Virtual Reality for ADHD
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores how virtual reality can help young adults with ADHD (a condition affecting attention and focus) improve concentration during homework and study sessions. Participants will use a Meta Quest 3 VR headset and be divided into groups: one group will use the headset alone, another will use it in a virtual cabin, and a third will receive focus feedback through a stoplight system in the virtual environment. The trial aims to determine if VR can make focusing easier and more enjoyable. It targets young adults diagnosed with ADHD who struggle to concentrate on homework tasks. As a Phase 2 trial, this research measures the treatment's effectiveness in an initial, smaller group, offering participants a chance to contribute to innovative ADHD solutions.
Will I have to stop taking my current medications?
The trial information does not specify whether participants need to stop taking their current medications. It is best to consult with the trial coordinators for specific guidance.
What prior data suggests that this virtual reality program is safe for improving focus in emerging adults with ADHD?
Research shows that using virtual reality (VR) headsets like the Meta Quest 3 is generally safe for most people. However, some important safety tips should be kept in mind. Pregnant individuals, the elderly, or those with certain vision or mental health issues should consult a doctor before using VR.
While most people handle VR well, some might experience mild side effects like dizziness, nausea, or headaches, which usually subside after stopping use. Taking breaks and ensuring a safe play area can help prevent accidents.
Overall, the Meta Quest 3 is designed with safety in mind and includes detailed instructions to help users avoid problems, ensuring a safe and comfortable VR experience.12345Why are researchers excited about this trial's treatments?
Researchers are excited about using virtual reality (VR) for ADHD treatment because it offers a novel, immersive approach that traditional methods, like medication and behavioral therapy, don't provide. Unlike the standard treatments that often involve taking pills or attending therapy sessions, this VR approach uses a Meta Quest 3 headset to create a virtual environment where users can practice focusing and maintaining attention. One unique feature is the "Virtual Reality + Feedback" arm, where participants receive real-time feedback on their focus through a stoplight system, helping them self-regulate their attention in a fun and engaging way. This innovative use of technology could transform ADHD treatment by making it more interactive and personalized.
What evidence suggests that this trial's virtual reality treatments could be effective for ADHD?
Research shows that virtual reality (VR) can help manage ADHD symptoms. Studies have found that VR can greatly improve attention by creating lifelike settings that enhance focus. One study discovered that VR-based training, which combines various activities and rewards, improved attention in people with ADHD.
In this trial, participants will experience different VR conditions. One group will use the VR headset in a virtual environment resembling a cabin room, while another group will receive additional feedback on their focus through a stoplight system in the virtual world. This feedback approach, which informs users about their focus levels, has been studied for its potential to boost concentration and productivity. Although more research is needed, early results suggest that VR, especially with feedback, could be a promising tool for helping those with ADHD focus on tasks like studying.36789Who Is on the Research Team?
Joshua M Langberg, PhD
Principal Investigator
Rutgers University
Are You a Good Fit for This Trial?
This trial is for young adults aged 18-25 with ADHD. Participants should be currently enrolled in an educational program and have regular homework or study tasks. They must not have any conditions that would interfere with VR headset use, such as severe motion sickness or epilepsy.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Baseline
Participants complete a 2-session baseline where they complete homework and study without using the VR headset
Treatment
Participants use the VR headset in their room/home or the library 10 times over two weeks for 1-hour sessions each time
Follow-up
Participants are monitored for concentration, effort, and motivation, and answer questions about VR feasibility, usability, and acceptability
What Are the Treatments Tested in This Trial?
Interventions
- Meta Quest 3 VR Headset
Find a Clinic Near You
Who Is Running the Clinical Trial?
Rutgers, The State University of New Jersey
Lead Sponsor
National Institute of Mental Health (NIMH)
Collaborator
Louisiana State University Health Sciences Center in New Orleans
Collaborator