effective for men. Studies have found that adding game-like features, such as digital rewards and competitions, increases motivation and involvement. This trial will test a gamified behavioral weight loss treatment, where one group will receive a fully-gamified version of the program with either sham or active neurotraining.

Another promising approach involves using brain-training games to improve self-control. These games train the brain to resist the temptation of unhealthy foods, which is linked to better weight management. In this trial, some participants will receive a non-gamified program with either sham or active neurotraining to compare its effectiveness.

For programs without game elements, digital tracking of diet and exercise has been shown to aid weight loss by promoting awareness and accountability. Both methods in this trial aim to help men lose weight by making the process more enjoyable and effective.12346

Are You a Good Fit for This Trial?

This trial is for overweight or obese men (BMI of 25-50 kg/m²) aged 18-65 who enjoy high-calorie foods and can walk two city blocks without stopping. They must be willing to have their doctor contacted about their physical activity level and rapid weight loss if needed. Men with certain medical conditions, recent significant weight loss, or changes in medications affecting weight are excluded.

Inclusion Criteria

My BMI is between 25 and 50, indicating I am overweight or obese.
Satisfactory completion of all enrollment procedures
Individuals must also provide consent for the research team to contact their personal physician, if necessary, to provide clearance for the prescribed level of physical activity (i.e., walking) or to consult about rapid weight loss
See 2 more

Exclusion Criteria

I have lost 5% or more of my weight in the last 3 months.
I recently started or changed the dose of a medication that may significantly affect my weight.
I have had weight loss surgery in the past.
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage in a 12-month mHealth weight loss program with digital self-monitoring, dietary targets, and physical activity, with either a sham or active neurotraining component.

12 months

Follow-up

Participants are monitored for weight loss, diet, and physical activity outcomes, with assessments at months 0, 1, 6, and 12.

12 months

What Are the Treatments Tested in This Trial?

Interventions

  • Gamified behavioral weight loss treatment
  • mHealth behavioral weight loss treatment
Trial Overview The study tests a gamified mHealth program against a standard mHealth program for weight loss in men. It includes digital self-monitoring, dietary targets, physical activity, and either a control neurotraining game or an integrated one with team competition and rewards designed to train inhibitory control linked to body mass.
How Is the Trial Designed?
4Treatment groups
Experimental Treatment
Active Control
Placebo Group
Group I: Gamified program with sham ICTExperimental Treatment1 Intervention
Group II: Gamified program with Active ICTExperimental Treatment1 Intervention
Group III: Non-gamified program with Active ICTActive Control1 Intervention
Group IV: Non-gamified program with sham ICTPlacebo Group1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Drexel University

Lead Sponsor

Trials
160
Recruited
48,600+

National Institute of Diabetes and Digestive and Kidney Diseases (NIDDK)

Collaborator

Trials
2,513
Recruited
4,366,000+

Published Research Related to This Trial

Digital technology can be effectively used for behavioral weight control, particularly through self-monitoring of weight-related behaviors, making it a promising tool for promoting healthy eating and physical activity habits.
Technology-based interventions offer a cost-effective alternative to traditional face-to-face treatments, allowing for broader reach and accessibility to individuals seeking to manage their weight.
Review of innovations in digital health technology to promote weight control.Thomas, JG., Bond, DS.[2021]
A new study will evaluate whether a 12-month weight loss program using reinforcement learning (AI) can achieve similar weight loss results as traditional behavioral weight loss methods, but at a lower cost, involving 336 adults with overweight or obesity.
Preliminary results showed that participants using the AI system needed significantly less coaching while achieving nearly the same weight loss as those in the standard program, suggesting that AI could make weight loss support more accessible.
Using artificial intelligence to optimize delivery of weight loss treatment: Protocol for an efficacy and cost-effectiveness trial.Forman, EM., Berry, MP., Butryn, ML., et al.[2023]
The ENGAGED study involves 96 obese adults and compares three weight loss methods over 12 months, aiming for a 7% weight loss goal through dietary changes and increased physical activity.
The study hypothesizes that the technology-supported behavioral weight loss program (TECH) will lead to greater weight loss than standard methods (STND) and self-guided approaches (SELF) due to better adherence and goal achievement, utilizing a smartphone app for monitoring.
A smartphone-supported weight loss program: design of the ENGAGED randomized controlled trial.Pellegrini, CA., Duncan, JM., Moller, AC., et al.[2021]

Citations

Engaging Men in Weight Loss With a Game-based ...A gamified mHealth program offers the possibility of engaging men and enhancing efficacy given that (1) video gaming is highly appealing to men; (2) ...
Gamification and Neurotraining to Engage Men in ...This study will use a 2 x 2 factorial design to examine the independent and combinatory efficacy of gamification and inhibitory control training (ICT).
Gamification and neurotraining to engage men in ...This study uses a 2x2 factorial design to test gamification and neurotraining (ICT) in a 12-month weight loss program for men, with a 228 participant sample.
Gamified Weight Loss Program for Obesity (DASH-Man Trial)Aims include evaluating the efficacy of the gamified program in terms of weight loss, diet and physical activity at 12 months, as well as evaluating ...
Gamification and neurotraining to engage men in ...Aims of the project are to test whether a gamified (versus non-gamified) weight loss program and/or ICT (versus sham) promotes greater improvements in weight, ...
Engaging Men in Weight Loss With a Game-based ...A gamified mHealth program offers the possibility of engaging men and enhancing efficacy given that (1) video gaming is highly appealing to men; ...
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