VR Games for Lazy Eye
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to determine if virtual reality (VR) games can improve vision in children with amblyopia, commonly known as "lazy eye." Researchers seek to find out if playing these VR games for about 25 minutes a day, six days a week, is more effective than wearing glasses alone. Children aged 5-17 with moderate to severe amblyopia, who have worn glasses for at least 16 weeks and have not received amblyopia treatment in the last two weeks, may be suitable candidates for this trial. Participants will initially continue with glasses alone, then incorporate Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games into their routine. As an unphased trial, this study provides a unique opportunity to explore innovative treatments that could enhance vision improvement strategies for children.
Will I have to stop taking my current medications?
The trial protocol does not specify whether you need to stop taking your current medications. It focuses on using glasses and virtual reality games for treatment.
What prior data suggests that these virtual reality games are safe for children with amblyopia?
Research has shown that virtual reality games, such as Vivid Vision Therapeutic games, offer a promising treatment for amblyopia, or "lazy eye." Studies have found that these games can enhance depth perception and speed up the brain's processing of visual information.
Regarding safety, several studies have examined VR games for treating amblyopia and found them generally well-tolerated. Significant harmful effects have not been reported, indicating that most users did not experience major negative reactions.
For those considering joining a clinical trial for this treatment, it is reassuring to know that VR games have been used in other studies without causing serious problems.12345Why are researchers excited about this trial?
Researchers are excited about the use of Vivid Vision Therapeutic Virtual Reality Games for treating lazy eye because it introduces an innovative approach compared to standard treatments like patching or atropine drops. Unlike these traditional methods, which focus on covering the stronger eye to encourage the weaker one to work harder, this VR-based treatment engages both eyes simultaneously through dichoptic stimulation, potentially enhancing visual processing and brain integration. Additionally, the interactive and engaging nature of virtual reality games could improve patient compliance and make the treatment experience more enjoyable, especially for children.
What evidence suggests that Vivid Vision Therapeutic Virtual Reality Games might be an effective treatment for amblyopia?
Research has shown that virtual reality games can improve vision in people with amblyopia, also known as lazy eye. These games enhance depth perception and speed up the brain's visual processing. In studies with adults, Vivid Vision's VR games led to clearer vision and better depth perception. In this trial, participants will experience both study conditions: one arm involves Therapeutic (Dichoptic) Virtual Reality Games plus continued optical correction, while the other involves optical correction alone. The games encourage the brain to focus more on the weaker eye, improving how well the eyes work together. Overall, these findings suggest that VR games might effectively treat amblyopia.26789
Are You a Good Fit for This Trial?
Children aged 5-17 with lazy eye (amblyopia) who haven't had treatment in the last 2 weeks. They must have moderate to severe amblyopia due to anisometropia or strabismus, and a stable vision with glasses if needed. Excluded are those with high myopia, seizure risks from light, simulator sickness, other serious eye issues, frequent double vision, Down syndrome or cerebral palsy, severe developmental delays that affect treatment adherence.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment Period 1
Participants receive continued optical correction (glasses) alone for 16 weeks
Treatment Period 2
Participants receive Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks plus continued optical correction
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games
Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games is already approved in United States, European Union, Canada for the following indications:
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
- Amblyopia (lazy eye)
- Strabismus (eye misalignment)
- Convergence insufficiency
- Binocular vision problems
Find a Clinic Near You
Who Is Running the Clinical Trial?
Marjean Kulp
Lead Sponsor
Beta Sigma Kappa - College of Optometrists in Vision Development
Collaborator
VividVision
Collaborator