30 Participants Needed

Virtual Reality for Stroke Rehabilitation

MK
Overseen ByMansoo Ko, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: The University of Texas Medical Branch, Galveston
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a new virtual reality (VR) system designed to help people regain better walking ability after a stroke. The system combines a VR setup with a robotic device to provide real-time feedback, improving balance between the weak and strong legs. The goal is to enhance walking symmetry and movement for stroke survivors. Individuals who had a stroke over a month ago and can walk at least 10 meters, even with a walking aid, might be suitable candidates for this study. As an unphased trial, this study offers a unique opportunity to explore innovative rehabilitation technology and potentially improve walking ability.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What prior data suggests that this VR-based gait training system is safe for stroke rehabilitation?

Research has shown that using virtual reality (VR) for walking training is generally safe and well-tolerated. One study found that a VR-based rehabilitation robot for leg training did not cause any serious side effects. Participants in similar studies improved their walking abilities without major problems.

Moreover, VR-based physical therapy for stroke patients has effectively improved their walking without significant negative effects. Various rehabilitation studies have safely used VR combined with robot-assisted training systems, like the Morning Walk® device, to enhance walking recovery.

The current study includes safety measures such as a saddle-type weight support and real-time heart rate monitoring to ensure a controlled environment, demonstrating a strong focus on minimizing risks during training sessions.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality (VR) for stroke rehabilitation because it offers a new way to enhance recovery. Unlike traditional physical therapy, which relies on repetitive physical movements and exercises, this approach integrates VR with the Morning Walk® end-effector robot to create an immersive experience that can engage and motivate patients. This innovative method not only aims to improve gait performance by simulating real-world scenarios in a controlled environment but also provides immediate feedback, which can accelerate learning and adaptation. By combining advanced technology with rehabilitation, researchers hope to unlock faster and more effective recovery outcomes for stroke survivors.

What evidence suggests that this VR-based gait training with an end-effector robot is effective for stroke rehabilitation?

Research has shown that virtual reality (VR) gait training can improve walking abilities after a stroke. In this trial, participants in the Post-Stroke Group will complete a single session of VR-integrated gait training using the Morning Walk® end-effector robot. Studies have found that VR-based treadmill training enhances balance, walking performance, and evenness in walking. For people recovering from a stroke, VR-based therapies have proven to boost functional abilities and mobility. A meta-analysis, which combines results from different studies, found that VR training significantly improved movement skills compared to traditional methods. Overall, VR in stroke recovery has demonstrated clear benefits for improving movement in both the arms and legs.678910

Are You a Good Fit for This Trial?

This trial is for adults aged 20 or older who had a stroke at least one month ago. Participants must be able to walk independently, with or without assistive devices, and cover at least 10 meters on foot.

Inclusion Criteria

I am 20 years old or older.
I can walk 10 meters by myself or with help.
I can walk on my own without needing help from devices.
See 1 more

Exclusion Criteria

Individuals with severe neuropsychiatric disorders (e.g., dementia, cognitive deficits, or severe depression)
Individuals with a life expectancy of less than one year
Comatose individuals
See 9 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Single-session Gait Training

Participants undergo a single session of VR-integrated gait training using the Morning Walk® end-effector robot with pre- and post-training assessments.

1 session
1 visit (in-person)

Follow-up

Participants are monitored for safety and effectiveness after the single-session training.

1-2 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • VR-Based Gait Training with End-Effector Robot
Trial Overview The study tests a new VR system combined with the Morning Walk® robot to help improve walking after a stroke. It aims to make gait more symmetrical by giving real-time feedback during training sessions.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Post-Stroke GroupExperimental Treatment1 Intervention
Group II: Healthy GroupExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

The University of Texas Medical Branch, Galveston

Lead Sponsor

Trials
263
Recruited
55,400+

Citations

Effect of Virtual Reality Gait Training on Participation in ...VRT was positively rated by people after stroke and was shown to be a well-tolerated and clinically practicable intervention, including appropriate levels of ...
The effect of virtual reality-based treadmill gait training on ...This study demonstrated that VR-based treadmill gait training effectively improved gait performance, functional mobility, balance, and gait symmetry in chronic ...
Effect of Virtual Reality–Based Therapies on Lower Limb ...Conclusions: Long-term VR-based therapies are more effective in improving functional ability after stroke. VR therapy has demonstrated ...
Review Rehabilitation applied with virtual reality improves ...The meta-analysis indicated that the VR group showed statistically significant improvement in functional ability versus control group. The methodological ...
Virtual reality in stroke recovery: a meta-review of systematic ...Evidence from high-quality systematic reviews suggests that there is benefit from VR in upper limb, lower limb, gait, and balance recovery.
Virtual reality-based robotic training for lower limb ...The purpose of this pilot study was to evaluate the effectiveness and safety of VR-based lower limb rehabilitation robot on improving lower limb ...
Virtual reality-based gait rehabilitation intervention for ...The use of VR-based physiotherapy interventions for gait rehabilitation in stroke patients appear to be effective in improving gait components, gait ...
Virtual reality-based gait rehabilitation intervention for ...The VR-based gait training ranged from nonimmersive to immersive, was mostly performed on a treadmill, and was usually combined with conventional physiotherapy.
Virtual Reality for Stroke RehabilitationParticipants undergo a single session of VR-integrated gait training using the Morning Walk® end-effector robot with pre- and post-training assessments.
Robot-Assisted Treatments for Gait Rehabilitation in Stroke ...This review investigates the effectiveness and application of various RAGT systems, including both end-effector and exoskeleton robots, in facilitating gait ...
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