Gamified Weight Loss Program for Obesity
(DASH-Man Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests a new method to help men lose weight using a mobile app designed like a video game. The goal is to determine if game-like features, such as digital rewards and team competitions, enhance engagement and effectiveness for weight loss compared to a standard app. The trial involves different groups: some will use the basic app, while others will try the gamified behavioral weight loss treatment. Men who are overweight or obese, enjoy video games, and can walk two city blocks without stopping might be suitable candidates. Participants should also prefer high-calorie foods, as the study aims to improve control over these cravings. As an unphased trial, this study provides a unique opportunity to explore innovative weight loss strategies in a fun and engaging manner.
Will I have to stop taking my current medications?
The trial does not specify if you need to stop taking your current medications. However, if you have recently started or changed the dosage of a medication that can significantly affect your weight, you may not be eligible to participate.
What prior data suggests that this gamified weight loss program is safe for participants?
Research shows that gamified weight loss programs, like the one under consideration, are designed to make losing weight more enjoyable and effective, particularly for men. These programs use game-like features such as digital rewards and competition to motivate users and encourage healthy habits.
Regarding safety, previous studies on similar gamified mobile health (mHealth) apps have found them to be well-received by users. Reports of negative effects are not significant, as these programs mainly focus on promoting healthier lifestyles through enjoyable and interactive methods.
For the mHealth weight loss treatment, research has also shown that using mobile apps to manage weight is generally safe. These apps help users track their diet and exercise without causing any physical side effects.
Overall, both gamified and non-gamified mHealth weight loss treatments appear to offer a safe way to pursue weight loss. They aim to promote healthier habits without introducing any known health risks.12345Why are researchers excited about this trial?
Researchers are excited about this trial because it explores the potential of gamification in weight loss programs. Unlike conventional approaches that often focus solely on diet or exercise guidelines, this trial incorporates gaming elements to enhance engagement and motivation. The study investigates both gamified and non-gamified versions of a mobile weight loss program, with some variations using neurotraining techniques. By combining technology with behavioral strategies, researchers hope to discover more effective and enjoyable ways to support weight loss and improve adherence, which could transform how obesity is managed.
What evidence suggests that this trial's gamified weight loss treatments could be effective for obesity?
Research has shown that making weight loss programs more like games can make losing weight more enjoyable and effective for men. Studies have found that adding game-like features, such as digital rewards and competitions, increases motivation and involvement. This trial will test a gamified behavioral weight loss treatment, where one group will receive a fully-gamified version of the program with either sham or active neurotraining.
Another promising approach involves using brain-training games to improve self-control. These games train the brain to resist the temptation of unhealthy foods, which is linked to better weight management. In this trial, some participants will receive a non-gamified program with either sham or active neurotraining to compare its effectiveness.
For programs without game elements, digital tracking of diet and exercise has been shown to aid weight loss by promoting awareness and accountability. Both methods in this trial aim to help men lose weight by making the process more enjoyable and effective.12346Are You a Good Fit for This Trial?
This trial is for overweight or obese men (BMI of 25-50 kg/m²) aged 18-65 who enjoy high-calorie foods and can walk two city blocks without stopping. They must be willing to have their doctor contacted about their physical activity level and rapid weight loss if needed. Men with certain medical conditions, recent significant weight loss, or changes in medications affecting weight are excluded.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants engage in a 12-month mHealth weight loss program with digital self-monitoring, dietary targets, and physical activity, with either a sham or active neurotraining component.
Follow-up
Participants are monitored for weight loss, diet, and physical activity outcomes, with assessments at months 0, 1, 6, and 12.
What Are the Treatments Tested in This Trial?
Interventions
- Gamified behavioral weight loss treatment
- mHealth behavioral weight loss treatment
Trial Overview
The study tests a gamified mHealth program against a standard mHealth program for weight loss in men. It includes digital self-monitoring, dietary targets, physical activity, and either a control neurotraining game or an integrated one with team competition and rewards designed to train inhibitory control linked to body mass.
How Is the Trial Designed?
4
Treatment groups
Experimental Treatment
Active Control
Placebo Group
One group will receive fully-gamified version of the program with a sham.
One group will receive fully-gamified version of the program with active neurotraining.
One group will be assigned to a 12-month mobile weight loss program that includes digital self-monitoring, simplified and self-selected dietary targets (to align with neurotraining and promote autonomy , and behavioral strategies with active neurotraining.
One group will be assigned to a 12-month mobile weight loss program that includes digital self-monitoring, simplified and self-selected dietary targets (to align with neurotraining and promote autonomy , and behavioral strategies with sham.
Find a Clinic Near You
Who Is Running the Clinical Trial?
Drexel University
Lead Sponsor
National Institute of Diabetes and Digestive and Kidney Diseases (NIDDK)
Collaborator
Published Research Related to This Trial
Citations
Engaging Men in Weight Loss With a Game-based ...
A gamified mHealth program offers the possibility of engaging men and enhancing efficacy given that (1) video gaming is highly appealing to men; (2) ...
Gamification and Neurotraining to Engage Men in ...
This study will use a 2 x 2 factorial design to examine the independent and combinatory efficacy of gamification and inhibitory control training (ICT).
Gamification and neurotraining to engage men in ...
This study uses a 2x2 factorial design to test gamification and neurotraining (ICT) in a 12-month weight loss program for men, with a 228 participant sample.
Gamified Weight Loss Program for Obesity (DASH-Man Trial)
Aims include evaluating the efficacy of the gamified program in terms of weight loss, diet and physical activity at 12 months, as well as evaluating ...
5.
researchgate.net
researchgate.net/publication/365400652_Gamification_and_neurotraining_to_engage_men_in_behavioral_weight_loss_Protocol_for_a_factorial_randomized_controlled_trialGamification and neurotraining to engage men in ...
Aims of the project are to test whether a gamified (versus non-gamified) weight loss program and/or ICT (versus sham) promotes greater improvements in weight, ...
6.
centerwatch.com
centerwatch.com/clinical-trials/listings/NCT05408494/engaging-men-in-weight-loss-with-a-game-based-mhealth-and-neurotraining-programEngaging Men in Weight Loss With a Game-based ...
A gamified mHealth program offers the possibility of engaging men and enhancing efficacy given that (1) video gaming is highly appealing to men; ...
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