4 Participants Needed

Virtual Reality Exergaming for Cerebral Palsy

BL
Overseen ByByron Lead investigator, PhD
Age: < 65
Sex: Any
Trial Phase: Phase < 1
Sponsor: University of Alabama at Birmingham
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores the benefits of a high-intensity virtual reality exercise program for young people with physical disabilities, specifically targeting those with cerebral palsy. The program uses immersive games played with headsets and is designed for home completion over six weeks. Participants will visit the lab twice for health assessments related to exercise. Eligibility may include those who are overweight or obese, exercise less than 150 minutes a week, have certain levels of motor function, and have internet access at home. As an Early Phase 1 trial, this research focuses on understanding how the treatment works in people, offering participants the opportunity to be among the first to experience this innovative approach.

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What prior data suggests that this virtual reality exergaming is safe for young people with physical disabilities?

Research shows that virtual reality (VR) exercise games are generally well-received by young people with cerebral palsy. In past studies, children enjoyed playing the VR games and encountered no major issues with the equipment. The VR headsets used are similar to those in other safe VR programs.

Some mild side effects, like dizziness or slight eye strain, have been reported, but these are rare and usually resolve quickly. The benefits, such as increased physical activity and engagement, often outweigh these minor issues.

Overall, current knowledge suggests the treatment is safe. As this is an early phase trial, safety remains a top priority, and any concerns will be closely monitored.12345

Why are researchers excited about this trial?

Researchers are excited about adapted high-intensity virtual reality exergaming for cerebral palsy because it offers a novel way to engage patients in physical therapy from the comfort of their homes. Unlike traditional therapies that often require in-person sessions at specialized centers, this approach uses immersive video gaming to make exercises more engaging and accessible. By integrating high-intensity activity with virtual reality, it aims to improve motor skills and physical fitness in a fun and motivating way, potentially increasing adherence and effectiveness compared to more conventional methods.

What evidence suggests that this virtual reality exergaming is effective for cerebral palsy?

Research has shown that virtual reality games for exercise can aid children with cerebral palsy in their rehabilitation. A detailed review found that this type of exercise might enhance their motor skills and physical activity, which are often challenging for those with cerebral palsy. Additionally, physical exercises in general have improved muscle and limb function in this group. Although few studies have explored how VR gaming affects heart and metabolic health in cerebral palsy, the potential for better movement and perception is promising. This trial will specifically investigate the effects of Adapted High-Intensity Virtual Reality Exergaming, suggesting that virtual reality exercise games could be a valuable tool for improving movement and exercise outcomes for those with cerebral palsy.12367

Are You a Good Fit for This Trial?

This trial is for young people with cerebral palsy who are overweight or obese, do less than 150 minutes of moderate exercise per week, and have a Gross Motor Function Classification System level I-IV. They need a doctor's okay to join and must have Wi-Fi at home.

Inclusion Criteria

I do less than 150 minutes of moderate exercise a week.
My doctor has approved my participation in this trial.
I have Wifi internet access at home.
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage in a home-based high-intensity virtual reality exercise program using head-mounted displays and off-the-shelf games

6 weeks
2 visits (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

1 week

What Are the Treatments Tested in This Trial?

Interventions

  • Adapted High-Intensity Virtual Reality Exergaming
Trial Overview The study tests a high-intensity virtual reality exergaming program using head-mounted displays (Meta Quest) and off-the-shelf games. It's home-based, lasts 6 weeks, and includes two lab visits for health assessments related to the exercise.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Virtual Reality Exergaming InterventionExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Alabama at Birmingham

Lead Sponsor

Trials
1,677
Recruited
2,458,000+

Citations

Application of Virtual Reality-Assisted Exergaming on the ...Application of virtual reality-assisted exergaming on the rehabilitation of children with cerebral palsy: a systematic review and meta-analysis.
Adapted High-Intensity Virtual Reality ExergamingThis study will test the acceptability and benefits of a home-based high-intensity virtual reality exercise program for young people with physical disabilities.
Telehealth Virtual Reality Gaming on Cardiometabolic ...No randomized controlled trial (RCT) has demonstrated clinically meaningful improvements in cardiometabolic health in people with cerebral palsy. VR gaming ...
The efficacy of physical activity or exercise among ...Physical exercises have been shown to improve muscle and limb outcomes in CP. This systematic review critically appraises existing systematic reviews on the ...
Efficacy analysis of psychomotor impairment using virtual ...The present study aimed to evaluate the efficacy of VR-based exergames in improving motor and perceptual functions by analyzing performance scores and task ...
The Effects of Virtual Reality Tele-exergaming on ...This trial tests an innovative serious exergaming virtual reality program that includes a completely remote enrollment, assessment, and intervention tele- ...
Effects of Virtual Reality Intervention on Motor Function and ...Although the results show that VR intervention has a positive impact on MF and ADL, the high heterogeneity limits the stability of the conclusion.
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