48 Participants Needed

Virtual Walking Therapy for Neuropathic Pain

AH
AL
Overseen ByAmi Lisenbee
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with incomplete spinal cord injury.

Will I have to stop taking my current medications?

The trial requires that participants be stable on their pain medication for at least one month, so you will not need to stop taking your current medications.

What data supports the effectiveness of the treatment Virtual Walking Therapy for Neuropathic Pain?

Research suggests that interactive virtual reality walking therapy can reduce neuropathic pain in people with spinal cord injuries, showing significant pain relief and improved mood. Additionally, virtual reality has been effective in managing other types of neuropathic pain, such as phantom limb pain, indicating its potential usefulness for neuropathic pain in general.12345

Is Virtual Walking Therapy safe for humans?

Research on virtual walking therapy, including studies on spinal cord injury-related neuropathic pain, suggests it is generally safe, with no major safety concerns reported. However, one study noted that a patient withdrew due to distress, indicating that individual responses may vary.15678

How is Virtual Walking Therapy different from other treatments for neuropathic pain?

Virtual Walking Therapy is unique because it uses virtual reality to create an immersive experience where patients can control a virtual gait, helping to reduce neuropathic pain by addressing the mismatch between motor commands and sensory feedback. This approach is different from traditional treatments as it focuses on altering bodily perceptions and promoting a sense of agency and ownership through interactive virtual environments.156910

Eligibility Criteria

This trial is for adults with incomplete spinal cord injuries who are experiencing neuropathic pain. Specific eligibility criteria have not been provided, but typically participants must meet certain health conditions and may be excluded based on factors that could interfere with the study or their safety.

Inclusion Criteria

I have been on a stable pain medication regimen for at least a month.
Must endorse more than 2 items on a 7-item Spinal Cord Injury Pain Instrument, SCIPI
It has been over 18 months since my injury.
See 6 more

Exclusion Criteria

Individuals who are in prison
I am under 18 years old.
Individuals who experience severe motion sickness
See 4 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants play a virtual reality game twice a day for 10 days

2 weeks
Daily virtual sessions

Follow-up

Participants are monitored for changes in pain intensity, quality of life, mood, and neurological changes

up to 18 months

Treatment Details

Interventions

  • Virtual Walking Therapy
Trial Overview The study is testing whether two different virtual reality walking games can help alleviate neuropathic pain in individuals who have suffered from an incomplete spinal cord injury. The effectiveness of each game will likely be compared to see if one is superior.
Participant Groups
2Treatment groups
Active Control
Group I: Virtual reality (VR) game 1Active Control1 Intervention
Participants will be asked to play a virtual reality game twice a day for 10 days.
Group II: Virtual reality (VR) game 2Active Control1 Intervention
Participants will be asked to play a virtual reality game twice a day for 10 days.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Texas A&M University

Lead Sponsor

Trials
156
Recruited
28,900+

United States Department of Defense

Collaborator

Trials
940
Recruited
339,000+

Immersive Experience Labs

Collaborator

Trials
2
Recruited
300+

Findings from Research

A new virtual reality pain therapy program designed for cancer patients with neuropathic pain was found to be feasible and acceptable, with 39 out of 87 eligible patients participating in the study.
Patients using the virtual reality therapy reported less cybersickness and showed trends towards reduced opioid consumption and pain severity compared to the control group, suggesting potential benefits for pain management.
Feasibility of virtual reality-delivered pain psychology therapy for cancer-related neuropathic pain: a pilot randomised controlled trial.Chuan, A., Hatty, M., Shelley, M., et al.[2023]
Virtual reality (VR) therapy shows promise as an effective treatment for phantom limb pain (PLP), with 14 out of 15 studies reporting reductions in pain scores after VR sessions.
Combining VR therapy with tactile stimulation enhances its effectiveness, leading to greater reductions in PLP compared to VR therapy alone.
Use of virtual reality for the management of phantom limb pain: a systematic review.Hali, K., Manzo, MA., Koucheki, R., et al.[2023]
Interactive virtual reality (VR) has shown potential in reducing pain for specific conditions like ankylosing spondylitis and post-mastectomy pain, based on findings from controlled trials involving patients with chronic pain.
Uncontrolled studies suggest that interactive VR may also help alleviate neuropathic and phantom limb pain, although its effectiveness for nonspecific chronic back pain remains unclear, highlighting the need for more rigorous research.
The effect of interactive virtual reality on pain perception: a systematic review of clinical studies.Wittkopf, PG., Lloyd, DM., Coe, O., et al.[2021]

References

Feasibility of virtual reality-delivered pain psychology therapy for cancer-related neuropathic pain: a pilot randomised controlled trial. [2023]
Use of virtual reality for the management of phantom limb pain: a systematic review. [2023]
The effect of interactive virtual reality on pain perception: a systematic review of clinical studies. [2021]
Virtual Reality Treatment of Severe Neuropathic Pain in an Adolescent Child: A Case Report. [2023]
Immersive interactive virtual walking reduces neuropathic pain in spinal cord injury: findings from a preliminary investigation of feasibility and clinical efficacy. [2023]
Using visual illusion to reduce at-level neuropathic pain in paraplegia. [2022]
Effects of Virtual Walking Treatment on Spinal Cord Injury-Related Neuropathic Pain: Pilot Results and Trends Related to Location of Pain and at-level Neuronal Hypersensitivity. [2016]
A virtual reality intervention for fear of movement for Veterans with chronic pain: protocol for a feasibility study. [2023]
Altered bodily perceptions in chronic neuropathic pain conditions and implications for treatment using immersive virtual reality. [2022]
A Therapeutic Matrix: Virtual Reality as a Clinical Tool for Spinal Cord Injury-Induced Neuropathic Pain. [2021]
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