62 Participants Needed

EMG-Controlled Game Therapy for Stroke

(GAM Trial)

SA
Overseen BySarah A Jackson, BA MA
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: VA Office of Research and Development
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The purpose of this study is to develop and test if upper limb task practice and muscle activity training improve upper limb function in stroke survivors. Participants will be asked to come to the laboratory 23 times (approximately 3 times a week) over 2.5 months to receive upper limb task practice, muscle activity training, and/or upper extremity functional assessments.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications, but you cannot have changed your spasticity medication or had a botulinum toxin injection in the upper limb within 3 months before or during the study.

What data supports the effectiveness of the treatment EMG-Controlled Game Therapy for Stroke?

Research suggests that game-based rehabilitation, which includes EMG-controlled games, can improve upper limb function in stroke survivors by making therapy more engaging and motivating. These games help retrain muscle activation patterns, which is crucial for recovery after a stroke.12345

Is EMG-Controlled Game Therapy safe for humans?

Research on EMG-Controlled Game Therapy shows it is generally safe for humans, as studies report it being enjoyable, motivating, and easy to use without mentioning any adverse effects. It has been tested in people with stroke, nerve injuries, and spinal cord injuries, and participants and therapists have expressed positive feedback about its use.15678

How is EMG-Controlled Game Therapy different from other stroke treatments?

EMG-Controlled Game Therapy is unique because it uses electromyographic (EMG) signals to control video games, helping stroke survivors retrain their muscle activation patterns. Unlike conventional therapies that focus on strengthening existing muscle activation, this approach targets reorganizing abnormal muscle patterns, making it a novel method for improving hand function after a stroke.13589

Research Team

NJ

Na Jin Seo, PhD MS BS

Principal Investigator

Ralph H. Johnson VA Medical Center, Charleston, SC

Eligibility Criteria

This trial is for stroke survivors over 18 years old with moderate upper limb impairment, who can see a computer screen and have the cognitive ability to follow study procedures. It's not suitable for those with severe language or cognitive barriers, total sensory loss in the limbs, ongoing arm rehab, extreme muscle stiffness preventing movement, recent spasticity treatment changes, or other conditions affecting arm use.

Inclusion Criteria

I am 18 years old or older.
I had a stroke over 6 months ago.
I have moderate difficulty using my arms.
See 2 more

Exclusion Criteria

I am currently undergoing rehabilitation for my upper limb.
I haven't changed my spasticity medication or had a botulinum toxin injection in my arm in the last 3 months.
My severe muscle stiffness prevents me from moving my muscles voluntarily.
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive upper limb task practice and muscle activity training

10 weeks
23 visits (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

1 week

Treatment Details

Interventions

  • practice muscle activation patterns
  • task practice
Trial OverviewThe study tests whether practicing muscle activation patterns and task practice can improve arm function after a stroke. Participants will visit the lab three times weekly for six weeks to engage in these activities and will also attend three additional visits for assessments of their arm function over about 2.5 months.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: EMG + task trainingExperimental Treatment2 Interventions
Train with EMG-controlled games and functional task practice
Group II: task trainingActive Control1 Intervention
Train with functional task practice

Find a Clinic Near You

Who Is Running the Clinical Trial?

VA Office of Research and Development

Lead Sponsor

Trials
1,691
Recruited
3,759,000+

Findings from Research

The study involved 20 chronic stroke survivors with moderate hand impairment who trained using EMG-controlled games over 9 sessions, achieving a high adherence rate of 97.8% and no dropouts.
Both unilateral and bilateral training significantly improved muscle activation control, as evidenced by faster cursor movement to targets and better scores on the Wolf Motor Function Test, indicating the feasibility of this training method for enhancing hand function in stroke survivors.
Use of an EMG-Controlled Game as a Therapeutic Tool to Retrain Hand Muscle Activation Patterns Following Stroke: A Pilot Study.Seo, NJ., Barry, A., Ghassemi, M., et al.[2023]
A randomized controlled trial with 14 patients who had upper extremity amputations showed that game-based rehabilitation improved EMG control and fine muscle activation compared to standard training methods.
Patients reported higher motivation and enjoyment with game-based interventions, particularly with rhythm-based games, suggesting that these approaches can enhance engagement and effectiveness in rehabilitation.
PlayBionic: Game-Based Interventions to Encourage Patient Engagement and Performance in Prosthetic Motor Rehabilitation.Prahm, C., Kayali, F., Sturma, A., et al.[2022]
In a study involving 51 patients recovering from a stroke, video game-based rehabilitation showed a significant improvement in gross grasping function (measured by the Box and Block Test) compared to conventional rehabilitation, especially when started within the first month after the stroke.
Overall, while there were no significant long-term differences in upper limb recovery between video games and conventional therapy, video gaming proved to be more effective for patients who began treatment within 30 days post-stroke.
Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial.Laffont, I., Froger, J., Jourdan, C., et al.[2021]

References

Use of an EMG-Controlled Game as a Therapeutic Tool to Retrain Hand Muscle Activation Patterns Following Stroke: A Pilot Study. [2023]
PlayBionic: Game-Based Interventions to Encourage Patient Engagement and Performance in Prosthetic Motor Rehabilitation. [2022]
Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial. [2021]
Effects of game-based rehabilitation on upper limb function in adults within the first six months following stroke: protocol for a systematic review and meta-analysis. [2022]
Effectiveness of an intensive, functional, gamified Rehabilitation program in improving upper limb motor function in people with stroke: A protocol of the EnteRtain randomized clinical trial. [2021]
Preliminary investigation of an electromyography-controlled video game as a home program for persons in the chronic phase of stroke recovery. [2022]
Surface Electromyography-Driven Therapeutic Gaming for Rehabilitation of Upper Extremity Weakness: A Pilot Study. [2023]
Development of an EMG-Controlled Serious Game for Rehabilitation. [2020]
Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer. [2019]