8 Participants Needed

VR Games for Lazy Eye

MT
Overseen ByMarjean T Kulp, OD, MS
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Marjean Kulp
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 4 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to determine if virtual reality (VR) games can improve vision in children with amblyopia, commonly known as "lazy eye." Researchers seek to find out if playing these VR games for about 25 minutes a day, six days a week, is more effective than wearing glasses alone. Children aged 5-17 with moderate to severe amblyopia, who have worn glasses for at least 16 weeks and have not received amblyopia treatment in the last two weeks, may be suitable candidates for this trial. Participants will initially continue with glasses alone, then incorporate Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games into their routine. As an unphased trial, this study provides a unique opportunity to explore innovative treatments that could enhance vision improvement strategies for children.

Will I have to stop taking my current medications?

The trial protocol does not specify whether you need to stop taking your current medications. It focuses on using glasses and virtual reality games for treatment.

What prior data suggests that these virtual reality games are safe for children with amblyopia?

Research has shown that virtual reality games, such as Vivid Vision Therapeutic games, offer a promising treatment for amblyopia, or "lazy eye." Studies have found that these games can enhance depth perception and speed up the brain's processing of visual information.

Regarding safety, several studies have examined VR games for treating amblyopia and found them generally well-tolerated. Significant harmful effects have not been reported, indicating that most users did not experience major negative reactions.

For those considering joining a clinical trial for this treatment, it is reassuring to know that VR games have been used in other studies without causing serious problems.12345

Why are researchers excited about this trial?

Researchers are excited about the use of Vivid Vision Therapeutic Virtual Reality Games for treating lazy eye because it introduces an innovative approach compared to standard treatments like patching or atropine drops. Unlike these traditional methods, which focus on covering the stronger eye to encourage the weaker one to work harder, this VR-based treatment engages both eyes simultaneously through dichoptic stimulation, potentially enhancing visual processing and brain integration. Additionally, the interactive and engaging nature of virtual reality games could improve patient compliance and make the treatment experience more enjoyable, especially for children.

What evidence suggests that Vivid Vision Therapeutic Virtual Reality Games might be an effective treatment for amblyopia?

Research has shown that virtual reality games can improve vision in people with amblyopia, also known as lazy eye. These games enhance depth perception and speed up the brain's visual processing. In studies with adults, Vivid Vision's VR games led to clearer vision and better depth perception. In this trial, participants will experience both study conditions: one arm involves Therapeutic (Dichoptic) Virtual Reality Games plus continued optical correction, while the other involves optical correction alone. The games encourage the brain to focus more on the weaker eye, improving how well the eyes work together. Overall, these findings suggest that VR games might effectively treat amblyopia.26789

Are You a Good Fit for This Trial?

Children aged 5-17 with lazy eye (amblyopia) who haven't had treatment in the last 2 weeks. They must have moderate to severe amblyopia due to anisometropia or strabismus, and a stable vision with glasses if needed. Excluded are those with high myopia, seizure risks from light, simulator sickness, other serious eye issues, frequent double vision, Down syndrome or cerebral palsy, severe developmental delays that affect treatment adherence.

Inclusion Criteria

Your eyes are a certain distance apart, between 52 and 72 millimeters.
You have been wearing glasses for at least 16 weeks, or until your vision has stayed the same for at least 8 weeks.
Your eyesight is very different between your two eyes.
See 4 more

Exclusion Criteria

You have Down syndrome or cerebral palsy.
You have a significant delay in your development that would make it hard for you to receive treatment or be evaluated by the doctor.
I have had eye surgery before.
See 6 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment Period 1

Participants receive continued optical correction (glasses) alone for 16 weeks

16 weeks
Regular visits for monitoring

Treatment Period 2

Participants receive Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks plus continued optical correction

16 weeks
Regular visits for monitoring

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games
Trial Overview The study tests whether playing therapeutic virtual reality games for about 25 minutes daily is more effective than just wearing glasses for improving visual acuity and other aspects of vision in children with lazy eye over a period of 16 weeks. Each child will first continue their normal glasses wear then switch to including the VR games.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Therapeutic (Dichoptic) Virtual Reality Games plus Continued Optical CorrectionExperimental Treatment2 Interventions
Group II: Optical Correction aloneActive Control1 Intervention

Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games is already approved in United States, European Union, Canada for the following indications:

🇺🇸
Approved in United States as Vivid Vision Therapy for:
🇪🇺
Approved in European Union as Vivid Vision Therapy for:
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Approved in Canada as Vivid Vision Therapy for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Marjean Kulp

Lead Sponsor

Trials
1
Recruited
8+

Beta Sigma Kappa - College of Optometrists in Vision Development

Collaborator

Trials
1
Recruited
8+

VividVision

Collaborator

Trials
1
Recruited
8+

Published Research Related to This Trial

Dichoptic stimulation, which presents a common background to both eyes while enriching the foreground for the amblyopic eye, shows promise as a treatment for amblyopia, with improvements similar to traditional patching methods (0.1-0.2 logMAR).
A large randomized control trial indicated that dichoptic stimulation is not inferior to patching, while a smaller trial suggested that video games designed for therapy may offer superior results, highlighting the need for further research due to existing methodological issues.
Use of video games for the treatment of amblyopia.Foss, AJ.[2022]
In a study involving 105 participants with amblyopia, adherence to home-based videogame treatment was only 65% of the prescribed hours, indicating that many patients did not fully engage with the treatment as intended.
Participants, especially children, tended to play in short sessions averaging 21.5 minutes with frequent pauses, which may reduce the effectiveness of the treatment by interrupting the necessary sustained visual stimulation for improving amblyopia.
Adherence to home-based videogame treatment for amblyopia in children and adults.Gao, TY., Black, JM., Babu, RJ., et al.[2021]
In a clinical trial involving 91 newly diagnosed amblyopic children, only 17 started treatment with dichoptic VR video games, and half of them did not complete it, primarily due to their young age and inability to understand the game.
Factors such as loss of interest in the game and compliance issues were significant barriers to treatment success, indicating that while VR may be a novel approach, its effectiveness is limited for younger children, particularly those under 5.5 years.
Barriers to successful dichoptic treatment for amblyopia in young children.Kadhum, A., Tan, ETC., Levi, DM., et al.[2021]

Citations

VR Games for Lazy EyeResearch suggests that using virtual reality games for treating amblyopia (lazy eye) can improve depth perception and visual processing speed.
Binocular Approaches in Amblyopia Treatment Based on ...In a pilot study involving 17 adults aged 17-69 with anisometropic amblyopia, after 4 weeks of Vivid Vision® games played in twice-weekly ...
Virtual Reality Visual Training in an Adult Patient with ...The use of virtual reality has shown potential for increasing visual acuity in adults with anisometropic amblyopia, with an associated improvement in stereopsis ...
VR ResearchVivid Vision's VR activities work to reduce cortical suppression and to improve vergence range and stereopsis ability. The methods utilized within Vivid ...
Novel Amblyopia Treatment With Virtual Reality GamesIs a 16-week course of amblyopia treatment using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approx. 25 min/day, 6 days/week more effective ...
Safety Evaluation in Healthy Adults of Motion-Based Virtual ...Moreover, despite improvements in visual acuity by patch therapy, children with amblyopia often face difficulties with hand-eye coordination; ...
Safety Evaluation in Healthy Adults of Motion-Based Virtual ...Several studies have already explored the therapeutic effects of VR games for amblyopia treatment [16-18]. Žiak et al [16] reported a 30% improvement in visual ...
VIRTUAL REALITY (VR) TREATMENT FOR AMBLYOPIA ( ...There was no retrievable evidence on the cost or cost-effectiveness of VIVID® Vision VR treatment for amblyopia (lazy eye). However, various price or fees of VR ...
Stereoptic serious games as a visual rehabilitation tool for ...Amblyopia is the most common developmental vision disorder in children. The initial treatment consists of refractive correction.
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